GearPath Plan your season →

Crest costs and weekly income

Upgrading is the most predictable part of gearing, which makes it the easiest part to plan and the most expensive part to get wrong.

Short answer

20 crests per rank, on every track. Five steps takes a six-rank item from 1/6 to 6/6, so 100 crests per item. You earn 100 a week of each type and the cap is hard — so spend them, every week.

What arrives each week

The income the whole plan is priced against. Nothing here is random:

WeekHero MistcrestsMyth MistcrestsBonus RollsSparks of Tides
Pre Season1001
Week 11001000.5
Week 210010010.5
Week 310010010.5
Week 810010020.5

Note what is not flat: Myth crests do not exist in Pre Season, bonus rolls start in Week 2 and double in Week 8, and sparks arrive at half a week after the first one — which is one craft every second week.

Why banking crests loses

Income is capped at 100 a week. That cap is the whole argument: a week where you spend nothing is not a week where you saved 100 crests — it is a week of capacity you can never get back, because next week's income is capped too.

The one exception

Hold crests off a slot when a boss you are still bonus-rolling can drop something for it. A roll pays out any eligible item from that boss's table, so an upgrade there may be replaced within the week. That is the only saving that pays — the bonus roll guide covers when it applies.

Where to spend first

Let the ledger do it

GearPath tracks every crest against the week you earn it, deducts what your plan spends, and turns the balance red the moment the route stops being possible.

Plan your gearing path →