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Fury Warrior

Mirrors the current rank-1 Sinister Single parse — every slot is what the best Fury Warrior actually wears.

156,569 1 target
201,283 2 targets · 29%
307,572 3 targets · 96%
487,611 5 targets · 211%

Simulated DPS on the best-in-slot profile below, five-minute patchwerk. Compare every spec →

The short version

Hero tree: Slayer
Stat priority: Mastery > Critical Strike > Haste > Versatility
Content: Raid

How it plays

Measured on the reference parse below, not a description of the spec — so it changes when the tuning does.

Stat priority

Mastery > Critical Strike > Haste > Versatility

These are not weights pulled from a spreadsheet — they are the live ratings on the reference character this build is taken from, so the order reflects what the best-performing Fury Warrior is actually stacking right now.

SECONDARIES Mastery
Mastery39%
Critical Strike34%
Haste27%

Source: Rizuzu — the log. Rank 1 Fury Warrior on Sinister Single (Dummy Dome), avg ilvl 336.

Talent build

Laid out exactly as the in-game talent UI draws it, hero tree Slayer. Lit nodes and gold lines are the path this build takes; everything dimmed was passed over. Hover any node for what it does.

Warrior · 33 points

Berserker StanceAn aggressive combat state that increases the damage of your auto-attacks by , your auto-attack speed by , and reduces the duration of Fear, Sap and Incapacitate effects on you by . Lasts until canceled.
Defensive StanceA defensive combat state that reduces all damage you take by and all magic damage you take by an additional . When an attack deals or more of your maximum health in damage, that damage is reduced by . Lasts until canceled.
Fast FootworkMovement speed increased by .
War MachineYour auto-attacks generate $?c1[]?[][]% more Rage. Killing an enemy instantly generates ${/10} Rage and increases your movement speed by % for .
Thunder ClapBlasts all enemies within yards for Physical damage, roots them for , and reduces their movement speed by % for . Deals reduced damage beyond targets. Generates ${/10} Rage.
Leeching StrikesLeech increased by .
Impending VictoryInstantly attack the target, causing damage and healing you for % of your maximum health. Killing an enemy that yields experience or honor resets the cooldown of Impending Victory and makes it cost no Rage.
Heroic LeapLeap through the air toward a target location, slamming down with destructive force to deal Physical damage to all enemies within yards and resetting the remaining cooldown on Taunt.
Crackling ThunderThunder Clap's radius is increased by and it reduces affected target's movement speed by an additional .
Not taken
Storm BoltHurls your weapon at an enemy, causing Physical damage and stunning for . Also hits 2 additional nearby targets, stunning for 2 sec.
Storm of BloodWhirlwind and Thunder Clap affects all targets with Rend, causing them to Bleed for damage over .
Not taken
Second WindRestores % health every sec when you have not taken damage for ${/1000} sec. Restores % health every sec while you are below % health. The amount restored increases the closer you are to death.
Not taken
Frothing Berserker$?c1[Mortal Strike and Cleave have]?c2[Rampage has][Revenge has] a % chance to immediately refund $?c1[]?c2[][]% of the Rage spent.
Bounding StrideReduces the cooldown of Heroic Leap by ${/-1000} sec and Heroic Leap also increases your movement speed by % for .
Pain and GainWhen you take any damage, heal for ${/10}.1% of your maximum health. This can only occur once every sec.
InterveneRun at high speed toward an ally, intercepting all melee and ranged attacks against them for while they remain within yds.
Choice node — not taken

