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Midnight Season 2 codex

The reference half of GearPath: how the systems actually work, with every number taken from the same tables the planner prices your season against.

Updated 2026-08-09

Gearing mechanics

Item levels and upgrade tracks

Where each track starts, where it caps, and the ranks two tracks share. A Hero piece finished at 321 and a Myth piece sitting at 321 are not the same item — above that point only one of them keeps going.

Gearing mechanics

Crest costs and weekly income

20 per rank, 100 a week, capped. Crests you sit on are crests you lose at the cap, and the arithmetic on when to spend is worked through here.

Gearing mechanics

Should I bonus roll?

A Voidcore is a guaranteed drop, so the only decision is which boss gets it. Knockout protection, why concentrating rolls beats spreading them, and the crest cost nobody mentions.

Raids & dungeons

Loot by slot

Every item in the season arranged by the slot it fills, with where it drops. Filter to your class, or to just the trinkets.

Raids & dungeons

Bosses, mechanics and loot

Mechanics from the Midnight PTR journal and the full drop table, boss by boss, for the raid and every dungeon in the rotation.

Simulated

DPS rankings

Simulated at 1, 2, 3 and 5 targets. The order changes at every count — a spec near the bottom on one boss can lead the list on four.

Simulated

Trinket rankings

Ranked by measured damage on each spec’s own profile rather than by stat weights, and broken down per item level so a lower drop can be judged against a higher one.

Per spec

Spec guides

Gear, stat priority, talents and a roll plan for all 27 damage specs, read from the current rank-1 parses.