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Unholy Death Knight

Mirrors the current rank-1 Sinister Single parse — every slot is what the best Unholy Death Knight actually wears.

167,867 1 target
229,370 2 targets · 37%
314,640 3 targets · 87%
431,301 5 targets · 157%

Simulated DPS on the best-in-slot profile below, five-minute patchwerk. Compare every spec →

The short version

Hero tree: Rider of the Apocalypse
Stat priority: Mastery > Critical Strike > Haste > Versatility
Content: Raid

How it plays

Measured on the reference parse below, not a description of the spec — so it changes when the tuning does.

Stat priority

Mastery > Critical Strike > Haste > Versatility

These are not weights pulled from a spreadsheet — they are the live ratings on the reference character this build is taken from, so the order reflects what the best-performing Unholy Death Knight is actually stacking right now.

SECONDARIES Mastery
Mastery43%
Critical Strike43%
Haste9%
Versatility5%

Source: Skk — the log. Rank 1 Unholy Death Knight on Sinister Single (Dummy Dome), avg ilvl 320. Slots the parse left un-upgraded (neck, ring1, ring2) use the field-standard pick instead.

Talent build

Laid out exactly as the in-game talent UI draws it, hero tree Rider of the Apocalypse. Lit nodes and gold lines are the path this build takes; everything dimmed was passed over. Hover any node for what it does.

Death Knight · 34 points

Icebound FortitudeYour blood freezes, granting immunity to Stun effects and reducing all damage you take by for .
Death StrikeFocuses dark power into a strike with both weapons, that deals a total of ${+} Physical damage and heals you for ${}.2% of all damage taken in the last sec, minimum ${}.1% of maximum health.
Raise DeadRaises a geist to fight by your side. You can have a maximum of one geist at a time. Lasts .
Runic AttenuationAuto attacks have a chance to generate ${/10} Runic Power.
Improved Death StrikeDeath Strike's cost is reduced by ${/-10}, and its healing is increased by .
Cleaving StrikesFrostscythe deals increased damage during Remorseless Winter.Heart Strike hits up to Scourge Strike and Festering Strike deal increased damage. additional enemies while you remain in Death and Decay. When leaving your Death and Decay you retain its bonus effects for ${/1000} sec.
Mind FreezeSmash the target's mind with cold, interrupting spellcasting and preventing any spell in that school from being cast for .
Blinding SleetTargets in a cone in front of you are blinded, causing them to wander disoriented for . Damage may cancel the effect. When Blinding Sleet ends, enemies are slowed by % for .
Not taken
2/2 Gloom WardAbsorbs are more effective on you.
Wraith WalkEmbrace the power of the Shadowlands, removing all root effects and increasing your movement speed by for . Taking any action cancels the effect. While active, your movement speed cannot be reduced below .
Choice node
2/2 Unholy MomentumIncreases Haste by .
Control UndeadDominates the target undead creature up to level , forcing it to do your bidding for .
Not taken
EnfeebleYour ghoul's attacks have a chance to apply Enfeeble, reducing the enemies movement speed by % and the damage they deal to you by % for .
ColdthirstSuccessfully interrupting an enemy with Mind Freeze grants ${/10} Runic Power and reduces its cooldown by ${/-1000} sec.
Not taken
Proliferating ChillChains of Ice affects additional nearby enemy.
Not taken
PermafrostYour auto attack damage grants you an absorb shield equal to of the damage dealt.
Veteran of the Third WarStamina increased by . Damage taken reduced by .
Death PactCreate a death pact that heals you for of your maximum health, but absorbs incoming healing equal to of your max health for .
Not taken
BrittleYour diseases have a chance to weaken your enemy causing your attacks against them to deal % increased damage for .
Blood BondWhile you are below health, your Ghoul sacrifices % of its maximum health to heal you for % of your maximum health every sec.
Not taken
Icy TalonsYour Runic Power spending abilities increase your melee attack speed by for , stacking up to times.
Death NotesRaise Ally costs ${/-10} less Runic Power.
Anti-Magic ZonePlaces an Anti-Magic Zone for , reducing the magic damage taken by party or raid members by %.
Death DefianceThe cooldown of Death Pact is reduced by ${/-1000} sec, and you receive increased healing while its healing absorb is active.
Not taken
Unholy BondIncreases the effectiveness of your Runeforge effects by .
Ice PrisonChains of Ice now also roots enemies for but its cooldown is increased to ${/1000} sec.
Not taken
Death's ReachIncreases the range of Death Grip by yds. Killing an enemy that yields experience or honor resets the cooldown of Death Grip.
Choice node
AssimilationThe cooldown of Anti-Magic Zone is reduced by ${/-1000} sec and its duration is increased by ${/1000} sec.
Anti-Magic BarrierReduces the cooldown of Anti-Magic Shell by ${/-1000} sec and increases its duration and amount absorbed by .
Grip of the DeadDefile reduces the movement speed of enemies within its area by , decaying by every sec.
SuppressionDamage taken from area of effect attacks reduced by . When suffering a loss of control effect, this bonus is increased by an additional % for .
Blood ScentIncreases Leech by .
Unholy EnduranceIncreases Lichborne duration by ${/1000} sec and reduces the cooldown by ${/-1000} sec.
OsmosisAnti-Magic Shell increases healing received by .
Not taken
Insidious ChillYour auto-attacks reduce the target's auto-attack speed by for , stacking up to times.
Runic ProtectionYour chance to be critically struck is reduced by and your Armor is increased by .
Not taken
Blood DrawWhen you fall below health you drain health from nearby enemies, the damage you take is reduced by % and your Death Strike cost is reduced by ${/-10} for . Can only occur every .
2/2 Rune MasteryConsuming a Rune has a chance to increase your Strength by for .
Subduing GraspWhen you would pull an enemy, the damage they deal to you is reduced by % for .
Not taken
2/2 Will of the NecropolisDamage taken below Health is reduced by .
Null MagicMagic damage taken is reduced by and the duration of harmful Magic effects against you are reduced by .
Unyielding WillAnti-Magic Shell now removes all harmful magical effects when activated, but its cooldown is increased by ${/1000} sec.
Not taken
Death's EchoDeath's Advance, Death and Decay, and Death Grip have additional charge.
Vestigial ShellCasting Anti-Magic Shell grants nearby allies a Lesser Anti-Magic Shell that Absorbs up to magic damage and reduces the duration of harmful Magic effects against them by %.
Not taken

