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Windwalker Monk

Mirrors the current rank-1 Sinister Single parse — every slot is what the best Windwalker Monk actually wears.

174,597 1 target
227,061 2 targets · 30%
285,771 3 targets · 64%
401,834 5 targets · 130%

Simulated DPS on the best-in-slot profile below, five-minute patchwerk. Compare every spec →

The short version

Hero tree: Shado-Pan
Stat priority: Critical Strike > Mastery > Haste > Versatility
Content: Raid

How it plays

Measured on the reference parse below, not a description of the spec — so it changes when the tuning does.

Stat priority

Critical Strike > Mastery > Haste > Versatility

These are not weights pulled from a spreadsheet — they are the live ratings on the reference character this build is taken from, so the order reflects what the best-performing Windwalker Monk is actually stacking right now.

SECONDARIES Critical Strike
Critical Strike38%
Mastery32%
Haste26%
Versatility4%

Source: Turbonked — the log. Rank 1 Windwalker Monk on Sinister Single (Dummy Dome), avg ilvl 332. Slots the parse left un-upgraded (waist) use the field-standard pick instead.

Talent build

Laid out exactly as the in-game talent UI draws it, hero tree Shado-Pan. Lit nodes and gold lines are the path this build takes; everything dimmed was passed over. Hover any node for what it does.

Monk · 34 points

Soothing MistHeals the target for over . While channeling, Enveloping Mist, Surging Mist,, Zen Pulse, and Vivify may be cast instantly on the target. Follows the target of your Enveloping Mist and Vivify.
Not taken
ParalysisIncapacitates the target for . Limit 1. Damage may cancel the effect.
Rising Sun KickKick upwards, dealing ${*$<CAP>/} Physical damage, and reducing the effectiveness of healing on the target for . Applies Renewing Mist for seconds to an ally within yds
Elusive MistsReduces all damage taken by you and your target while channeling Soothing Mists by .
Not taken
Tiger's LustIncreases a friendly target's movement speed by for and removes all roots and snares.
Crashing MomentumTargets you Roll through are snared by % for .
Choice node — not taken