Not taken
ShockwaveSends a wave of force in a frontal cone, causing damage and stunning all enemies within yards for .
Not taken
Overwhelming RageMaximum Rage increased by ${/10}.
Rallying CryLets loose a rallying cry, granting all party or raid members within yards temporary and maximum health for . Health granted increased by when not in a raid.
Field DressingHealing received increased by and all self-healing increased by an additional .
Not taken
Spell ReflectionRaise your shield, reflecting the next spells cast on you and reducing magic damage you take by % for .
Wrecking ThrowHurl your weapon at the enemy, causing Physical damage, ignoring armor. Deals up to % increased damage to absorb shields.
Choice node
Rumbling EarthShockwave's range increased by yards and when it strikes at least targets its cooldown is reduced by sec.
Not taken
FearlessCooldown of Berserker Rage is reduced by and Berseker Rage removes all movement speed-impairing effects.
Choice node
Piercing HowlSnares all enemies within yards, reducing their movement speed by for . Spurs all allies within yards, increasing their movement speed by % for .
Choice node
Honed ReflexesCooldown of $?c1[Die By the Sword]?c2[Enraged Regeneration][Shield Wall], Intervene, Spell Reflection, Storm Bolt, and Pummel reduced by . Successfully interrupting an enemy increases the damage you deal to them by % for .
2/2 Armored to the TeethGain Strength equal to of your Armor.
Double TimeCharge gains additional charge and its cooldown is reduced by ${/-1000} sec.
2/2 Reinforced PlatesStamina increased by and Armor increased by .
Barbaric Training$?c1[Slam, Whirlwind, and Cleave deal more damage and increased critical strike damage.]?c2&s436707[ Thunder Clap, Whirlwind, and Raging Blow deal more damage and increased critical strike damage.]?c2[Whirlwind and Raging Blow deal more damage and increased critical strike damage.][Revenge deals more damage and incr…
JavelineerRange of your thrown abilities is increased by yards. Damage dealt by Champion's Spear, Shattering Throw, and Wrecking Throw increased by . Shattering Throw and Wrecking Throw silence non-players for .
Not taken
Resonant VoiceThe effects of your shouts last longer.
Crushing Force$?c1[Mortal Strike]?c2[Bloodthirst][Shield Slam] deals an additional $?c1[]?c2[][]% damage and deals $?c1[]?c2[][]% increased critical strike damage.
Not taken
2/2 Cruel StrikesCritical strike chance increased by and critical strike damage of Execute increased by .
2/2 Dual Wield SpecializationWhile dual wielding your damage is increased by and movement speed is increased by .
2/2 Wild StrikesHaste increased by and your auto-attack critical strikes increase your auto-attack speed by for .
Anger ManagementEvery $?c1[]?c2[][] Rage you spend reduces the remaining cooldown on Avatar and $?c1[Colossus Smash]?c2[Recklessness][Shield Wall] by 1 sec.
Champion's SpearThrow a spear at the target location, chaining all enemies in the area to the spear's location and dealing Physical damage instantly and an additional Physical damage over . While the spear is active, activating this ability will cause you to leap to the spear, dealing Physical damage to all targets. All damage deal…
Not taken
Stance MasteryYour stances have additional effects. $@spellicon386164 that ability Increases the critical strike damage of your abilities by %. $@spellicon386208 that ability When an attack deals % or more of your maximum health in damage, that damage is reduced by %.
Battlefield CommanderYour Shout abilities have additional effects. $@spellicon6673 that ability: Grants you an additional attack power. $@spellicon97462 that ability: Grants an additional health and duration increased by ${/1000} sec. $@spellicon12323 that ability: Radius increased by $@spellicon384100 that ability: Radius increased by …

Slayer · 13 points

Slayer's DominanceYour attacks against your primary target have a chance to overwhelm their defenses and trigger a Slayer's Strike, dealing Physical damage and granting you a stack of Executioner, increasing your Execute damage by % for . Multiple stacks of Executioner may overlap.
Imminent DemiseEvery Slayer's Strikes you gain Sudden Death. Using Sudden Death accelerates your next Bladestorm, striking 1 additional time (max ). Bladestorm's total duration is unchanged. Sudden Death has a chance to trigger Reap the Storm at effectiveness.
Overwhelming BladesEach strike of Bladestorm applies Overwhelmed to all enemies affected, increasing damage you deal to them by % for , max stacks.
Relentless PursuitCharge increases your movement speed by % for . Charge removes all movement impairing effects, this effect cannot occur more than once every .
Choice node
Violent EuphoriaBladestorm puts you into a battle trance, granting you 15% haste for 8 sec after you stop Bladestorming.
Death DriveYou heal for of damage dealt by Sudden Death.
Culling CycloneEach strike of Bladestorm deals an additional damage evenly split across all targets.
Choice node
OpportunistWhen Overpower has its cooldown reset by Tactician, your next Overpower deals % additional damage and % additional critical damage. Stacking up to times.
Choice node
Deadly FocusExecutioner's duration is increased by ${/1000} sec.
Show No MercyExecutioner also increases your Execute critical strike chance and critical strike damage by % per stack.
Reap the StormWhen Cleave hits or more targets via Improved Whirlwind you have a chance to unleash a flurry of steel, striking all nearby enemies for Physical damage and applying Overwhelmed. Deals reduced damage beyond targets.
Slayer's MaliceOverpower and Execute damage increased by .
UnhingedEvery strikes of Bladestorm, you automatically cast a Mortal Strike at your target or random nearby enemy, dealing of normal damage.
Unrelenting OnslaughtUsing Sudden Death causes you to both reduce the cooldown of Bladestorm by sec and apply stack of Overwhelmed to your primary target per stack of Executioner you have. You can use Pummel and Storm Bolt while Bladestorming. Bladestorm damage increased by .

