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Feral Druid

Mirrors the current rank-1 Sinister Single parse — every slot is what the best Feral Druid actually wears.

180,959 1 target
217,280 2 targets · 20%
257,453 3 targets · 42%
323,219 5 targets · 79%

Simulated DPS on the best-in-slot profile below, five-minute patchwerk. Compare every spec →

The short version

Hero tree: Wildstalker
Stat priority: Mastery > Haste > Critical Strike > Versatility
Content: Raid

How it plays

Measured on the reference parse below, not a description of the spec — so it changes when the tuning does.

Stat priority

Mastery > Haste > Critical Strike > Versatility

These are not weights pulled from a spreadsheet — they are the live ratings on the reference character this build is taken from, so the order reflects what the best-performing Feral Druid is actually stacking right now.

SECONDARIES Mastery
Mastery35%
Haste33%
Critical Strike27%
Versatility5%

Source: 一般不吃人 — the log. Rank 1 Feral Druid on Sinister Single (Dummy Dome), avg ilvl 335.

Talent build

Laid out exactly as the in-game talent UI draws it, hero tree Wildstalker. Lit nodes and gold lines are the path this build takes; everything dimmed was passed over. Hover any node for what it does.

Druid · 34 points

RakeRake the target for Bleed damage and an additional Bleed damage over . Reduces the target's movement speed by % for . While stealthed, Rake will also stun the target for and deal increased damage. While stealthed, Rake will also stun the target for and deal increased damage. Awards combo :points;.
Frenzied RegenerationHeals you for health over , and increases healing received by %.
RejuvenationHeals the target for over . You can apply Rejuvenation twice to the same target. |C0033AA11Tree of Life: Healing increased by % and Mana cost reduced by %.|R
Not taken
StarfireCall down a burst of energy, causing Arcane damage to the target, and ${*/100} Arcane damage to all other enemies within yards. Deals reduced damage beyond targets.
Not taken
Grievous WoundsRake, Rip, and Thrash damage increased by .
SwipeSwipe nearby enemies, inflicting Physical damage. Damage varies by shapeshift form. Awards combo :points;.
Ursoc's SpiritStamina increased by . Stamina in Bear Form is increased by an additional .
Wild GrowthHeals up to injured allies within yards of the target for over . Healing starts high and declines over the duration. |C0033AA11Tree of Life: Affects additional :targets;.|R
Not taken
StarsurgeLaunch a surge of stellar energies at the target, dealing Astral damage.
Not taken
RipFinishing move that causes Bleed damage over time. Lasts longer per combo point. 1 point : ${*2/6} over ${*2/6} sec 2 points: ${*3/6} over ${*3/6} sec 3 points: ${*4/6} over ${*4/6} sec 4 points: ${*5/6} over ${*5/6} sec 5 points: ${*6/6} over ${*6/6} sec
Verdant HeartFrenzied Regeneration and Barkskin increase all healing received by .
Remove CorruptionNullifies corrupting effects on the friendly target, removing all Curse and Poison effects.
Moonkin FormShapeshift into Astral Form, increasing the damage of your spells by and your armor by , and granting protection from Polymorph effects. While in this form, single-target attacks against you have a % chance to make your next Starfire instant. The act of shapeshifting frees you from movement impairing effects.
Not taken
MaimFinishing move that causes Physical damage and stuns the target. Damage and duration increased per combo point: 1 point : ${*1} damage, 1 sec 2 points: ${*2} damage, 2 sec 3 points: ${*3} damage, 3 sec 4 points: ${*4} damage, 4 sec 5 points: ${*5} damage, 5 sec
Not taken
2/2 Killer InstinctPhysical damage and Armor increased by .
IronfurIncreases armor by ${*/100} for . Multiple uses of this ability may overlap.
Not taken
Improved BarkskinBarkskin's duration is increased by ${/1000} sec.
HibernateForces the enemy target to sleep for up to . Any damage will awaken the target. Only one target can be forced to hibernate at a time. Only works on Beasts and Dragonkin.
Not taken
2/2 Nurturing InstinctMagical damage and healing increased by .
SunfireA quick beam of solar light burns the enemy and all enemies within yards for Nature damage and then an additional Nature damage over . Generates ${/10} Astral Power.
Not taken
Primal FuryWhile in Cat Form, when you critically strike with an attack that generates a combo point, you gain an additional combo point. Damage over time cannot trigger this effect. Mangle critical strike damage increased by .
Thick HideReduces all damage taken by .
Skull BashYou charge and bash the target's skull, interrupting spellcasting and preventing any spell in that school from being cast for .
Natural RecoveryHealing you receive is increased by .
Astral InfluenceIncreases the range of all of your spells by yards.
Not taken
Wild ChargeFly to a nearby ally's position.
Choice node
SootheSoothes the target, dispelling all enrage effects.
Choice node
Aessina's RenewalWhen a hit deals more than of your maximum health, instantly heal for % of your health. This effect cannot occur more than once every seconds.
Starlight ConduitWrath, Starsurge, and Starfire damage increased by . Starsurge's cooldown is reduced by ${-/1000} sec and its mana cost is reduced by .
Not taken
Feline SwiftnessIncreases your movement speed by .
Well-Honed InstinctsWhen you fall below health, you cast Frenzied Regeneration, up to once every sec.
1/2 Matted FurWhen you use Barkskin or Survival Instincts, absorb $<shield> damage for .
Stampeding RoarShift into Bear Form and let loose a wild roar, increasing the movement speed of all friendly players within yards by for .
Lingering HealingRejuvenation's duration is increased by ${/1000} sec. Regrowth's duration is increased by ${/1000} sec when cast on yourself.
Not taken
TyphoonBlasts targets within ${} yards in front of you with a violent Typhoon, knocking them back and reducing their movement speed by % for . Usable in all shapeshift forms.
Ursol's VortexConjures a vortex of wind for at the destination, reducing the movement speed of all enemies within yards by . The first time an enemy attempts to leave the vortex, winds will pull that enemy back to its center. Usable in all shapeshift forms.
Choice node
OakskinSurvival Instincts and Barkskin reduce damage taken by an additional .
Perfectly-Honed InstinctsWell-Honed Instincts can trigger up to once every ${+} sec.
Not taken
Instincts of the ClawFerocious Bite and Maul damage increased by .
2/2 Lycara's TeachingsYou gain of a stat while in each form: No Form: Haste Cat Form: Critical Strike Bear Form: Versatility Moonkin Form: Mastery
Lore of the GroveMoonfire and Sunfire damage increased by .
Gale WindsIncreases Typhoon's radius by and its range by yds.
Choice node — not taken

