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Beast Mastery Hunter

Mirrors the current rank-1 Sinister Single parse — every slot is what the best Beast Mastery Hunter actually wears.

171,207 1 target
198,675 2 targets · 16%
222,881 3 targets · 30%
277,815 5 targets · 62%

Simulated DPS on the best-in-slot profile below, five-minute patchwerk. Compare every spec →

The short version

Hero tree: Pack Leader
Stat priority: Mastery > Haste > Critical Strike > Versatility
Content: Raid

How it plays

Measured on the reference parse below, not a description of the spec — so it changes when the tuning does.

Stat priority

Mastery > Haste > Critical Strike > Versatility

These are not weights pulled from a spreadsheet — they are the live ratings on the reference character this build is taken from, so the order reflects what the best-performing Beast Mastery Hunter is actually stacking right now.

SECONDARIES Mastery
Mastery64%
Haste24%
Critical Strike12%

Source: Jadevillain — the log. Rank 1 Beast Mastery Hunter on Sinister Single (Dummy Dome), avg ilvl 322. Slots the parse left un-upgraded (ring1, ring2) use the field-standard pick instead.

Talent build

Laid out exactly as the in-game talent UI draws it, hero tree Pack Leader. Lit nodes and gold lines are the path this build takes; everything dimmed was passed over. Hover any node for what it does.

Hunter · 34 points

Rejuvenating WindExhilaration now also heals you for an additional ${}.1% of your maximum health over .
Survival of the FittestReduces all damage you and your pet take by for .
PosthasteDisengage also frees you from all movement impairing effects and increases your movement speed by for .
2/2 Natural MendingExhilaration's cooldown is reduced by ${-/1000} sec.
Padded ArmorSurvival of the Fittest gains an additional charge.
Hunter's AvoidanceDamage taken from area of effect attacks reduced by .
Wilderness MedicineMend Pet heals for an additional ${*/}% of your pet's health over its duration, and has a chance to dispel a magic effect each time it heals your pet.
Not taken
Combat ExperienceYour Agility is increased by .
Improved Aspect of the CheetahThe cooldown of Aspect of the Cheetah is reduced by ${-/1000} sec.
Concussive ShotDazes the target, slowing movement speed by for .$?a137015[ Cobra Shot will increase the duration of Concussive Shot on the target by ${/10}.1 sec.]?a137016[ Steady Shot will increase the duration of Concussive Shot on the target by ${/10}.1 sec.][]
Not taken
Precision StrikesYour auto attack damage is increased by .
Counter ShotInterrupts spellcasting, preventing any spell in that school from being cast for .
2/2 Serrated TipsYou gain more critical strike from critical strike sources.
Tranquilizing ShotRemoves Enrage and Magic effect from an enemy target.
PathfindingMovement speed increased by .
Disruptive RoundsWhen Muzzle interrupts a cast, gain Focus.
Not taken
2/2 Improved Feign DeathThe cooldown of Feign Death is reduced by ${-/1000} sec.
MisdirectionMisdirects all threat you cause to the targeted party or raid member, beginning with your next attack within and lasting for .
Kodo TranquilizerTranquilizing Shot removes additional Magic effect from up to nearby targets.
Choice node — not taken

Not taken
Kindling FlareFlare's radius is increased by .
Not taken
2/2 Trigger FingerHaste increased by .
Tar TrapHurls a tar trap to the target location that creates a yd radius pool of tar around itself for when the first enemy approaches. All enemies have % reduced movement speed while in the area of effect. Limit . Trap will exist for .
Choice node — not taken

Not taken
2/2 Touch of GrassYour maximum health is increased by .
CamouflageYou and your pet blend into the surroundings and gain stealth for . While camouflaged, you will heal for of maximum health every sec.
No Hard FeelingsWhen Misdirection targets your pet, it reduces the damage they take by % for . The cooldown of Misdirection is reduced by ${-/1000} sec.
Not taken
Improved Aspect of the TurtleThe cooldown of Aspect of the Turtle is reduced by ${-/1000} sec.
Specialized Arsenal$?a137017[Wildfire Bomb]?a137016[Aimed Shot][Kill Command] deals increased damage.
Scout's InstinctsYou cannot be slowed below % of your normal movement speed while Aspect of the Cheetah is active.
Not taken
Shell WallDamage taken during Aspect of the Turtle is reduced by an additional .
Not taken
IntimidationCommands your pet to intimidate the target stunning your target for and nearby enemies for ${}.1 sec.
Improved SnaringWing Clip slows an additional ${-}%. Concussive Shot slows an additional ${-}%.
Not taken
Lone SurvivorThe duration of Survival of the Fittest is increased by ${/1000}.1 sec.
Catlike ReflexesAspect of the Cheetah's initial burst of speed is increased by ${/1000}.1 sec.
Not taken
Binding ShotFires a magical projectile, tethering the enemy and any other enemies within yds for , stunning them for if they move more than yds from the arrow. Targets stunned by Binding Shot deal % less damage to you for after the effect ends.
Not taken
TrailblazerYour movement speed is increased by anytime you have not attacked for ${/1000} sec.
Choice node — not taken