Fury · 34 points

BloodthirstAssault the target in a bloodthirsty craze, dealing Physical damage and restoring % of your health. Generates ${/10} Rage and has a chance to Enrage you.
Raging BlowA mighty blow with both weapons that deals a total of $<damage> Physical damage. Raging Blow has a chance to instantly reset its own cooldown. Generates ${/10} Rage.
Sudden DeathYour attacks have a chance to make your next Condemn cost no Rage, be usable on any target regardless of their health, and deal damage as if you spent Rage.
Frenzied EnrageEnrage increases your haste by % and your movement speed by %.
Choice node
Improved ExecuteExecute no longer costs Rage and now generates ${/10} Rage.
Focus in ChaosWhile Enraged, your auto-attacks can no longer miss.
Enraged RegenerationReduces damage taken by and Bloodthirst restores an additional health for . Usable while stunned or incapacitated.
Not taken
WarpaintYou take reduced damage while Enrage is active.
Improved WhirlwindWhirlwind and Thunder Clap cause your next single-target :attacks; to strike up to additional targets for % damage. Whirlwind generates an additional Rage per target hit. Maximum $<maxRage> Rage.
MassacreCondemn is usable on targets below health and its cooldown is reduced by ${/1000}.1 sec.
Not taken
Fresh MeatBloodthirst always Enrages you the first time you strike a target and it has a increased chance to trigger Enrage.
Invigorating FuryEnraged Regeneration lasts ${/1000} sec longer and instantly heals for of your maximum health.
Not taken
RampageUnleash a series of brutal strikes for a total of $<damage> Physical damage. While Improved Whirlwind is active, Rampage's final strike deals Physical damage to all enemies within yds of your target. Deals reduced damage beyond targets. Enrages you.
Improved Raging BlowRaging Blow has ${+1} charges and has a % chance to instantly reset its own cooldown.
Rampaging RuinWhile Improved Whirlwind is active, Rampage's final strike slams the ground, dealing Physical damage to all enemies within yds of your target. Deals reduced damage beyond targets
Deep WoundsExecute inflicts Deep Wounds on the target. $@spellicon262115 that ability $@spelldesc262115
2/2 SpiteBloodthirst and Raging Blow damage increased by ${/10}.1% and critical strike damage increased by a further ${/10}.1%.
Scent of BloodRampage increases the damage of your next Bloodthirst by %, stacking up to times.
Not taken
Kill or Be KilledWhen you would sustain fatal damage, you instead fly into an unstoppable rage, becoming unkillable and immune to movement-impairing effects for as you seek revenge on your would-be killer. If you kill your killer in that time, you emerge from your blind rage triumphant, with at least % of your max health intact. If …
Not taken
Hack and SlashRampage has a % chance to refund a charge of Raging Blow and increase the damage of your next Raging Blow by %.
2/2 CrueltyWhile Enraged, Bloodthirst and Raging Blow deal increased damage.
Meat CleaverWhirlwind and Thunder Clap deal additional damage when they hit or more targets.
Choice node
Cold Steel, Hot BloodBloodthirst critical strikes generate ${/10} additional Rage and inflict a Gushing Wound that deals Bleed damage over and heals you for the damage dealt.
Not taken
RagedrinkerBloodthirst critical strikes restore % additional health and increase the damage of Raging Blow by % for .
Not taken
RecklessnessGo berserk, increasing all Rage generation by and granting your abilities increased critical strike chance for . Generates ${/10} Rage.
BloodcrazeRaging Blow increases the damage of your next Bloodthirst by %, stacking up to times.
Not taken
Wrath and FuryRaging Blow deals % increased damage and while Enraged, Raging Blow has a increased chance to instantly reset its own cooldown.
Deft ExperienceBloodthirst's critical strike chance increased by and if you are Enraged, Bloodthirst extends your Enrage by ${/1000}.1 sec. This extension is doubled if Bloodthirst critically strikes your primary target.
Not taken
FrenzyRampage increases your haste by for . Multiple instances of this effect may overlap.
2/2 Critical ThinkingRaging Blow's critical strike chance increased by and critical strike damage increased by .
Vicious ContemptBloodthirst deals increased damage to enemies who are below $<threshold>% health.
Not taken
Odyn's FuryUnleashes your power, dealing $<dmg> Physical damage and an additional Bleed damage over to all enemies within yards. Deals reduced damage beyond targets. Enrages you and generates ${/10} Rage.
BloodborneBloodthirst causes your Bleeds to deal % additional damage for .
Surge of AdrenalineWhen Raging Blow resets its own cooldown, your auto-attack damage and speed is increased by % for .
Executioner's WrathExecute generates ${/10} additional Rage and increases the damage of Rampage by % for .
Reckless AbandonActivating Recklessness generates ${/10} Rage and while Recklessness is active, Raging Blow and Bloodthirst are upgraded to Crushing Blow and Bloodbath. $@spellicon335097 that ability Deals increased damage and deals % additional critical strike damage. $@spellicon335096 that ability Deals increased damage and wound…
BladestormBecome an unstoppable storm of destructive force, striking all nearby enemies for $<dmg> Physical damage over . Deals reduced damage beyond targets. You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks. Generates ${/10} Rage on each strike.
Choice node
4/4 Rampaging BerserkerRampage damage increased by and Rampage makes you go Berserk, increasing your Strength by % for . Multiple applications of Berserk may overlap.
Choice node
Paste into the in-game talent UI to load this build exactly.