Not taken
Fast FeetRising Sun Kick deals increased damage. Spinning Crane Kick deals additional damage.
Grace of the CraneIncreases all healing taken by .
Bounding AgilityRoll and Chi Torpedo travel a small distance further.
Calming PresenceReduces all damage taken by .
Wind's ReachThe range of Disable is increased by yds. The duration of Crashing Momentum is increased by ${/1000} sec and its snare now reduces movement speed by an additional .
Not taken
DetoxRemoves all Poison and Disease effects from the target.
Vivacious VivificationAfter casting Keg Smash, your next Sheilun's Gift becomes instant cast.$?c1[ This effect also reduces the energy cost of Vivify by %.]?c3[ This effect also reduces the energy cost of Vivify by %.][]
Silent SanctuaryWhile no enemies are within yds, you heal for every sec.
Not taken
Jade WalkWhile out of combat, your movement speed is increased by %.
Not taken
Pressure PointsParalysis now removes all Enrage effects from its target.
Not taken
Spear Hand StrikeJabs the target in the throat, interrupting spellcasting and preventing any spell from that school of magic from being cast for .
ReinvigorationAfter Detox successfully removes an effect from an ally, their movement speed is increased by % for .
Not taken
2/2 Ancient ArtsReduces the cooldown of Paralysis by ${(/1000)} sec and the cooldown of Leg Sweep by ${/-1000} sec.
Tiger FangYour auto attack critical strike chance is increased by .
TranscendenceSplit your body and spirit, leaving your spirit behind for . Use Transcendence: Transfer to swap locations with your spirit.
Energy TransferSuccessfully interrupting an enemy reduces the cooldown of Paralysis and Roll by ${/-1000} sec.
Not taken
CelerityReduces the cooldown of Roll by ${/-1000} sec and increases its maximum number of charges by .
Choice node
Stillstep CoilLeg Sweep applies Disable for ${/1000}.1 sec when it ends.
Not taken
Hasty ProvocationProvoked targets move towards you at increased speed.
Choice node
2/2 Ferocity of XuenIncreases all damage dealt by .
Ring of PeaceForm a Ring of Peace at the target location for . Enemies that enter will be ejected from the Ring.
Choice node
Spirit's EssenceTranscendence: Transfer snares targets within yds by % for when cast.
Not taken
Tiger Tail SweepIncreases the range of Leg Sweep by yds.
Improved Touch of DeathTouch of Death can now be used on targets with less than health remaining, dealing of your maximum health in damage.
Vigorous ExpulsionExpel Harm's healing increased by and critical strike chance increased by .
Yu'lon's GraceFind resilience in the flow of chi in battle, gaining a magic absorb shield for ${/10}.1% of your max health every sec in combat, stacking up to .
Peace and ProsperityReduces the cooldown of Ring of Peace by ${/-1000} sec and Song of Chi-Ji's cast time is reduced by ${/-1000}.1 sec.
Not taken
Fortifying BrewTurns your skin to stone for , increasing your current and maximum health by $<health>% and reducing all damage you take by $<damage>%. Combines with other Fortifying Brew effects.
Dance of the WindYour physical damage taken is reduced by and an additional % every sec until you receive a physical attack.
Save Them AllYour healing is increased by up to , based on the current health of your target. Lower health targets are healed for more.
Not taken
Swift ArtRoll removes a snare effect once every sec.