Not taken
Cold FeetWhen your Freezing Trap breaks, the victim's movement speed is reduced by % for .
Not taken
Guttural RoarIntimidation now also stuns nearby enemies for ${}.1 sec.
Choice node
2/2 Born To Be WildThe cooldown of Aspect of the Eagle, Aspect of the Cheetah, and Aspect of the Turtle are reduced by ${/-1000} sec.
2/2 Keen EyesightCritical strike chance increased by .
Tar-Coated BindingsBinding Shot's stun duration is increased by ${/1000} sec.
Choice node — not taken

Not taken
Improved TrapsThe cooldown of Tar Trap and Freezing Trap is reduced by ${/-1000}.1 sec.
Not taken
Emergency SalveFeign Death and Aspect of the Turtle removes poison and disease effects from you.
Guardian's HideYour pet protects you at all times, reducing the damage you take by . Your pet receives of the damage it mitigates.
Choice node
Unnatural CausesYour damage over time effects deal increased damage. This effect is increased by on targets below health.

Pack Leader · 13 points

Howl of the Pack LeaderWhile in combat, every your next Kill Command summons the aid of a Beast. $@spellicon471881 Wyvern A Wyvern descends from the skies, letting out a battle cry that increases the damage of you and your pets by ${*}% for . $@spellicon471936 Boar A Boar charges through your target :times;, dealing damage to nearby enemi…
Pack MentalityHowl of the Pack Leader increases the damage of your Kill Command by . Summoning a Beast reduces the cooldown of Barbed Shot by ${/1000}.1 sec.
Dire SummonsKill Command reduces the cooldown of Howl of the Pack Leader by ${/1000}.1 sec. $?s259387[Mongoose Bite]?a137017[Raptor Strike][Cobra Shot] reduces the cooldown of Howl of the Pack Leader by ${/1000}.1 sec.
Better TogetherDamage dealt by your pets is increased by . Barbed Shot damage increased by .
Slicked ShoesWhen Disengage removes a movement impairing effect, its cooldown is reduced by ${/1000} sec.
Choice node
Ursine FuryWhen your Bear is summoned, it is joined by Dire :Beasts;.
Choice node
Fury of the WyvernYour pet's attacks increase your Wyvern's damage bonus by %, up to . Casting Kill Command extends the duration of your Wyvern by ${/1000}.1 sec, up to additional sec.
HogstriderWhen your Boar deals damage, the damage of your next Cobra Shot is increased by %. Each additional enemy damaged by your Boar causes Cobra Shot to strike additional :targets;, up to .
Lethal BarbsYour auto shot have a very high chance to grants Focus to you and your pet. Auto shot damage increased by .
No MercyYour Bleed effects deal increased damage.
Shell CoverSurvival of the Fittest now summons a Turtle to aid you, further increasing its damage reduction effect by ${-}%.
Hoof and BladeHogstrider further increases the damage of Cobra Shot by and it now strikes up to additional targets.
Choice node
Sharpened FangsYour mastery is increased by . Wildfire Bomb deals an additional increased damage to its primary target.
Stampede!Casting Bestial Wrath grants Howl of the Pack Leader and causes your next Kill Command to rouse the nearby wildlife into a Stampede, charging your target and dealing ${* } Physical damage over .