Not taken
Gift of the WildMark of the Wild is more effective on yourself.
Incapacitating RoarShift into Bear Form and invoke the spirit of Ursol to let loose a deafening roar, incapacitating all enemies within yards for . Damage may cancel the effect.
Choice node — not taken

Not taken
Ursine VigorFor after shifting into Bear Form, your health and armor are increased by .
Improved Stampeding RoarStampeding Roar's cooldown is reduced by ${/-1000} sec.
Not taken
Circle of the WildPhysical damage dealt by your abilities increased by .
Choice node
Lycara's InspirationYou gain a bonus while in each form inspired by the breadth of your Druidic knowledge: No Form: % Magic Damage Cat Form: % Stamina Bear Form: % Movement Speed Moonkin Form: % Area damage taken reduction
Symbiotic RelationshipForm a bond with an ally. Your self-healing also heals your bonded ally for % of the amount healed. Your healing to your bonded ally also heals you for % of the amount healed.
Not taken
ForestwalkCasting Regrowth increases your movement speed and healing received by for .
Not taken
Fluid FormShred, Rake, and Skull Bash can be used in any form and shift you into Cat Form, if necessary. Mangle can be used in any form and shifts you into Bear Form. Wrath and Starfire shift you into Moonkin Form, if known.
Heart of the WildPerform a powerful off-role ability depending on your currently active shapeshift form.$?c1[]?c2[][ Cat Form: Unleash an empowered Feral Frenzy, clawing your target times for ${**/100} Physical damage and an additional ${*/100**/} Bleed damage over . Awards 5 combo points. Moonkin Form: Call down waves of empowered …
InnervateInfuse a friendly healer with energy, causing them to regenerate of their maximum mana over .
Not taken