Not taken
Strength of SpiritExpel Harm's healing is increased by up to , based on your missing health.
Choice node
Zenith StompActivating Zenith causes you to release a powerful stomp, dealing Nature damage to nearby enemies, reduced beyond targets. Generates Chi.
Expeditious FortificationFortifying Brew cooldown reduced by ${/-1000} sec.
Choice node
Diffuse MagicActivating Fortifying Brew transfers all currently active harmful magical effects on you back to their original caster if possible.
Not taken
Celestial DeterminationWhile your Celestial is active, you cannot be slowed below normal movement speed.
Not taken
2/2 Chi ProficiencyMagical damage done increased by and healing done increased by .
Healing WindsTranscendence: Transfer immediately heals you for % of your maximum health.
Not taken
WindwalkingYou and your allies within yards have increased movement speed. Stacks with other similar effects.
Chi TransferTouch of Death now heals you for of its damage done.
Not taken
2/2 Martial InstinctsIncreases your Physical damage done by and Avoidance increased by .
Lighter Than AirRoll causes you to become lighter than air, allowing you to double jump to dash forward a short distance once within , but the cooldown of Roll is increased by ${/1000} sec.
Flow of ChiYou gain a bonus effect based on your current health. Above health: Movement speed increased by %. This bonus stacks with similar effects. Between and health: Damage taken reduced by %. Below health: Healing received increased by %.
Escape from RealityAfter you use Transcendence: Transfer, you can use Transcendence: Transfer again within , ignoring its cooldown.
Choice node — not taken

Not taken
Fatal TouchTouch of Death's cooldown is reduced by ${/-1000} sec.
Rushing ReflexesYour heightened reflexes allow you to react swiftly to the presence of enemies, causing you to quickly lunge to the nearest enemy in front of you within yards after you Roll.
Not taken

Shado-Pan · 13 points

Flurry StrikesYour auto attacks have a chance to generate - Flurry Charges. When you cast Fists of Fury, unleash all Flurry Charges, dealing Physical damage per charge.
Pride of PandariaFlurry Strikes have additional chance to critically strike.
Choice node
Veteran's EyeHaste increased by .
Martial PrecisionYour attacks penetrate armor.
Shado Over the BattlefieldFlurry Strikes deal Nature damage to all enemies within yds, reduced beyond targets.
Combat StanceThe cooldown of Roll is decreased by .
Choice node
One Versus ManyAuto attack critical strikes generate double the amount of Flurry Charges. Fists of Fury damage increased by .
Whirling SteelWhen your health drops below , summon Whirling Steel, increasing your parry chance and avoidance by % for . This effect can not occur more than once every sec.
Choice node
Stand ReadyActivating Invoke Niuzao, the Black Ox instantly grants stacks of Flurry Strikes that trigger on your next attack at effectiveness.
Against All OddsYour agility is increased by .
Efficient TrainingEnergy spenders deal an additional damage. The cooldown of Invoke Niuzao, the Black Ox is reduced by ${/-1000} sec.
Vigilant WatchBlackout Kick deals an additional critical damage.
Weapons of the WallInvoke Niuzao, the Black Ox's stomp damage increased by .
Wisdom of the WallInvoke Niuzao, the Black Ox causes Breath of Fire to launch Flurry Strikes.