Beast Mastery · 33 points

Kill CommandGive the command to kill, causing your pet to charge your target and savagely deal Physical damage to the enemy.
Animal CompanionYour Call Pet additionally summons the pet from the bonus slot in your stable. This pet will obey your Kill Command, but cannot use pet family abilities.
Choice node
Barbed ShotFire a shot that tears through your enemy, causing them to bleed for ${*} damage over . If Barbed Shot is reapplied, any remaining damage will be added to the new Barbed Shot. Generates ${*/} Focus over .
Alpha PredatorKill Command now has ${+1} charges, and deals increased damage.
Dire BeastDamage from your bleed effects has a chance of attracting a powerful wild beast that attacks your target for sec.
StompWhen you cast Barbed Shot, your pet stomps the ground, dealing Physical damage to all nearby enemies.
War OrdersBarbed Shot deals increased damage, and applying Barbed Shot reduces the cooldown of Kill Command by ${/1000}.1 sec.
Wild ThrashCommand your pet to thrash all enemies within yds, dealing Physical damage to them. Damage is increased by if Wild Thrash hits or more enemy:enemies;. Deals reduced damage beyond :targets;.
Not taken
Bestial WrathSends you and your pet into a rage, instantly dealing Physical damage to its target, and increasing all damage you both deal by for . Removes all crowd control effects from your pet. Activating Bestial Wrath grants :charges; of Barbed Shot..
Cobra ShotA quick shot causing ${*$<mult>} Physical damage. Reduces the cooldown of Kill Command by sec.
Beast CleaveAfter you Wild Thrash, your pet's melee attacks also strike all nearby enemies for of the damage and Kill Command strikes all nearby enemies for of the damage for the next ${/1000}.1 sec. Deals reduced damage beyond targets.
Not taken
Scent of BloodActivating Bestial Wrath grants :charges; of Barbed Shot.
Thundering HoovesBestial Wrath causes all active pets to Stomp at effectiveness. Stomp damage increased by .
Go for the ThroatKill Command deals increased critical strike damage equal to of your critical strike chance.
LacerationWhen your pet attacks critically strike, they cause their target to bleed for % of the damage dealt over .
Not taken
Kill CleaveWhile Beast Cleave is active, Kill Command now also strikes nearby enemies for of damage dealt. Deals reduced damage beyond targets.
Not taken
Training ExpertAll pet damage dealt increased by .
Not taken
The Beast WithinReduce the cooldown of Bestial Wrath by ${/-1000} sec.
2/2 Thrill of the HuntBarbed Shot critical strike chance increased by . Cobra Shot critical strike chance increased by .
Pack TacticsBarbed Shot now instantly grants Focus. Passive Focus generation increased by .
Barbed ScalesCasting Cobra Shot reduces the cooldown of Barbed Shot by ${/1000} sec.
Aspect of the BeastIncreases the damage of Bite, Claw, Smack and the effectiveness of your pet's unique abilities by . Increases the effectiveness of your pet's Predator's Thirst, Endurance Training, and Pathfinding passives by .
Not taken
Dire CleaveWhen summoned, Dire Beasts gain Beast Cleave at effectiveness for ${/1000}.1 sec.
Not taken
Dire CommandKill Command has a chance to also summon a Dire Beast to attack your target for sec.
Jagged WoundsAll bleed damage dealt by you and your pets increased by .
Serpentine StrikesCobra Shot critical damage dealt increased by . When Cobra Shot critically strikes, it refunds Focus.
Cobra SensesCobra Shot Focus cost reduced by . Cobra Shot damage increased by .
Choice node
2/2 Dire FrenzyDire Beast lasts an additional ${/1000} sec and deals increased damage.
2/2 FrenzyIncreases the attack speed of your active pets by .
Killer InstinctKill Command deals increased damage.
Not taken
Brutal CompanionBarbed Shot has a chance to cause your pet to use its special attack and deal bonus damage.
Not taken
Huntmaster's CallSummoning a Dire Beast times sounds the Horn of Valor, summoning either Hati or Fenryr to battle. Hati Increases the damage of all your pets by %. Fenryr Pounces your primary target, inflicting a heavy bleed that deals damage over and grants you % Haste.
Razor SharpDamage dealt by your pet's Bite, Claw, and Smack increased by .
Not taken
BloodshedBestial Wrath provokes your pets to tear into your target, causing your target to bleed for damage over .
SavageryKill Command damage is increased by . Barbed Shot lasts ${/1000}.1 sec longer.
Killer CobraWhile Bestial Wrath is active, Cobra Shot resets the cooldown on Kill Command.
Not taken
Master HandlerEach time Barbed Shot deals damage, the cooldown of Kill Command is reduced by ${/1000}.2 sec.
Not taken
WildspeakerDire Beasts will now obey your Kill Command, dealing its damage at effectiveness. Bestial Wrath now sends your Dire Beasts into a rage, increasing their damage dealt by % for . Dire Beasts summoned during a Bestial Wrath will benefit at a reduced duration.
Bloody FrenzyBestial Wrath causes your Barbed Shot to deal damage ${((100/(100+)-1)*100)}% faster for .
Not taken
Piercing FangsKill Command critical damage increased by .
Not taken
4/4 Nature's AllyBestial Wrath summons an Animal Companion from your Stable to fight alongside you for . The summoned Animal Companion obeys your Kill Command, Wild Thrash, and Stomps alongside your other pets.
Choice node
Paste into the in-game talent UI to load this build exactly.