Rider of the Apocalypse · 13 points

Rider's ChampionSpending Runes has a chance to call forth the aid of a Horsemen for . Mograine|R Casts Death and Decay at his location that follows his position and extends the duration of your diseases by ${/1000}.1 sec whenever it deals damage. Whitemane|R Casts Undeath on your target dealing Shadowfrost damage per stack every se…
Death ChargeCall upon your Death Charger to break free of movement impairment effects. For , while upon your Death Charger your movement speed is increased by %, you cannot be slowed below % of normal speed, and you are immune to forced movement effects and knockbacks.
Choice node
Mograine's MightYour damage is increased by % and you gain $?c3[the benefits of your Death and Decay]?c2[% critical strike chance][] while inside Mograine's Death and Decay.
Pact of the ApocalypseWhen you take damage, of the damage is redirected to each active horsemen.
Choice node
Ride or Die!Pillar of Frost summons forth Trollbane for sec.
Whitemane's FamineWhen $?a137006[Obliterate or Frostscythe]?s207311[Clawing Shadows][Scourge Strike] damages an enemy affected by Undeath it gains :stacks; and infects another nearby enemy.
Nazgrim's ConquestIf an enemy dies while Nazgrim is active, the strength of Apocalyptic Conquest is increased by . Additionally, each Rune you spend increase its value by .
Trollbane's Icy Fury$?a137006[Obliterate and Frostscythe]?s207311[Clawing Shadows][Scourge Strike] shatter Trollbane's Chains of Ice when hit, dealing Shadowfrost damage to nearby enemies, and slowing them by % for . Deals reduced damage beyond targets.
Let Terror ReignCasting Obliterate or Frostscythe orders Trollbane to cast his Obliterate or Frostscythe alongside you at effectiveness.
Hungering ThirstThe damage of your diseases and Frost Strike are increased by .
Fury of the HorsemenEvery Runic Power you spend extends the duration of the Horsemen's aid in combat by sec, up to sec.
Choice node
Mawsworn Menace$?a137006[Obliterate deals ]?s207311[Clawing Shadows deals ][Scourge Strike deals ]% increased damage and $?s152280[the cooldown of your Defile is reduced by ${/-1000}]?a137006[your Remorseless Winter lasts ${/1000} sec longer][the cooldown of your Death and Decay is reduced by ${/-1000} sec].
Unholy ArmamentsThe abilities that Horsemen cast deal increased damage. Your Ghoul and skeletal archer deals and Lesser Ghouls deal increased damage.
Apocalypse NowArmy of the Dead and Frostwyrm's Fury call upon all 4 Horsemen to aid you for ${/1000} sec.