Windwalker · 34 points

Fists of FuryPummels all targets in front of you, dealing ${5*} Physical damage to your primary target and ${5**/100} damage to all other enemies over . Deals reduced damage beyond targets. Can be channeled while moving.
Momentum BoostFists of Fury's damage is increased by of your haste and Fists of Fury does % more damage each time it deals damage, resetting when Fists of Fury ends. Your auto attack speed is increased by % for after Fists of Fury ends.
Combat WisdomWhile out of combat, your Chi balances to instead of depleting to empty. Your stamina is increased by and every sec, your next Tiger Palm also casts Expel Harm. $@spellicon451968 that ability $@spelldesc451968
Sharp ReflexesBlackout Kick reduces the cooldown of Rising Sun Kick and Fists of Fury by ${/1000}.1 sec.
Touch of the TigerTiger Palm damage increased by .
2/2 FerociousnessCritical Strike chance increased by . This effect is increased by while Xuen, the White Tiger is active.
Hardened SolesBlackout Kick critical strike chance increased by and critical damage increased by .
Not taken
AscensionIncreases your maximum Chi by , maximum Energy by , and your Energy regeneration by .
Dual ThreatYour auto attacks have a chance to instead kick your target dealing Physical damage. Damage increased while using a two-handed weapon.
Teachings of the MonasteryTiger Palm causes your next Blackout Kick to strike an additional time dealing Physical damage, stacking up to . Blackout Kick has a chance to reset the remaining cooldown on Rising Sun Kick. Each additional Blackout Kick restores ${/100}.2% mana.
Glory of the DawnRising Sun Kick has a chance equal to of your haste to trigger a second time, dealing Physical damage and restoring Chi.
Crane VortexSpinning Crane Kick damage increased by and its radius is increased by .
Not taken
Meridian StrikesThe cooldown of Touch of Death is reduced by ${/-1000} sec. Touch of Death deals an additional damage.
Not taken
Rising StarRising Sun Kick damage increased by and critical strike damage increased by .
ZenithChi costs are reduced by and Blackout Kick reduces the cooldown of affected abilities by an additional ${/1000} sec for . Activating Zenith resets the remaining cooldown on Rising Sun Kick.
Hit ComboEach successive attack that triggers Combo Strikes in a row grants % increased damage, stacking up to times.
Brawler's IntensityThe cooldown of Rising Sun Kick is reduced by ${/-1000}.1 sec and the damage of Blackout Kick is increased by .
Not taken
Jade IgnitionSpinning Crane Kick detonates into a Chi Explosion, dealing Nature damage to all enemies within yards, reduced beyond targets.
Not taken
Crashing FistsThe damage of Fists of Fury is increased by .
Choice node
Drinking Horn CoverThe duration of Serenity is extended by ${/1000} sec.
Choice node
Obsidian SpiralDuring Zenith, Blackout Kick generates Chi.
Combo BreakerYou have a chance when you Tiger Palm to cause your next Blackout Kick to cost no Chi within .
Dance of Chi-JiSpending Chi has a chance to make your next Spinning Crane Kick cost no Chi.
Shadowboxing TreadsBlackout Kick damage increased by and strikes an additional ;targets at effectiveness.
Not taken
Whirling Dragon PunchPerforms a devastating whirling upward strike, dealing ${3*} damage to all nearby enemies and an additional damage to the first target struck. Damage reduced beyond targets. Only usable while both Fists of Fury and Rising Sun Kick are on cooldown.
Choice node
Energy BurstWhen you consume Blackout Kick!, you have a chance to generate Chi.
Not taken
Inner PeaceIncreases maximum Energy by . Tiger Palm's Energy cost reduced by .
Sequenced StrikesYou have a chance to gain Blackout Kick! after consuming Dance of Chi-Ji.
Sunfire SpiralRising Sun Kick gains additional effectiveness from Mastery: Combo Strikes.
Communion With WindStrike of the Windlord and Whirling Dragon Punch have their cooldowns reduced by ${/-1000} sec and their damage is increased by .
Not taken
Echo TechniqueCasting Strike of the Windlord or Whirling Dragon Punch grants Blackout Kick!.
Choice node
Universal EnergyYour magical damage is increased by .
Not taken
Memory of the MonasteryTiger Palm's chance to activate Blackout Kick! is increased by and Tiger Palm's damage is increased by .
Rushing Wind KickAfter consuming Blackout Kick!, Rising Sun Kick has a chance to become Rushing Wind Kick. $@spellicon467307that ability: $@spelldesc467307
Xuen's BattlegearRising Sun Kick critical strikes reduce the cooldown of Fists of Fury by ${/1000} sec. Spinning Crane Kick reduces the cooldown of Fists of Fury by ${/1000}.1 sec for each unique target struck, up to ${/1000}.1 sec. The critical strike chance of Rising Sun Kick is increased by .
ThunderfistStrike of the Windlord and Whirling Dragon Punch grant you stacks of Thunderfist and an additional stack for each additional enemy struck. Thunderfist discharges upon melee strikes, dealing Nature damage.
Not taken
Weapon of WindYour damage during Zenith is increased by .
Knowledge of the Broken TempleStrike of the Windlord and Whirling Dragon Punch grant stacks of Teachings of the Monastery. Teachings of the Monastery can now stack up to times.
Not taken
Slicing WindsEnvelop yourself in razor-sharp winds, then lunge forward dealing Nature damage to enemies in your path. Damage reduced beyond enemies. Hold to increase lunge distance.
Not taken
Jadefire StompAt the end of your Fists of Fury channel, you release a Jadefire Stomp, dealing damage to :enemies; in front of you and increasing your movement speed by % for .
Skyfire HeelRising Sun Kick's critical strike chance is increased by % for each nearby enemy, up to enemies. of Rising Sun Kick's damage splashes onto nearby enemies. Damage is reduced beyond targets.
Not taken
Harmonic ComboFists of Fury's Chi cost is reduced by , but its damage is reduced by .
Not taken
Flurry of XuenYour spells and abilities have a chance to activate Flurry of Xuen, unleashing a barrage of deadly swipes to deal ${*} Physical damage in a yd cone, damage reduced beyond targets. Invoking Xuen, the White Tiger activates Flurry of Xuen.
Not taken
Martial AgilityYour melee attack speed is increased by . This bonus is increased to during Zenith.
Airborne RhythmSlicing Winds now generates Chi when cast.
Choice node — not taken

