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Frost Mage
Mirrors the current rank-1 Sinister Single parse — every slot is what the best Frost Mage actually wears.
Simulated DPS on the best-in-slot profile below, five-minute patchwerk. Compare every spec →
Hero tree: Spellslinger
Stat priority: Critical Strike > Mastery > Haste > Versatility
Content: Raid
How it plays
- You press Ice Lance more than anything else — about 23 times a minute — but the damage lands on Shatter, which is 34% of the total.
Measured on the reference parse below, not a description of the spec — so it changes when the tuning does.
Stat priority
Critical Strike > Mastery > Haste > Versatility
These are not weights pulled from a spreadsheet — they are the live ratings on the reference character this build is taken from, so the order reflects what the best-performing Frost Mage is actually stacking right now.
Source: 凜冽寒风 — the log. Rank 1 Frost Mage on Sinister Single (Dummy Dome), avg ilvl 335.
Talent build
Laid out exactly as the in-game talent UI draws it, hero tree Spellslinger. Lit nodes and gold lines are the path this build takes; everything dimmed was passed over. Hover any node for what it does.
Mage · 34 points
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Spellslinger · 13 points
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Frost · 34 points
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Rotation
Frost is a Shatter spec:
Ice Lance into a frozen target hits several times harder.
Flurry is what freezes it, so
Flurry is what sets up almost every hit that matters.
Priority
Comet Storm on cooldown.
Flurry on Brain Freeze, cast into a
Frostbolt or
Glacial Spike that is already in the air.
Ice Lance at two Fingers of Frost, then at one.
Frozen Orb on cooldown.
Glacial Spike at full Icicles.
Ray Of Frost when Icicles are low and nothing above wants the global.
Frostbolt for everything else.
Cooldowns
Frozen Orb is the cooldown that matters most — it is Fingers of Frost, and Fingers of Frost is
Ice Lance.- Trinkets and racials with
Frozen Orb, not on their own timers.
Priority
Frozen Orb first, then
Comet Storm.
Blizzard with Freezing Rain up, and from six targets regardless.
Flurry on Brain Freeze,
Ice Lance on Fingers of Frost.- Cone of Cold and
Ice Nova from four targets, if you took them.
Cooldowns
- Unchanged —
Frozen Orb is still what opens the pack.
- A
Flurry cast at nothing is a wasted Brain Freeze. It goes out while a hard cast is still travelling, never on its own.
Openers
Single target
Frostbolt into the pull.
Frozen Orb, then
Comet Storm.
Flurry into the
Frostbolt already in the air.
Ice Lance through the Shatter, then the normal priority.
Where the damage comes from
Measured on the reference log — a 300-second single-target parse. Worth comparing against the rotation above: the button you press most is rarely the one doing the most.
| Ability | Share | |
|---|---|---|
| Shatter | 34.2% | |
| Ray of Frost | 16.9% | |
| Glacial Spike | 12.8% | |
| Frost Splinter | 12.3% | |
| Flurry | 9.3% | |
| Frozen Orb | 6.4% | |
| Ice Lance | 4.1% | |
| Frostbolt | 3.3% |
Source: Sinister Single, 300s.
Best in slot
The finished loadout, built by Pathfinder — the strongest item available for every slot, with the item level to chase and where it drops. 334 average item level across 15 slots, gathered from 3 places.
Where to spend bonus rolls as Frost Mage
A Voidcore pays out an item every time — the question is only whether it is one you wanted. For this build, in order:
Roll Vashnik the Malignant — 3 of its 4 drops are on your list
75% of every roll here lands something on the list. In The Venomous Abyss, it owes you chest, ring 1 and main hand.
Then The Lost Explorers — 2 of its 3 drops are on your list
67% of every roll here lands something on the list. In The Venomous Abyss, it owes you shoulder and trinket 1.
The general principles behind this — knockout protection, why finishing one boss beats spreading rolls, and the crests a roll quietly costs you — are in the bonus roll guide.
Week-by-week route
- Pre-season: the campaign, a world tour of Mythic 0s for a 292 loadout, and the weekly Spark quest. No Myth crests exist yet — bank the Spark.
- Week 1: farm +10 keys to a full Hero 3/6 (311) loadout and fill the vault. The first Myth crests arrive, so spend the banked Spark on Adherent's Silken Shroud. Every Hero crest goes into lifting pieces toward 6/6 (321).
- Week 2: first Voidcore — roll Vashnik the Malignant, where 3 of 4 drops are on this list. Catalyse the set slots for the 4-set. Second Spark goes to Arcanoweave Cord.
- Weeks 3–6: one Voidcore a week down the order above — finish a boss before starting the next. Keep spending Hero crests; every slot should sit at 321 by about Week 6.
- Week 7 onward: two Voidcores a week (the vault and Orin Straylight). Roll Myth-track bases in the set slots, re-catalyse them, and take each to 6/6 for 80 Myth and 20 Hero crests.
- Late season: everything here caps at Myth 6/6 (334); this list has no end-boss item to chase past it.
The fast variant
Same stat priority, 3 slots moved. Pathfinder builds the list above for raw power and does not care how many bosses that takes; Slate prices the route as well, and takes an equal-strength item from a boss you are already farming over one that sends you somewhere new. It visits 3 places against the strongest list's 3, at the same average item level.
- Head — Errant Scrollsage's Hood instead of Venomkeeper's Horrific Cowl
- Wrist — Aetherlume Silken Cuffs instead of Venom-Singed Cuffs
- Waist — Caustic Chain-Wrapped Sash instead of Arcanoweave Cord
Load this into a plan
GearPath can load this build straight into a full season plan — the BiS list, the talents, and the route — then price it against the crests, sparks and vault choices you will actually earn, and tell you when the plan is impossible. Free while in open beta.