Unholy · 30 points

OutbreakInflicts the target with Dread Plague and Virulent Plague. $@spellicon1240996that ability $@spelldesc1240996 $@spellicon191587that ability $@spelldesc191587
Scourge StrikeAn unholy strike that deals Shadow damage and causing your plagues on the target to erupt, dealing their damage an additional time at effectiveness. Applies Virulent Plague or spreads it to a nearby enemy.
Sudden DoomDread Plague has a chance to exhilarate you, making your next Death Coil or Epidemic cost ${/-10} less Runic Power and deal % increased damage.
Clawing ShadowsShadows guide your strikes, increasing the damage of your Scourge Strike by , and causing it to grant you Clawing Shadows up to times. For each stack of Clawing Shadows, your Scourge Strike chains to an additional enemy. Each subsequent chain deals reduced damage.
PutrefySummon a Lesser Ghoul to strike the enemy for Shadow damage and have them explode for Shadow damage to nearby enemies.
Dark TransformationCorrupt and evolve your Ghoul into a Monstrosity, greatly empowering its abilities for . Death Coil and Epidemic extends the duration of this effect by ${/1000}.1 sec.
Foul InfectionsYour diseases deal more damage and have a increased chance to critically strike.
Grave MasteryCritical strike damage of your minions is increased by %
Choice node
Necromancer's CunningWhen your Lesser Ghouls expire, they explode in viscera, dealing $<damage> Shadow damage to enemies nearby.
Ebon FeverPlagues deal more damage over time in ${100+}% of their duration.
Festering ScytheFestering Strike now follows up with a Festering Scythe that costs no Runes. $@spellicon458128that ability $@spelldesc458128
SuperstrainDread Plague deals damage to an additional nearby enemy at effectiveness and has a chance to grant you ${/10} Runic Power.
Not taken
Soul ReaperRupture the soul of your enemy, dealing Shadowfrost damage and causing the foe to take % increased damage from your diseases and minions for . Only usable on enemies below maximum health. Consumes up to Lesser Ghoul :stacks; to summon them instantly.
Magus of the DeadDark Transformation and Army of the Dead summon a Magus of the Dead who hurls Frostbolts and Shadow Bolts at your foes for ${/1000} sec.
Infected ClawsThe infected claws of your ghouls have a chance to sicken the foe, dealing Shadow damage over . When reapplied, any remaining damage is added to the new effect.
Cycle of DeathPutrefy reduces the cooldown of Death and Decay by ${/1000}.1 sec. Death and Decay reduces the cooldown of Putrefy by ${/1000}.1 sec for each enemy it damages, up to ${/1000}.1 sec.
Not taken
Coil of DevastationDeath Coil deals increased damage and causes the target to take an additional of the direct damage dealt over .
Army of the DeadSummon or empower Lesser Ghouls to form an unholy army of for ${} sec. While active, summoning a Lesser Ghoul will instead execute Orders based on nearby enemies. $@spellicon47541 Death Orders Lesser Ghouls strike with you, dealing ${0.30**(1+/100)} Shadow damage to your target. $@spellicon207317 Epidemic Orders Les…
ReapingScourge Strike, Festering Strike, and Death Coil deal additional damage to enemies below health. Dark Transformation resets Soul Reaper's cooldown and allows it to be used on any target.
Menacing MagusYour Magus of the Dead Shadow Bolt now fires a volley of Shadow Bolts at up to nearby enemies. Your Lord of the Dead Frostbolts now chain to additional enemies.
Not taken
Ghoulish FrenzyDark Transformation increases the attack speed and damage of you and your Monstrosity by for .
Not taken
MorbidityDiseased enemies take increased damage from you per disease they are affected by.
Harbinger of DoomSudden Doom triggers more often and can accumulate up to ${+1} charges. Summoning a Lesser Ghoul with Scourge Strike reduces the cooldown of Putrefy by ${/1000}.1 sec.
Summon GargoyleArmy of the Dead now summons a Gargoyle into the battlefield to bombard your enemies for . The Gargoyle gains % increased damage for every Runic Power you spend and always critically strikes.
Choice node
Unholy DevotionPutrefy causes your permanent Ghoul to go on an unholy frenzy, increasing its attack speed and energy regeneration by % for . Multiple applications may overlap.
All Will ServeRaise Dead summons an additional skeletal archer at your command that shoots Blighted Arrows. $@spellicon1239356that ability $@spelldesc1239356
Not taken
BlightburstThe explosion effect of Putrefy extends the duration of your plagues by ${/1000}.1 sec and deals of the damage they would deal over that time instantly. Putrefy now applies your plagues to unaffected targets.
Putrid EchoesPutrefy deals increased damage, has additional :charges; and consumes up to available charges.
Doomed BiddingConsuming Sudden Doom summons forth a Lesser Ghoul to assist you for .
ScourgingScourge Strike now causes your Plagues to erupt at ${+}% effectiveness. Clawing Shadows can now stack additional times.
Not taken
Ancient PowerSpending Runic Power increases your Strength by ${/100}.2% for . Multiple applications may overlap.
Not taken
2/2 Unholy AuraMagus of the Dead grants you ${}.1% Haste for . Multiple applications may overlap.
2/2 Commander of the DeadDark Transformation empowers your Dark Arbiter, Abomination, Magus and Lesser Ghouls for , increasing their damage by .
BlightfallDark Transformation grants access to Blightfall. $@spellicon1271967that ability $@spelldesc1271967
Not taken
Lord of the DeadPutrefying a Lesser Ghoul has a chance to reanimate it as a Magus of the Dead who hurls Frostbolts and Shadow Bolts at your foes for ${/1000} sec. When you control Magus of the Dead, sacrifice them to summon their Lord of the Dead for ${/1000} sec, casting Frostbolts that chain between enemies. Magus with higher rem…
OutnumberEach Lesser Ghoul increases the damage of your permanent Ghoul by , and Dark Transformation additionally empowers the Claw attacks of your Lesser Ghouls to Sweeping Claws. $@spellicon91778that ability $@spelldesc91778
Forbidden KnowledgeArmy of the Dead siphons the power of the fallen, transforming Death Coil and Epidemic into Necrotic Coil and Graveyard for . $@spellicon1242174that ability $@spelldesc1242174 $@spellicon383269that ability $@spelldesc383269
Choice node — not taken

