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Windwalker Monk
Mirrors the current rank-1 Sinister Single parse — every slot is what the best Windwalker Monk actually wears.
Simulated DPS on the best-in-slot profile below, five-minute patchwerk. Compare every spec →
Hero tree: Shado-Pan
Stat priority: Critical Strike > Mastery > Haste > Versatility
Content: Raid
How it plays
- You press Tiger Palm more than anything else — about 14 times a minute — but the damage lands on Fists of Fury, which is 28% of the total.
Measured on the reference parse below, not a description of the spec — so it changes when the tuning does.
Stat priority
Critical Strike > Mastery > Haste > Versatility
These are not weights pulled from a spreadsheet — they are the live ratings on the reference character this build is taken from, so the order reflects what the best-performing Windwalker Monk is actually stacking right now.
Source: Turbonked — the log. Rank 1 Windwalker Monk on Sinister Single (Dummy Dome), avg ilvl 332. Slots the parse left un-upgraded (waist) use the field-standard pick instead.
Talent build
Laid out exactly as the in-game talent UI draws it, hero tree Shado-Pan. Lit nodes and gold lines are the path this build takes; everything dimmed was passed over. Hover any node for what it does.
Monk · 34 points
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Shado-Pan · 13 points
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Windwalker · 34 points
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Rotation
Never press the same ability twice in a row. Combo Strike is a damage bonus on everything, and breaking it costs more than whatever you repeated was worth.
Priority
Whirling Dragon Punch the moment it is available — its window is short and it does not wait.
Strike of the Windlord and
Fists Of Fury on cooldown.
Rising Sun Kick on cooldown, respecting Combo Strike.
Spinning Crane Kick on every Dance of Chi-Ji proc.
Tiger Palm only to get back above the Chi you need, never as filler for its own sake.
Cooldowns
Invoke Xuen, the White Tiger on a target that will live 35 seconds.
Zenith with Xuen up — that pairing is the Shado-Pan window.
Celestial Conduit inside
Zenith, held for the back half of it.
Zenith Stomp before
Zenith runs out.
Priority
Fists Of Fury first — it is most of the AoE and it should never be held.
Whirling Dragon Punch and
Strike of the Windlord on cooldown.
Spinning Crane Kick on Dance of Chi-Ji, and as the Chi spender in place of
Blackout Kick.
Rising Sun Kick to keep Combo Strike alive between them.
Cooldowns
- Unchanged.
Invoke Xuen, the White Tiger and
Zenith together,
Celestial Conduit inside.
- Combo Strike outranks the priority list. If the next ability would repeat the last one, take the one below it instead.
Openers
Single target
Tiger Palm for Chi.
Invoke Xuen, the White Tiger, then
Zenith.
Strike of the Windlord, then
Fists Of Fury.
Whirling Dragon Punch as soon as it lights up.
Celestial Conduit in the back half of
Zenith.
Where the damage comes from
Measured on the reference log — a 300-second single-target parse. Worth comparing against the rotation above: the button you press most is rarely the one doing the most.
| Ability | Share | |
|---|---|---|
| Fists of Fury | 27.8% | |
| Rising Sun Kick | 15.8% | |
| Flurry Strikes | 10% | |
| Tiger Palm | 8.1% | |
| Rushing Wind Kick | 6.8% | |
| Blackout Kick | 6.5% | |
| Dual Threat | 6.1% | |
| Guillotine | 5.5% | |
| Melee | 4.2% | |
| Whirling Dragon Punch | 2.2% | |
| Spinning Crane Kick | 2% | |
| Zenith Stomp | 1.3% |
Source: Sinister Single, 300s.
Best in slot
The finished loadout, built by Pathfinder — the strongest item available for every slot, with the item level to chase and where it drops. 335 average item level across 15 slots, gathered from 2 places.
Where to spend bonus rolls as Windwalker Monk
A Voidcore pays out an item every time — the question is only whether it is one you wanted. For this build, in order:
Roll The Lost Explorers — 2 of its 3 drops are on your list
67% of every roll here lands something on the list. In The Venomous Abyss, it owes you shoulder and waist.
Then The Twin Fangs — 1 of its 3 drops is on your list
33% of every roll here lands something on the list. In The Venomous Abyss, it owes you feet.
Then Entombed Sentinels — 1 of its 4 drops is on your list
25% of every roll here lands something on the list. In The Venomous Abyss, it owes you hands.
The general principles behind this — knockout protection, why finishing one boss beats spreading rolls, and the crests a roll quietly costs you — are in the bonus roll guide.
Week-by-week route
- Pre-season: the campaign, a world tour of Mythic 0s for a 292 loadout, and the weekly Spark quest. No Myth crests exist yet — bank the Spark.
- Week 1: farm +10 keys to a full Hero 3/6 (311) loadout and fill the vault. The first Myth crests arrive, so spend the banked Spark on Adherent's Silken Shroud. Every Hero crest goes into lifting pieces toward 6/6 (321).
- Week 2: first Voidcore — roll The Lost Explorers, where 2 of 3 drops are on this list. Catalyse the set slots for the 4-set. Second Spark goes to Aetherlume Bands.
- Weeks 3–6: one Voidcore a week down the order above — finish a boss before starting the next. Keep spending Hero crests; every slot should sit at 321 by about Week 6.
- Week 7 onward: two Voidcores a week (the vault and Orin Straylight). Roll Myth-track bases in the set slots, re-catalyse them, and take each to 6/6 for 80 Myth and 20 Hero crests.
- Late season: Zul'jin's Guillotine Technique and Voracious Heart of Ula'tek come from the last two bosses at Myth 9 (344). Secure the base items early — that is the only place the extra three ranks exist.
The fast variant
Same stat priority, 2 slots moved. Pathfinder builds the list above for raw power and does not care how many bosses that takes; Slate prices the route as well, and takes an equal-strength item from a boss you are already farming over one that sends you somewhere new. It visits 2 places against the strongest list's 2, at the same average item level.
- Head — Shadow Hunter's Warmask instead of Gaze of the Coiled Watcher
- Neck — Sentinel's Vitriolic Chain instead of Aqirbane Reliquary
Load this into a plan
GearPath can load this build straight into a full season plan — the BiS list, the talents, and the route — then price it against the crests, sparks and vault choices you will actually earn, and tell you when the plan is impossible. Free while in open beta.