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Frost Death Knight
Mirrors the current rank-1 Sinister Single parse — every slot is what the best Frost Death Knight actually wears.
Simulated DPS on the best-in-slot profile below, five-minute patchwerk. Compare every spec →
Hero tree: Rider of the Apocalypse
Stat priority: Mastery > Critical Strike > Haste > Versatility
Content: Raid
How it plays
- Obliterate is both what you press most and where the damage comes from: 16% of it, at roughly 19 casts a minute.
- Damage is spread thin: the top three abilities are only 41% of it, so the spec rewards keeping everything rolling rather than protecting one button.
Measured on the reference parse below, not a description of the spec — so it changes when the tuning does.
Stat priority
Mastery > Critical Strike > Haste > Versatility
These are not weights pulled from a spreadsheet — they are the live ratings on the reference character this build is taken from, so the order reflects what the best-performing Frost Death Knight is actually stacking right now.
Source: Xsdk — the log. Rank 1 Frost Death Knight on Sinister Single (Dummy Dome), avg ilvl 320. The log had no usable stat panel, so the weights below come from the gear itself. Slots the parse left un-upgraded (ring2) use the field-standard pick instead.
Talent build
Laid out exactly as the in-game talent UI draws it, hero tree Rider of the Apocalypse. Lit nodes and gold lines are the path this build takes; everything dimmed was passed over. Hover any node for what it does.
Death Knight · 34 points
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Rider of the Apocalypse · 13 points
Choice node
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Frost · 30 points
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Rotation
Frost is two resources and two procs. Spend runes on
Obliterate, spend Runic Power on
Frost Strike, and drop everything for
Killing Machine and Rime the moment they appear.
Procs first
Obliterate on
Killing Machine — at two stacks before anything else, because the second stack is about to be wasted.
Howling Blast on every Rime proc.
Frost Strike at five stacks of Razorice if you took Shattering Blade. Those five stacks are the whole point of the talent.
Priority
Obliterate to spend runes,
Frost Strike to spend Runic Power, and neither at the expense of the other — capping either is lost damage.- Pool both slightly before
Pillar of Frost so the window opens with something to spend.
Cooldowns
Pillar of Frost is the window everything else lines up with.- Reaper's Mark within a global of
Pillar of Frost coming up, so the mark pops inside it. - Remorseless Winter and
Frostwyrm's Fury inside the window.
Empower Rune Weapon when you are short of runes or Runic Power, not on cooldown for its own sake.
Raise Dead on cooldown — it is Rider of the Apocalypse's free damage.
Procs first
Frostscythe instead of
Obliterate on
Killing Machine once you are on enough targets for it to win.
Howling Blast on Rime, as ever — it is your Frost Fever application too.
Priority
- Glacial Advance from three targets to spend Runic Power;
Frost Strike on one or two.
Frostscythe and
Obliterate to spend runes.
Cooldowns
- Remorseless Winter matters far more here — open the window with it.
- Everything else is unchanged;
Pillar of Frost is still what the window is.
- Nothing in Frost is worth holding a proc for.
Killing Machine and Rime interrupt whatever you were doing.
Openers
Single target
Howling Blast to apply Frost Fever.- Reaper's Mark, then
Pillar of Frost. - Remorseless Winter and
Frostwyrm's Fury inside it.
Obliterate and
Frost Strike, taking every proc as it lands.
Where the damage comes from
Measured on the reference log — a 300-second single-target parse. Worth comparing against the rotation above: the button you press most is rarely the one doing the most.
| Ability | Share | |
|---|---|---|
| Obliterate | 15.8% | |
| Rider's Champion | 12.8% | |
| Melee | 12.5% | |
| Icy Death Torrent | 9.7% | |
| Remorseless Winter | 9.5% | |
| Howling Blast | 6.8% | |
| Breath of Sindragosa | 6.5% | |
| Frost Strike | 5.8% | |
| Frostwyrm's Fury | 4.2% | |
| Empower Rune Weapon | 3.7% | |
| Glacial Advance | 3.2% | |
| Guillotine | 3% |
Source: Sinister Single, 300s.
Best in slot
The finished loadout, built by Pathfinder — the strongest item available for every slot, with the item level to chase and where it drops. 335 average item level across 16 slots, gathered from 3 places.
Where to spend bonus rolls as Frost Death Knight
A Voidcore pays out an item every time — the question is only whether it is one you wanted. For this build, in order:
Roll Sszorak — 2 of its 3 drops are on your list
67% of every roll here lands something on the list. In The Venomous Abyss, it owes you legs and ring 1.
Then Vashnik the Malignant — 2 of its 3 drops are on your list
67% of every roll here lands something on the list. In The Venomous Abyss, it owes you chest and ring 2.
The general principles behind this — knockout protection, why finishing one boss beats spreading rolls, and the crests a roll quietly costs you — are in the bonus roll guide.
Week-by-week route
- Pre-season: the campaign, a world tour of Mythic 0s for a 292 loadout, and the weekly Spark quest. No Myth crests exist yet — bank the Spark.
- Week 1: farm +10 keys to a full Hero 3/6 (311) loadout and fill the vault. The first Myth crests arrive, so spend the banked Spark on Spellbreaker's Girdle. Every Hero crest goes into lifting pieces toward 6/6 (321).
- Week 2: first Voidcore — roll Sszorak, where 2 of 3 drops are on this list. Catalyse the set slots for the 4-set. Second Spark goes to Farstrider's Chopper.
- Weeks 3–6: one Voidcore a week down the order above — finish a boss before starting the next. Keep spending Hero crests; every slot should sit at 321 by about Week 6.
- Week 7 onward: two Voidcores a week (the vault and Orin Straylight). Roll Myth-track bases in the set slots, re-catalyse them, and take each to 6/6 for 80 Myth and 20 Hero crests.
- Late season: Voracious Heart of Ula'tek and Zul'jin's Guillotine Technique come from the last two bosses at Myth 9 (344). Secure the base items early — that is the only place the extra three ranks exist.
The fast variant
Same stat priority, 3 slots moved. Pathfinder builds the list above for raw power and does not care how many bosses that takes; Slate prices the route as well, and takes an equal-strength item from a boss you are already farming over one that sends you somewhere new. It visits 3 places against the strongest list's 3, at the same average item level.
- Wrist — Aetherlume Guards instead of Shellbound Bracers
- Feet — Scaled Fiend's Warboots instead of Entombed Cultist's Sabatons
- Off hand — Jaw of the Shackled Goddess instead of Farstrider's Chopper
Load this into a plan
GearPath can load this build straight into a full season plan — the BiS list, the talents, and the route — then price it against the crests, sparks and vault choices you will actually earn, and tell you when the plan is impossible. Free while in open beta.