Not taken
Paste into the in-game talent UI to load this build exactly.

Rotation

Wounds are the resource that matters. Festering Strike puts them on, Scourge Strike takes them off, and the whole spec is not running out mid-burst.

Single target Three or more targets

Keep these up

  • Outbreak for the disease, refreshed rather than reapplied on top of itself.
  • Enough wounds on the target that a burst window has something to eat.

Priority

  • Death Coil on every Sudden Doom proc — it is free and it is your hardest hit outside a window.
  • Scourge Strike once a lesser ghoul is ready, which is what turns a wound into damage.
  • Putrefy while the target is above 35% health, or always if you did not take Soul Reaper.
  • Festering Strike to rebuild wounds, and Death Coil to dump Runic Power.

Cooldowns

  • Dark Transformation on cooldown, held only for an incoming burst window.
  • Army of the Dead with the window, never on its own.
  • Soul Reaper as the target passes into execute range.
  • Putrefy lined up with Dark Transformation rather than pressed the moment it lights up.
  • Opening a burst window with no wounds on the target is the single most expensive mistake this spec allows.

Openers

Single target

  1. Outbreak for the disease.
  2. Festering Strike twice to bank wounds.
  3. Dark Transformation, then Army of the Dead.
  4. Scourge Strike through the wounds, spending Death Coil on Sudden Doom.

Where the damage comes from

Measured on the reference log — a 300-second single-target parse. Worth comparing against the rotation above: the button you press most is rarely the one doing the most.

AbilityShare
Lord of the Dead15.7%
Lesser Ghoul12.7%
Rider's Champion11.2%
Putrefy9.7%
Necrotic Coil6.6%
Death Coil5.5%
Scourge Strike4.7%
Dread Plague4.6%
Melee4.4%
Summon Gargoyle4.3%
Army of the Damned4.3%
Sweeping Claws4.2%

Source: Sinister Single, 300s.

Best in slot

The finished loadout, built by Pathfinder — the strongest item available for every slot, with the item level to chase and where it drops. 334 average item level across 15 slots, gathered from 2 places.