Wildstalker · 13 points

Thriving GrowthRip and Rake damage has a chance to cause Bloodseeker Vines to grow on the victim, dealing Bleed damage over . Wild Growth and Regrowth healing has a chance to cause Symbiotic Blooms to grow on the target, healing for over . Multiple instances of these can overlap.
Hunt Beneath the Open SkiesDamage and healing while in Cat Form increased by . Moonfire and Sunfire damage increased by .
Strategic InfusionTiger's Fury and attacking from Prowl increase the chance for Shred, Rake, and Brutal Slash to critically strike by % for . Your periodic heals have a increased chance to critically heal.
Wildstalker's PowerRip and Ferocious Bite damage increased by . Rejuvenation, Efflorescence, and Lifebloom healing increased by .
Green ThumbThe rate at which Bloodseeker Vines grow is increased by .
Lethal PreservationWhen you remove an effect with Soothe or Nature's Cure, gain a combo point and heal for of your maximum health. If you are at full health an injured party or raid member will be healed instead.
Entangling VortexEnemies pulled into Ursol's Vortex are rooted in place for ${/1000} sec. Damage may cancel the effect.
Choice node
Bond with NatureHealing you receive is increased by .
Choice node
Bursting GrowthWhen Bloodseeker Vines expire or you use Ferocious Bite on their target they explode in thorns, dealing physical damage to nearby enemies. Damage reduced above 5 targets. When Symbiotic Blooms expire or you cast Rejuvenation on their target flowers grow around their target, healing them and up to nearby allies for .
Resilient FlourishingBloodseeker Vines and Symbiotic Blooms last ${/1000} additional sec. When a target afflicted by Bloodseeker Vines dies, the vines jump to a valid nearby target for their remaining duration.
Choice node
Patient CustodianYour Bleeds and other damage over time effects are more effective.
Twin SproutsWhen Bloodseeker Vines or Symbiotic Blooms grow, they have a chance to cause another growth of the same type to immediately grow on a valid nearby target.
Choice node
RampancyBloodseeker Vines have a chance to trigger Bursting Growth every 2 sec at effectiveness.
Vigorous CreepersBloodseeker Vines increase the damage your abilities deal to affected enemies by . Symbiotic Blooms increase the healing your spells do to affected targets by .

