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Fury Warrior
Mirrors the current rank-1 Sinister Single parse — every slot is what the best Fury Warrior actually wears.
Simulated DPS on the best-in-slot profile below, five-minute patchwerk. Compare every spec →
Hero tree: Slayer
Stat priority: Mastery > Critical Strike > Haste > Versatility
Content: Raid
How it plays
- You press Rampage more than anything else — about 24 times a minute — but the damage lands on Crushing Blow, which is 18% of the total.
Measured on the reference parse below, not a description of the spec — so it changes when the tuning does.
Stat priority
Mastery > Critical Strike > Haste > Versatility
These are not weights pulled from a spreadsheet — they are the live ratings on the reference character this build is taken from, so the order reflects what the best-performing Fury Warrior is actually stacking right now.
Source: Rizuzu — the log. Rank 1 Fury Warrior on Sinister Single (Dummy Dome), avg ilvl 336.
Talent build
Laid out exactly as the in-game talent UI draws it, hero tree Slayer. Lit nodes and gold lines are the path this build takes; everything dimmed was passed over. Hover any node for what it does.
Warrior · 33 points
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Slayer · 13 points
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Fury · 34 points
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Rotation
Fury has one rule above all others: never let Enrage drop.
Rampage the instant Enrage has less than a global left, or at 100 Rage.
Keep this up
Rampage when Enrage has under a global remaining, or at 100 Rage. Everything else in the spec is worth more while Enrage is up.
Priority
Execute whenever it is available — in execute range or on a Sudden Death proc.
Bloodbath and
Crushing Blow on cooldown; they are the Slayer payoff.
Bloodthirst, then
Raging Blow to fill.
Whirlwind last, and only with Rage to spare.
Cooldowns
Recklessness and
Avatar together.
Bladestorm while Enrage is up and holding — with Deft Experience it wants a full Enrage behind it.
Odyn's Fury on cooldown inside the burst window.
Keep these up
Whirlwind once, whenever its stacks run out, so the next few abilities cleave. With Improved Whirlwind this is the first thing you do.
Rampage at 110 Rage rather than 100, because Whirlwind is competing for the same Rage.
Priority
Execute on Sudden Death procs, then
Bloodbath and
Crushing Blow.
Bloodthirst and
Raging Blow as before — the single-target rotation cleaves once Whirlwind is up.
Cooldowns
Odyn's Fury first in the window on multiple targets;
Bladestorm with Enrage held through it.
- A dropped Enrage costs more than any cooldown you could have pressed instead. When the two compete,
Rampage wins.
Openers
Single target
Charge in and
Bloodthirst to get Enrage.
Recklessness and
Avatar.
Rampage, then
Odyn's Fury.
Bladestorm while Enrage is safe.- Normal priority from there, refreshing
Rampage before Enrage falls.
Where the damage comes from
Measured on the reference log — a 300-second single-target parse. Worth comparing against the rotation above: the button you press most is rarely the one doing the most.
| Ability | Share | |
|---|---|---|
| Crushing Blow | 17.6% | |
| Rampage | 15.7% | |
| Slayer's Strike | 11.9% | |
| Melee | 9% | |
| Execute | 8.2% | |
| Raging Blow | 7.3% | |
| Bladestorm | 7% | |
| Reap the Storm | 5.8% | |
| Perfected Guillotine | 5.3% | |
| Bloodbath | 4.1% | |
| Venomfang | 1.9% | |
| Odyn's Fury | 1.8% |
Source: Sinister Single, 300s.
Best in slot
The finished loadout, built by Pathfinder — the strongest item available for every slot, with the item level to chase and where it drops. 334 average item level across 16 slots, gathered from 2 places.
Where to spend bonus rolls as Fury Warrior
A Voidcore pays out an item every time — the question is only whether it is one you wanted. For this build, in order:
Roll The Lost Explorers — 3 of its 3 drops are on your list
Every roll here lands something on the list — this boss cannot miss. In The Venomous Abyss, it owes you shoulder, wrist and trinket 1.
Then Vashnik the Malignant — 3 of its 4 drops are on your list
75% of every roll here lands something on the list. In The Venomous Abyss, it owes you chest, feet and ring 1.
The general principles behind this — knockout protection, why finishing one boss beats spreading rolls, and the crests a roll quietly costs you — are in the bonus roll guide.
Week-by-week route
- Pre-season: the campaign, a world tour of Mythic 0s for a 292 loadout, and the weekly Spark quest. No Myth crests exist yet — bank the Spark.
- Week 1: farm +10 keys to a full Hero 3/6 (311) loadout and fill the vault. The first Myth crests arrive, so spend the banked Spark on Adherent's Silken Shroud. Every Hero crest goes into lifting pieces toward 6/6 (321).
- Week 2: first Voidcore — roll The Lost Explorers, where 3 of 3 drops are on this list. Catalyse the set slots for the 4-set. Second Spark goes to Spellbreaker's Girdle.
- Weeks 3–6: one Voidcore a week down the order above — finish a boss before starting the next. Keep spending Hero crests; every slot should sit at 321 by about Week 6.
- Week 7 onward: two Voidcores a week (the vault and Orin Straylight). Roll Myth-track bases in the set slots, re-catalyse them, and take each to 6/6 for 80 Myth and 20 Hero crests.
- Late season: Zul'jin's Guillotine Technique comes from the last two bosses at Myth 9 (344). Secure the base item early — that is the only place the extra three ranks exist.
The fast variant
There isn't one for Fury Warrior. Slate builds its list around the quickest route and Pathfinder around raw power, and for this spec they reach for the same 16 items — so there is no trade to make between finishing sooner and hitting harder. Chase the list above.
Load this into a plan
GearPath can load this build straight into a full season plan — the BiS list, the talents, and the route — then price it against the crests, sparks and vault choices you will actually earn, and tell you when the plan is impossible. Free while in open beta.