Not taken
Singularly Focused JadeJadefire Stomp now strikes target, but deals increased damage and healing.
Choice node
3/4 Tigereye BrewEvery Chi spent generates Tigereye Brew. Zenith consumes up to Tigereye Brew stacks to increase your critical strike chance for its duration by % per stack. Generates quickly up to stacks while out of combat and may generate up to a maximum of stacks.
Choice node
Paste into the in-game talent UI to load this build exactly.

Rotation

Never press the same ability twice in a row. Combo Strike is a damage bonus on everything, and breaking it costs more than whatever you repeated was worth.

Single target Three or more targets

Priority

  • Whirling Dragon Punch the moment it is available — its window is short and it does not wait.
  • Strike of the Windlord and Fists Of Fury on cooldown.
  • Rising Sun Kick on cooldown, respecting Combo Strike.
  • Spinning Crane Kick on every Dance of Chi-Ji proc.
  • Tiger Palm only to get back above the Chi you need, never as filler for its own sake.

Cooldowns

  • Invoke Xuen, the White Tiger on a target that will live 35 seconds.
  • Zenith with Xuen up — that pairing is the Shado-Pan window.
  • Celestial Conduit inside Zenith, held for the back half of it.
  • Zenith Stomp before Zenith runs out.
  • Combo Strike outranks the priority list. If the next ability would repeat the last one, take the one below it instead.

Openers

Single target

  1. Tiger Palm for Chi.
  2. Invoke Xuen, the White Tiger, then Zenith.
  3. Strike of the Windlord, then Fists Of Fury.
  4. Whirling Dragon Punch as soon as it lights up.
  5. Celestial Conduit in the back half of Zenith.

Where the damage comes from

Measured on the reference log — a 300-second single-target parse. Worth comparing against the rotation above: the button you press most is rarely the one doing the most.

AbilityShare
Fists of Fury27.8%
Rising Sun Kick15.8%
Flurry Strikes10%
Tiger Palm8.1%
Rushing Wind Kick6.8%
Blackout Kick6.5%
Dual Threat6.1%
Guillotine5.5%
Melee4.2%
Whirling Dragon Punch2.2%
Spinning Crane Kick2%
Zenith Stomp1.3%

Source: Sinister Single, 300s.

Best in slot

The finished loadout, built by Pathfinder — the strongest item available for every slot, with the item level to chase and where it drops. 335 average item level across 15 slots, gathered from 2 places.

Gaze of the Coiled Watcher 334 · Myth 6/6 The Venomous Abyss — Ula'tek ✦ Empowered Hex of Leeching
Aqirbane Reliquary 334 · Myth 6/6 The Venomous Abyss — Ula'tek ◆ Powerful Eversong Diamond
Tassels of the Monkey King 334 · Myth 6/6 The Venomous Abyss — The Lost Explorers ✦ Silvermoon's Mending
Adherent's Silken Shroud 331 · Spark Crafted +Myth Epic Profession Items — Tailoring
Battle Gi of the Monkey King 334 · Myth 6/6 The Venomous Abyss — Vashnik the Malignant ✦ Mark of the Worldsoul
Aetherlume Bands 331 · Spark Crafted +Myth Epic Profession Items — Engineering
Abyssal Broodfiend's Bardiche 334 · Myth 6/6 · Two-handed The Venomous Abyss — Ula'tek ✦ Acuity of the Ren'dorei
Windwalker Monk 335 average item level
Monkey King's Fighting Fists 334 · Myth 6/6 The Venomous Abyss — Entombed Sentinels ✦ Gloves Enchant (+3 Stamina)
Unpossessed Skullsash 334 · Myth 6/6 The Venomous Abyss — The Lost Explorers
Pantaloons of the Monkey King 334 · Myth 6/6 The Venomous Abyss — Sszorak ✦ Forest Hunter's Armor Kit
Bespittled Slitherslippers 334 · Myth 6/6 The Venomous Abyss — The Twin Fangs ✦ Lynx's Dexterity
Vile Alchemist's Band 334 · Myth 6/6 The Venomous Abyss — Vashnik the Malignant ✦ Nature's Fury◆ Flawless Deadly Amethyst
Apex Brute's Claw Ring 334 · Myth 6/6 The Venomous Abyss — Sszorak ✦ Nature's Fury◆ Flawless Deadly Amethyst
Zul'jin's Guillotine Technique 344 · Myth 9/6 (Mythic end-boss drop) The Venomous Abyss — The Coiled Altar
Voracious Heart of Ula'tek 344 · Myth 9/6 (Mythic end-boss drop) The Venomous Abyss — Ula'tek

Where to spend bonus rolls as Windwalker Monk

A Voidcore pays out an item every time — the question is only whether it is one you wanted. For this build, in order:

Roll The Lost Explorers — 2 of its 3 drops are on your list

67% of every roll here lands something on the list. In The Venomous Abyss, it owes you shoulder and waist.

Then The Twin Fangs — 1 of its 3 drops is on your list

33% of every roll here lands something on the list. In The Venomous Abyss, it owes you feet.

Then Entombed Sentinels — 1 of its 4 drops is on your list

25% of every roll here lands something on the list. In The Venomous Abyss, it owes you hands.