Baleful Grave-Knight's Casque 334 · Myth 6/6 The Venomous Abyss — The Twin Fangs ✦ Empowered Hex of Leeching
Aqirbane Reliquary 334 · Myth 6/6 The Venomous Abyss — Ula'tek ◆ Powerful Eversong Diamond
Baleful Grave-Knight's Gibbets 334 · Myth 6/6 The Venomous Abyss — The Lost Explorers ✦ Silvermoon's Mending
Adherent's Silken Shroud 331 · Spark Crafted +Myth Epic Profession Items — Tailoring
Baleful Grave-Knight's Breastplate 334 · Myth 6/6 The Venomous Abyss — Vashnik the Malignant ✦ Mark of the Worldsoul
Shellbound Bracers 334 · Myth 6/6 The Venomous Abyss — The Lost Explorers
Maze-roa, Warlord's Fury 334 · Myth 6/6 · Two-handed The Venomous Abyss — The Coiled Altar ✦ Rune of the Fallen Crusader
Unholy Death Knight 334 average item level
Baleful Grave-Knight's Deathgrips 334 · Myth 6/6 The Venomous Abyss — Entombed Sentinels ✦ Gloves Enchant (+3 Stamina)
Spellbreaker's Girdle 331 · Spark Crafted +Myth Epic Profession Items — Blacksmithing
Baleful Grave-Knight's Greaves 334 · Myth 6/6 The Venomous Abyss — Sszorak ✦ Forest Hunter's Armor Kit
Scaled Fiend's Warboots 334 · Myth 6/6 The Venomous Abyss — Vashnik the Malignant ✦ Lynx's Dexterity
Vile Alchemist's Band 334 · Myth 6/6 The Venomous Abyss — Vashnik the Malignant ✦ Nature's Fury◆ Flawless Masterful Garnet
Apex Brute's Claw Ring 334 · Myth 6/6 The Venomous Abyss — Sszorak ✦ Nature's Fury◆ Flawless Masterful Garnet
Voracious Heart of Ula'tek 344 · Myth 9/6 (Mythic end-boss drop) The Venomous Abyss — Ula'tek
Gebbo's Bottomless Bag 334 · Myth 6/6 The Venomous Abyss — The Lost Explorers

Where to spend bonus rolls as Unholy Death Knight

A Voidcore pays out an item every time — the question is only whether it is one you wanted. For this build, in order:

Roll The Lost Explorers — 3 of its 3 drops are on your list

Every roll here lands something on the list — this boss cannot miss. In The Venomous Abyss, it owes you shoulder, wrist and trinket 2.

Then Vashnik the Malignant — 3 of its 4 drops are on your list

75% of every roll here lands something on the list. In The Venomous Abyss, it owes you chest, feet and ring 1.

The general principles behind this — knockout protection, why finishing one boss beats spreading rolls, and the crests a roll quietly costs you — are in the bonus roll guide.

Week-by-week route

  1. Pre-season: the campaign, a world tour of Mythic 0s for a 292 loadout, and the weekly Spark quest. No Myth crests exist yet — bank the Spark.
  2. Week 1: farm +10 keys to a full Hero 3/6 (311) loadout and fill the vault. The first Myth crests arrive, so spend the banked Spark on Adherent's Silken Shroud. Every Hero crest goes into lifting pieces toward 6/6 (321).
  3. Week 2: first Voidcore — roll The Lost Explorers, where 3 of 3 drops are on this list. Catalyse the set slots for the 4-set. Second Spark goes to Spellbreaker's Girdle.
  4. Weeks 3–6: one Voidcore a week down the order above — finish a boss before starting the next. Keep spending Hero crests; every slot should sit at 321 by about Week 6.
  5. Week 7 onward: two Voidcores a week (the vault and Orin Straylight). Roll Myth-track bases in the set slots, re-catalyse them, and take each to 6/6 for 80 Myth and 20 Hero crests.
  6. Late season: Voracious Heart of Ula'tek comes from the last two bosses at Myth 9 (344). Secure the base item early — that is the only place the extra three ranks exist.

The fast variant

There isn't one for Unholy Death Knight. Slate builds its list around the quickest route and Pathfinder around raw power, and for this spec they reach for the same 15 items — so there is no trade to make between finishing sooner and hitting harder. Chase the list above.

Load this into a plan

GearPath can load this build straight into a full season plan — the BiS list, the talents, and the route — then price it against the crests, sparks and vault choices you will actually earn, and tell you when the plan is impossible. Free while in open beta.

Plan your Unholy Death Knight →