Rotation

Fury has one rule above all others: never let Enrage drop. Rampage the instant Enrage has less than a global left, or at 100 Rage.

Single target Two or more targets

Keep this up

  • Rampage when Enrage has under a global remaining, or at 100 Rage. Everything else in the spec is worth more while Enrage is up.

Priority

  • Execute whenever it is available — in execute range or on a Sudden Death proc.
  • Bloodbath and Crushing Blow on cooldown; they are the Slayer payoff.
  • Bloodthirst, then Raging Blow to fill.
  • Whirlwind last, and only with Rage to spare.

Cooldowns

  • Recklessness and Avatar together.
  • Bladestorm while Enrage is up and holding — with Deft Experience it wants a full Enrage behind it.
  • Odyn's Fury on cooldown inside the burst window.
  • A dropped Enrage costs more than any cooldown you could have pressed instead. When the two compete, Rampage wins.

Openers

Single target

  1. Charge in and Bloodthirst to get Enrage.
  2. Recklessness and Avatar.
  3. Rampage, then Odyn's Fury.
  4. Bladestorm while Enrage is safe.
  5. Normal priority from there, refreshing Rampage before Enrage falls.

Where the damage comes from

Measured on the reference log — a 300-second single-target parse. Worth comparing against the rotation above: the button you press most is rarely the one doing the most.

AbilityShare
Crushing Blow17.6%
Rampage15.7%
Slayer's Strike11.9%
Melee9%
Execute8.2%
Raging Blow7.3%
Bladestorm7%
Reap the Storm5.8%
Perfected Guillotine5.3%
Bloodbath4.1%
Venomfang1.9%
Odyn's Fury1.8%

Source: Sinister Single, 300s.

Best in slot

The finished loadout, built by Pathfinder — the strongest item available for every slot, with the item level to chase and where it drops. 334 average item level across 16 slots, gathered from 2 places.