The general principles behind this — knockout protection, why finishing one boss beats spreading rolls, and the crests a roll quietly costs you — are in the bonus roll guide.

Week-by-week route

  1. Pre-season: the campaign, a world tour of Mythic 0s for a 292 loadout, and the weekly Spark quest. No Myth crests exist yet — bank the Spark.
  2. Week 1: farm +10 keys to a full Hero 3/6 (311) loadout and fill the vault. The first Myth crests arrive, so spend the banked Spark on Adherent's Silken Shroud. Every Hero crest goes into lifting pieces toward 6/6 (321).
  3. Week 2: first Voidcore — roll The Lost Explorers, where 2 of 3 drops are on this list. Catalyse the set slots for the 4-set. Second Spark goes to Aetherlume Bands.
  4. Weeks 3–6: one Voidcore a week down the order above — finish a boss before starting the next. Keep spending Hero crests; every slot should sit at 321 by about Week 6.
  5. Week 7 onward: two Voidcores a week (the vault and Orin Straylight). Roll Myth-track bases in the set slots, re-catalyse them, and take each to 6/6 for 80 Myth and 20 Hero crests.
  6. Late season: Zul'jin's Guillotine Technique and Voracious Heart of Ula'tek come from the last two bosses at Myth 9 (344). Secure the base items early — that is the only place the extra three ranks exist.

The fast variant

Same stat priority, 2 slots moved. Pathfinder builds the list above for raw power and does not care how many bosses that takes; Slate prices the route as well, and takes an equal-strength item from a boss you are already farming over one that sends you somewhere new. It visits 2 places against the strongest list's 2, at the same average item level.

Shadow Hunter's Warmask 334 · Myth 6/6 The Venomous Abyss — Entombed Sentinels ✦ Empowered Hex of Leeching
Sentinel's Vitriolic Chain 334 · Myth 6/6 The Venomous Abyss — Entombed Sentinels ◆ Powerful Eversong Diamond
Tassels of the Monkey King 334 · Myth 6/6 The Venomous Abyss — The Lost Explorers ✦ Silvermoon's Mending
Adherent's Silken Shroud 331 · Spark Crafted +Myth Epic Profession Items — Tailoring
Battle Gi of the Monkey King 334 · Myth 6/6 The Venomous Abyss — Vashnik the Malignant ✦ Mark of the Worldsoul
Aetherlume Bands 331 · Spark Crafted +Myth Epic Profession Items — Engineering
Abyssal Broodfiend's Bardiche 334 · Myth 6/6 · Two-handed The Venomous Abyss — Ula'tek ✦ Acuity of the Ren'dorei
Windwalker Monk 335 average item level
Monkey King's Fighting Fists 334 · Myth 6/6 The Venomous Abyss — Entombed Sentinels ✦ Gloves Enchant (+3 Stamina)
Unpossessed Skullsash 334 · Myth 6/6 The Venomous Abyss — The Lost Explorers
Pantaloons of the Monkey King 334 · Myth 6/6 The Venomous Abyss — Sszorak ✦ Forest Hunter's Armor Kit
Bespittled Slitherslippers 334 · Myth 6/6 The Venomous Abyss — The Twin Fangs ✦ Lynx's Dexterity
Vile Alchemist's Band 334 · Myth 6/6 The Venomous Abyss — Vashnik the Malignant ✦ Nature's Fury◆ Flawless Deadly Amethyst
Apex Brute's Claw Ring 334 · Myth 6/6 The Venomous Abyss — Sszorak ✦ Nature's Fury◆ Flawless Deadly Amethyst
Zul'jin's Guillotine Technique 344 · Myth 9/6 (Mythic end-boss drop) The Venomous Abyss — The Coiled Altar
Voracious Heart of Ula'tek 344 · Myth 9/6 (Mythic end-boss drop) The Venomous Abyss — Ula'tek

Load this into a plan

GearPath can load this build straight into a full season plan — the BiS list, the talents, and the route — then price it against the crests, sparks and vault choices you will actually earn, and tell you when the plan is impossible. Free while in open beta.

Plan your Windwalker Monk →