Rotation

Focus goes into Cobra Shot, and only when nothing else wants the global. Beast Mastery is about keeping Frenzy up and Kill Command rolling, not about spending down.

Single target Two or more targets

Keep this up

  • Barbed Shot to hold Frenzy on the pet. Fire it as the last charge is about to come back, and always just before Bestial Wrath.

Priority

  • Kill Command on cooldown — everything else fills around it.
  • Black Arrow while Withering Fire is up, if you took it.
  • Wailing Arrow before Withering Fire expires.
  • Cobra Shot to dump Focus, and with Killer Cobra inside Bestial Wrath to reset Kill Command.

Cooldowns

  • Bestial Wrath on cooldown, with a Barbed Shot fired just before so Frenzy survives the window.
  • Call of the Wild and your trinkets with it — the whole spec is a pet damage multiplier stack.
  • A dropped Frenzy is the only real mistake in this rotation. Everything else is a rounding error by comparison.

Openers

Single target

  1. Barbed Shot for Frenzy.
  2. Bestial Wrath.
  3. Call of the Wild and trinkets.
  4. Kill Command on cooldown, Cobra Shot to fill, Barbed Shot to hold Frenzy.

Where the damage comes from

Measured on the reference log — a 300-second single-target parse. Worth comparing against the rotation above: the button you press most is rarely the one doing the most.

AbilityShare
Cobra Shot26.1%
Barbed Shot22%
Kill Command10.4%
7.3%
Auto Shot5.1%
Bloodshed4.9%
Huntmaster's Call4.5%
Dire Beast3.7%
Boar Charge3.3%
Stomp3.2%
Bear Summon (Howl of the Pack Leader)2.8%
Stampede2.5%

Source: Sinister Single, 300s.

Best in slot

The finished loadout, built by Pathfinder — the strongest item available for every slot, with the item level to chase and where it drops. 334 average item level across 15 slots, gathered from 4 places.

Skulking Viper's Weeping Fangs 334 · Myth 6/6 The Venomous Abyss — The Twin Fangs ✦ Empowered Hex of Leeching
Amulet of the Twin Fangs 334 · Myth 6/6 The Venomous Abyss — The Twin Fangs ◆ Powerful Eversong Diamond
Jaws of the Skulking Viper 334 · Myth 6/6 The Venomous Abyss — The Lost Explorers ✦ Silvermoon's Mending
Adherent's Silken Shroud 331 · Spark Crafted +Myth Epic Profession Items — Tailoring
Skulking Viper's Scuteplate 334 · Myth 6/6 The Venomous Abyss — Vashnik the Malignant ✦ Mark of the Worldsoul
Rising Tide Wristguards 334 · Myth 6/6 The Tidebound Grotto — Nymrissa Wavecaller
Gebbo's Backup Blaster 334 · Myth 6/6 · Two-handed The Venomous Abyss — The Lost Explorers ✦ Acuity of the Ren'dorei
Beast Mastery Hunter 334 average item level
Skulking Viper's Hidepiercers 334 · Myth 6/6 The Venomous Abyss — Entombed Sentinels ✦ Gloves Enchant (+3 Stamina)
Farstrider's Trophy Belt 331 · Spark Crafted +Myth Epic Profession Items — Leatherworking
Skulking Viper's Coiled Legwraps 334 · Myth 6/6 The Venomous Abyss — Sszorak ✦ Forest Hunter's Armor Kit
Boots of the Reckless Wayfarer 334 · Myth 6/6 The Venomous Abyss — The Lost Explorers ✦ Lynx's Dexterity
Vile Alchemist's Band 334 · Myth 6/6 The Venomous Abyss — Vashnik the Malignant ✦ Silvermoon's Alacrity◆ Flawless Quick Amethyst
Apex Brute's Claw Ring 334 · Myth 6/6 The Venomous Abyss — Sszorak ✦ Silvermoon's Alacrity◆ Flawless Quick Amethyst
Lightspire Core 334 · Myth 6/6 The Blinding Vale — Lightwarden Ruia
Voracious Heart of Ula'tek 344 · Myth 9/6 (Mythic end-boss drop) The Venomous Abyss — Ula'tek

Where to spend bonus rolls as Beast Mastery Hunter

A Voidcore pays out an item every time — the question is only whether it is one you wanted. For this build, in order:

Roll The Lost Explorers — 3 of its 4 drops are on your list

75% of every roll here lands something on the list. In The Venomous Abyss, it owes you shoulder, feet and main hand.