Feral · 30 points

Tiger's FuryInstantly restores Energy, and increases the damage of all your attacks by for their full duration. Lasts .
Omen of ClarityYour auto attacks have a high chance to cause a Clearcasting state, making your next Shred or Brutal Slash cost no Energy and deal % more damage. Clearcasting can accumulate up to ${u+} charges.
Coiled to SpringIf you generate a combo point in excess of what you can store, your next Ferocious Bite or Primal Wrath deals % increased direct damage.
Primal WrathFinishing move that deals instant damage and applies Rip to all enemies within yards. Lasts longer per combo point. 1 point : ${*2} plus Rip for ${*2} sec 2 points: ${*3} plus Rip for ${*3} sec 3 points: ${*4} plus Rip for ${*4} sec 4 points: ${*5} plus Rip for ${*5} sec 5 points: ${*6} plus Rip for ${*6} sec
Not taken
Rampant FerocityFerocious Bite also deals damage per combo point spent to all nearby enemies. Spending extra Energy on Ferocious Bite increases damage dealt by up to . Damage reduced beyond :targets;.
Not taken
PredatorTiger's Fury lasts ${/1000} additional seconds. Your combo point-generating abilities' direct damage is increased by % of your Haste.
Double-Clawed RakeRake also applies Rake to additional nearby :targets;.
Not taken
SabertoothFerocious Bite deals increased damage. For each Combo Point spent, Ferocious Bite's primary target takes increased damage from your Cat Form bleed and other periodic abilities for .
2/2 Tireless EnergyMaximum Energy increased by and Energy regeneration increased by .
Pouncing StrikesWhile stealthed, Rake will also stun the target for , and deal % increased damage for its full duration. While stealthed, Shred deals % increased damage, has double the chance to critically strike, and generates additional combo :points;.
Taste for BloodFerocious Bite deals increased damage and an additional during Tiger's Fury.
Survival InstinctsReduces all damage you take by % for .
Dreadful BleedingRip damage increased by .
Sudden AmbushFinishing moves have a chance per combo point spent to increase the direct damage of your next Rake, Shred, or Swipe by % and make it critically strike.
Moment of ClarityOmen of Clarity now triggers more often, can accumulate up to ${u+} charges, and increases the damage of your next Shred or Brutal Slash by .
Savage FuryTiger's Fury increases your Haste by % and Energy recovery rate by % for .
Berserk$@spelldesc106951
Merciless ClawsShred deals increased damage and Brutal Slash deals increased damage against bleeding targets.
Panther's GuileWhen Shred or Moonfire generate combo points, they have a % chance to generate full combo points.
Infected WoundsRake damage increased by , and Rake causes an Infected Wound in the target, reducing the target's movement speed by % for .
Not taken
Tiger's TenacityTiger's Fury causes your next finishing :moves; to restore combo :points;. Tiger's Fury also increases the periodic damage of your bleeds and Moonfire by an additional for their full duration.
Choice node
Wild SlashesSwipe damage is increased by .
Not taken
Berserk: Heart of the LionReduces the cooldown of Incarnation: Avatar of Ashamane by ${/-1000} sec.
Blood SpatteredFerocious Bite's damage to its primary target increased by for each enemy affected by your Rip, up to .
Not taken
Soul of the ForestYour finishing moves grant Energy per combo point spent and deal increased damage.
1/2 Carnivorous InstinctTiger's Fury's damage bonus is increased by .
2/2 Frantic MomentumFinishing moves have a chance per combo point spent to grant % Haste for .
Saber JawsWhen you spend extra Energy on Ferocious Bite, the extra damage is increased by .
Not taken
Apex Predator's CravingRip damage has a ${/10}.1% chance to make your next Ferocious Bite free and deal the maximum damage.
Not taken
Feral FrenzyUnleash a furious frenzy, clawing your target times for ${*} Physical damage and an additional ${**/} Bleed damage over . Awards combo points.
Convoke the SpiritsCall upon the spirits for an eruption of energy, channeling a rapid flurry of Druid spells and abilities over . Chance to use an exceptional spell or ability is increased. You will cast $?a24858|a197625[Starsurge, Starfall,]?a768[Ferocious Bite, Shred,]?a5487[Mangle, Ironfur,][Wild Growth, Swiftmend,] Moonfire, Wrat…
Choice node
Lacerating ClawsDamage of your bleeds increased by .
Rip and TearApplying Rip to a target also applies a Tear that deals of the new Rip's damage over .
Choice node
Lunar InspirationMoonfire is usable in Cat Form, costs energy, and generates combo :points;.
Choice node
Focused FrenzyFeral Frenzy's cooldown reduced by ${-/1000} sec and its damage is increased by .
Choice node
Ashamane's Guidance$@spellicon102543that ability $@spelldesc1244546 $@spellicon391528 that ability Convoke the Spirits' cooldown is reduced by ${(()/120000)*100}% and its duration and number of spells cast is reduced by %. Convoke the Spirits has an increased chance to use an exceptional spell or ability.
Not taken
Hunger for BattleWhen an enemy afflicted by your Rip dies, gain 10 Energy and your damage dealt is increased by 5% for 8 sec, stacking up to 5 times.
Not taken
Circle of Life and DeathYour damage over time effects deal their damage in less time, and your healing over time effects in less time.
Unseen PredatorWhen you Ferocious Bite, you have a chance per combo point spent to flicker to an enemy within yds and deliver an Unseen Attack. Unseen Attack damage is reduced if less than 5 combo points and ${+} Energy are spent on Ferocious Bite. $@spellicon1263827 that ability $@spelldesc1263827 $@spellicon1263902 that ability …
Choice node — not taken

Not taken
Paste into the in-game talent UI to load this build exactly.

Rotation

Spend at five combo points. Rip first if it needs refreshing, Ferocious Bite otherwise — and both want Tiger's Fury up when they land.

Single target Two or more targets

Keep these up

  • Rake with Tiger's Fury up, so the copy on the target is the strong one. Refreshing a snapshotted bleed with a weaker one is worse than letting it run.
  • Rip at five combo points when it is refreshable, and again under Tiger's Fury.

Builders

  • Shred is the builder.
  • Moonfire when it needs refreshing, on the same snapshot rule as Rake.
  • Open from Prowl with Rake whenever you get the chance — that copy is worth roughly double.