Tempered Horns of the Jade Warlord 334 · Myth 6/6 The Venomous Abyss — The Twin Fangs ✦ Empowered Hex of Leeching
Aqirbane Reliquary 334 · Myth 6/6 The Venomous Abyss — Ula'tek ◆ Powerful Eversong Diamond
Raging Pauldrons of the Jade Warlord 334 · Myth 6/6 The Venomous Abyss — The Lost Explorers ✦ Silvermoon's Mending
Adherent's Silken Shroud 331 · Spark Crafted +Myth Epic Profession Items — Tailoring
Cuirass of the Jade Warlord 334 · Myth 6/6 The Venomous Abyss — Vashnik the Malignant ✦ Mark of the Worldsoul
Shellbound Bracers 334 · Myth 6/6 The Venomous Abyss — The Lost Explorers
Jaw of the Shackled Goddess 334 · Myth 6/6 The Venomous Abyss — Ula'tek ✦ Acuity of the Ren'dorei
Strongblood's Ceremonial Cleaver 334 · Myth 6/6 The Venomous Abyss — Nek'zali the Soulcoiler ✦ Acuity of the Ren'dorei
Fury Warrior 334 average item level
Jeweled Gauntlets of the Jade Warlord 334 · Myth 6/6 The Venomous Abyss — Entombed Sentinels ✦ Gloves Enchant (+3 Stamina)
Spellbreaker's Girdle 331 · Spark Crafted +Myth Epic Profession Items — Blacksmithing
Chausses of Unbound Rancor 334 · Myth 6/6 The Venomous Abyss — Ula'tek ✦ Forest Hunter's Armor Kit
Scaled Fiend's Warboots 334 · Myth 6/6 The Venomous Abyss — Vashnik the Malignant ✦ Lynx's Dexterity
Vile Alchemist's Band 334 · Myth 6/6 The Venomous Abyss — Vashnik the Malignant ✦ Nature's Fury◆ Flawless Deadly Amethyst
Apex Brute's Claw Ring 334 · Myth 6/6 The Venomous Abyss — Sszorak ✦ Nature's Fury◆ Flawless Deadly Amethyst
Gebbo's Bottomless Bag 334 · Myth 6/6 The Venomous Abyss — The Lost Explorers
Zul'jin's Guillotine Technique 344 · Myth 9/6 (Mythic end-boss drop) The Venomous Abyss — The Coiled Altar

Where to spend bonus rolls as Fury Warrior

A Voidcore pays out an item every time — the question is only whether it is one you wanted. For this build, in order:

Roll The Lost Explorers — 3 of its 3 drops are on your list

Every roll here lands something on the list — this boss cannot miss. In The Venomous Abyss, it owes you shoulder, wrist and trinket 1.

Then Vashnik the Malignant — 3 of its 4 drops are on your list

75% of every roll here lands something on the list. In The Venomous Abyss, it owes you chest, feet and ring 1.

The general principles behind this — knockout protection, why finishing one boss beats spreading rolls, and the crests a roll quietly costs you — are in the bonus roll guide.

Week-by-week route

  1. Pre-season: the campaign, a world tour of Mythic 0s for a 292 loadout, and the weekly Spark quest. No Myth crests exist yet — bank the Spark.
  2. Week 1: farm +10 keys to a full Hero 3/6 (311) loadout and fill the vault. The first Myth crests arrive, so spend the banked Spark on Adherent's Silken Shroud. Every Hero crest goes into lifting pieces toward 6/6 (321).
  3. Week 2: first Voidcore — roll The Lost Explorers, where 3 of 3 drops are on this list. Catalyse the set slots for the 4-set. Second Spark goes to Spellbreaker's Girdle.
  4. Weeks 3–6: one Voidcore a week down the order above — finish a boss before starting the next. Keep spending Hero crests; every slot should sit at 321 by about Week 6.
  5. Week 7 onward: two Voidcores a week (the vault and Orin Straylight). Roll Myth-track bases in the set slots, re-catalyse them, and take each to 6/6 for 80 Myth and 20 Hero crests.
  6. Late season: Zul'jin's Guillotine Technique comes from the last two bosses at Myth 9 (344). Secure the base item early — that is the only place the extra three ranks exist.

The fast variant

There isn't one for Fury Warrior. Slate builds its list around the quickest route and Pathfinder around raw power, and for this spec they reach for the same 16 items — so there is no trade to make between finishing sooner and hitting harder. Chase the list above.

Load this into a plan

GearPath can load this build straight into a full season plan — the BiS list, the talents, and the route — then price it against the crests, sparks and vault choices you will actually earn, and tell you when the plan is impossible. Free while in open beta.

Plan your Fury Warrior →