Then Sszorak — 2 of its 3 drops are on your list

67% of every roll here lands something on the list. In The Venomous Abyss, it owes you legs and ring 2.

The general principles behind this — knockout protection, why finishing one boss beats spreading rolls, and the crests a roll quietly costs you — are in the bonus roll guide.

Week-by-week route

  1. Pre-season: the campaign, a world tour of Mythic 0s for a 292 loadout, and the weekly Spark quest. No Myth crests exist yet — bank the Spark.
  2. Week 1: farm +10 keys to a full Hero 3/6 (311) loadout and fill the vault. The first Myth crests arrive, so spend the banked Spark on Adherent's Silken Shroud. Every Hero crest goes into lifting pieces toward 6/6 (321).
  3. Week 2: first Voidcore — roll The Lost Explorers, where 3 of 4 drops are on this list. Catalyse the set slots for the 4-set. Second Spark goes to Farstrider's Trophy Belt.
  4. Weeks 3–6: one Voidcore a week down the order above — finish a boss before starting the next. Keep spending Hero crests; every slot should sit at 321 by about Week 6.
  5. Week 7 onward: two Voidcores a week (the vault and Orin Straylight). Roll Myth-track bases in the set slots, re-catalyse them, and take each to 6/6 for 80 Myth and 20 Hero crests.
  6. Late season: Voracious Heart of Ula'tek comes from the last two bosses at Myth 9 (344). Secure the base item early — that is the only place the extra three ranks exist.

The fast variant

Same stat priority, 3 slots moved. Pathfinder builds the list above for raw power and does not care how many bosses that takes; Slate prices the route as well, and takes an equal-strength item from a boss you are already farming over one that sends you somewhere new. It visits 3 places against the strongest list's 4, at the same average item level.

Skulking Viper's Weeping Fangs 334 · Myth 6/6 The Venomous Abyss — The Twin Fangs ✦ Empowered Hex of Leeching
Amulet of the Twin Fangs 334 · Myth 6/6 The Venomous Abyss — The Twin Fangs ◆ Powerful Eversong Diamond
Jaws of the Skulking Viper 334 · Myth 6/6 The Venomous Abyss — The Lost Explorers ✦ Silvermoon's Mending
Adherent's Silken Shroud 331 · Spark Crafted +Myth Epic Profession Items — Tailoring
Skulking Viper's Scuteplate 334 · Myth 6/6 The Venomous Abyss — Vashnik the Malignant ✦ Mark of the Worldsoul
Axe-Flingin' Bands 331 · Spark Crafted +Myth Epic Profession Items — Leatherworking
Gebbo's Backup Blaster 334 · Myth 6/6 · Two-handed The Venomous Abyss — The Lost Explorers ✦ Acuity of the Ren'dorei
Beast Mastery Hunter 334 average item level
Skulking Viper's Hidepiercers 334 · Myth 6/6 The Venomous Abyss — Entombed Sentinels ✦ Gloves Enchant (+3 Stamina)
Serpentine Mixing Belt 334 · Myth 6/6 The Venomous Abyss — Vashnik the Malignant
Skulking Viper's Coiled Legwraps 334 · Myth 6/6 The Venomous Abyss — Sszorak ✦ Forest Hunter's Armor Kit
Ferocious Scaleboots 334 · Myth 6/6 The Venomous Abyss — Sszorak ✦ Lynx's Dexterity
Vile Alchemist's Band 334 · Myth 6/6 The Venomous Abyss — Vashnik the Malignant ✦ Silvermoon's Alacrity◆ Flawless Quick Amethyst
Apex Brute's Claw Ring 334 · Myth 6/6 The Venomous Abyss — Sszorak ✦ Silvermoon's Alacrity◆ Flawless Quick Amethyst
Lightspire Core 334 · Myth 6/6 The Blinding Vale — Lightwarden Ruia
Voracious Heart of Ula'tek 344 · Myth 9/6 (Mythic end-boss drop) The Venomous Abyss — Ula'tek

Load this into a plan

GearPath can load this build straight into a full season plan — the BiS list, the talents, and the route — then price it against the crests, sparks and vault choices you will actually earn, and tell you when the plan is impossible. Free while in open beta.

Plan your Beast Mastery Hunter →