Finishers

  • Rip when refreshable, Ferocious Bite for everything else.
  • Ferocious Bite immediately on an Apex Predator's Craving proc, at any combo points — it is free.

Cooldowns

  • Tiger's Fury on cooldown, and always before Berserk — it is a damage multiplier the rest of the window sits inside.
  • Berserk or Incarnation with Tiger's Fury already up.
  • Feral Frenzy at low combo points so none of what it gives is wasted.
  • Convoke the Spirits inside the window.
  • Feral is a snapshot spec. A bleed applied without Tiger's Fury is a bleed you will want to overwrite, and overwriting costs a global you did not need to spend.

Openers

Single target

  1. Rake from Prowl.
  2. Tiger's Fury, then build to five.
  3. Rip, then Berserk.
  4. Feral Frenzy at low combo points, then Convoke the Spirits.
  5. Shred and Ferocious Bite for the rest of the window.

Where the damage comes from

Measured on the reference log — a 300-second single-target parse. Worth comparing against the rotation above: the button you press most is rarely the one doing the most.

AbilityShare
Rip18.5%
Ferocious Bite13.6%
Shred10.3%
Unseen Predator9.7%
Bloodseeker Vines9.3%
Feral Frenzy9.2%
Melee6.7%
Rake6.6%
Moonfire5.8%
Guillotine5.6%
Bursting Growth4.1%
Wrath0.1%

Source: Sinister Single, 300s.

Best in slot

The finished loadout, built by Pathfinder — the strongest item available for every slot, with the item level to chase and where it drops. 334 average item level across 15 slots, gathered from 3 places.

Gaze of the Coiled Watcher 334 · Myth 6/6 The Venomous Abyss — Ula'tek ✦ Empowered Hex of Leeching
Amulet of the Twin Fangs 334 · Myth 6/6 The Venomous Abyss — The Twin Fangs ◆ Powerful Eversong Diamond
Enigmatic Dreamwatcher's Plumage 334 · Myth 6/6 The Venomous Abyss — The Lost Explorers ✦ Silvermoon's Mending
Adherent's Silken Shroud 331 · Spark Crafted +Myth Epic Profession Items — Tailoring
Enigmatic Dreamwatcher's Lunar Raiment 334 · Myth 6/6 The Venomous Abyss — Vashnik the Malignant ✦ Mark of the Worldsoul
Restless Spirit Shackles 334 · Myth 6/6 The Venomous Abyss — Nek'zali the Soulcoiler
Abyssal Broodfiend's Bardiche 334 · Myth 6/6 · Two-handed The Venomous Abyss — Ula'tek ✦ Acuity of the Ren'dorei
Feral Druid 334 average item level
Enigmatic Dreamwatcher's Gauntlets 334 · Myth 6/6 The Venomous Abyss — Entombed Sentinels ✦ Gloves Enchant (+3 Stamina)
Hexwoven Strand 331 · Spark Crafted +Myth Epic Profession Items — Leatherworking
Enigmatic Dreamwatcher's Leggings 334 · Myth 6/6 The Venomous Abyss — Sszorak ✦ Forest Hunter's Armor Kit
Bespittled Slitherslippers 334 · Myth 6/6 The Venomous Abyss — The Twin Fangs ✦ Lynx's Dexterity
Vile Alchemist's Band 334 · Myth 6/6 The Venomous Abyss — Vashnik the Malignant ✦ Silvermoon's Alacrity◆ Flawless Quick Amethyst
Alluring Bubbleband 334 · Myth 6/6 The Tidebound Grotto — Nymrissa Wavecaller ✦ Silvermoon's Alacrity◆ Flawless Quick Amethyst
Zul'jin's Guillotine Technique 344 · Myth 9/6 (Mythic end-boss drop) The Venomous Abyss — The Coiled Altar
Gebbo's Bottomless Bag 334 · Myth 6/6 The Venomous Abyss — The Lost Explorers

Where to spend bonus rolls as Feral Druid

A Voidcore pays out an item every time — the question is only whether it is one you wanted. For this build, in order:

Roll The Twin Fangs — 2 of its 3 drops are on your list

67% of every roll here lands something on the list. In The Venomous Abyss, it owes you neck and feet.

Then Nymrissa Wavecaller — 1 of its 3 drops is on your list

33% of every roll here lands something on the list. In The Tidebound Grotto, it owes you ring 2.

Then Sszorak — 1 of its 3 drops is on your list

33% of every roll here lands something on the list. In The Venomous Abyss, it owes you legs.

The general principles behind this — knockout protection, why finishing one boss beats spreading rolls, and the crests a roll quietly costs you — are in the bonus roll guide.

Week-by-week route

  1. Pre-season: the campaign, a world tour of Mythic 0s for a 292 loadout, and the weekly Spark quest. No Myth crests exist yet — bank the Spark.
  2. Week 1: farm +10 keys to a full Hero 3/6 (311) loadout and fill the vault. The first Myth crests arrive, so spend the banked Spark on Adherent's Silken Shroud. Every Hero crest goes into lifting pieces toward 6/6 (321).
  3. Week 2: first Voidcore — roll The Twin Fangs, where 2 of 3 drops are on this list. Catalyse the set slots for the 4-set. Second Spark goes to Hexwoven Strand.
  4. Weeks 3–6: one Voidcore a week down the order above — finish a boss before starting the next. Keep spending Hero crests; every slot should sit at 321 by about Week 6.
  5. Week 7 onward: two Voidcores a week (the vault and Orin Straylight). Roll Myth-track bases in the set slots, re-catalyse them, and take each to 6/6 for 80 Myth and 20 Hero crests.
  6. Late season: Zul'jin's Guillotine Technique comes from the last two bosses at Myth 9 (344). Secure the base item early — that is the only place the extra three ranks exist.

The fast variant

Same stat priority, 5 slots moved. Pathfinder builds the list above for raw power and does not care how many bosses that takes; Slate prices the route as well, and takes an equal-strength item from a boss you are already farming over one that sends you somewhere new. It visits 3 places against the strongest list's 3, at the same average item level.

Gaze of the Coiled Watcher 334 · Myth 6/6 The Venomous Abyss — Ula'tek ✦ Empowered Hex of Leeching
Amulet of the Twin Fangs 334 · Myth 6/6 The Venomous Abyss — The Twin Fangs ◆ Powerful Eversong Diamond
Enigmatic Dreamwatcher's Plumage 334 · Myth 6/6 The Venomous Abyss — The Lost Explorers ✦ Silvermoon's Mending
Silken Voodoo Drape 334 · Myth 6/6 The Venomous Abyss — The Coiled Altar
Enigmatic Dreamwatcher's Lunar Raiment 334 · Myth 6/6 The Venomous Abyss — Vashnik the Malignant ✦ Mark of the Worldsoul
Aetherlume Bands 331 · Spark Crafted +Myth Epic Profession Items — Engineering
Abyssal Broodfiend's Bardiche 334 · Myth 6/6 · Two-handed The Venomous Abyss — Ula'tek ✦ Acuity of the Ren'dorei
Feral Druid 334 average item level
Enigmatic Dreamwatcher's Gauntlets 334 · Myth 6/6 The Venomous Abyss — Entombed Sentinels ✦ Gloves Enchant (+3 Stamina)
Unpossessed Skullsash 334 · Myth 6/6 The Venomous Abyss — The Lost Explorers
Enigmatic Dreamwatcher's Leggings 334 · Myth 6/6 The Venomous Abyss — Sszorak ✦ Forest Hunter's Armor Kit
World Tree Rootwraps 331 · Spark Crafted +Myth Epic Profession Items — Leatherworking ✦ Lynx's Dexterity
Apex Brute's Claw Ring 334 · Myth 6/6 The Venomous Abyss — Sszorak ✦ Silvermoon's Alacrity◆ Flawless Quick Amethyst
Alluring Bubbleband 334 · Myth 6/6 The Tidebound Grotto — Nymrissa Wavecaller ✦ Silvermoon's Alacrity◆ Flawless Quick Amethyst
Zul'jin's Guillotine Technique 344 · Myth 9/6 (Mythic end-boss drop) The Venomous Abyss — The Coiled Altar
Gebbo's Bottomless Bag 334 · Myth 6/6 The Venomous Abyss — The Lost Explorers

Load this into a plan

GearPath can load this build straight into a full season plan — the BiS list, the talents, and the route — then price it against the crests, sparks and vault choices you will actually earn, and tell you when the plan is impossible. Free while in open beta.

Plan your Feral Druid →