GearPath Plan your season →
Switch spec

Demonology Warlock

Mirrors the current rank-1 Sinister Single parse — every slot is what the best Demonology Warlock actually wears.

150,958 1 target
261,433 2 targets · 73%
330,571 3 targets · 119%
469,173 5 targets · 211%

Simulated DPS on the best-in-slot profile below, five-minute patchwerk. Compare every spec →

The short version

Hero tree: Diabolist
Stat priority: Haste > Critical Strike > Mastery > Versatility
Content: Raid

How it plays

Measured on the reference parse below, not a description of the spec — so it changes when the tuning does.

Stat priority

Haste > Critical Strike > Mastery > Versatility

These are not weights pulled from a spreadsheet — they are the live ratings on the reference character this build is taken from, so the order reflects what the best-performing Demonology Warlock is actually stacking right now.

SECONDARIES Haste
Haste42%
Critical Strike30%
Mastery24%
Versatility4%

Source: Canniballock — the log. Rank 1 Demonology Warlock on Sinister Single (Dummy Dome), avg ilvl 322.

Talent build

Laid out exactly as the in-game talent UI draws it, hero tree Diabolist. Lit nodes and gold lines are the path this build takes; everything dimmed was passed over. Hover any node for what it does.

Warlock · 34 points

Fel DominationYour next Imp, Voidwalker, Incubus, Succubus, Felhunter, or Felguard Summon spell is free and has its casting time reduced by .
Soul LeechAll single-target damage done by you and your minions grants you and your pet shadowy shields that absorb of the damage dealt, up to of maximum health.
Burning RushIncreases your movement speed by , but also damages you for of your maximum health every sec. Movement impairing effects may not reduce you below of normal movement speed. Lasts .
Fel PactReduces the cooldown of Fel Domination by ${/-1000} sec.
Not taken
2/2 Demon SkinYour Soul Leech absorption now passively recharges at a rate of ${/10}.1% of maximum health every sec, and may now absorb an additional of maximum health. Increases your armor by .
2/2 Fel ArmorWhen Soul Leech absorbs damage, of damage taken is absorbed and spread out over . Reduces damage taken by ${/10}.1%.
Fiendish StrideReduces the damage dealt by Burning Rush by ${()}%. Burning Rush increases your movement speed by an additional .
Demonic EmbraceStamina increased by .
NightmareIncreases the amount of damage required to break your fear effects by .
Choice node — not taken

Not taken
Demonic FortitudeIncreases you and your pets' maximum health by .
BanishBanishes an enemy Demon, Aberration, Undead, or Elemental, preventing any action for . Limit 1. Casting Banish again on the target will cancel the effect.
Not taken
Curse of ExhaustionReduces the target's movement speed by for . Curses: A warlock can only have one Curse active per target.
Curse of TonguesForces the target to speak in Demonic, increasing the casting time of all spells by for . |CFFE55BB0Soulburn: Your Curse of Tongues will affect all enemies in a yard radius around your target.|R Curses: A warlock can only have one Curse active per target.
Infernal BeneficiaryHealing done by Drain Life also heals your primary demon at effectiveness.
Not taken
Mortal CoilHorrifies an enemy target into fleeing, incapacitating for and healing you for % of maximum health.
Pact of the AnnihilanIncreases your critical strike chance by .
Demonic Circle$@spelldesc48018 You also learn: $@spellicon48020 that ability $@spelldesc48020
Pact of the SatyrIncreases your haste by .
Improved Mortal CoilIncreases the range of Mortal Coil by yds and Mortal Coil now heals for an additional of maximum health.
Dark PactSacrifices of your current health to shield you for of the sacrificed health plus an additional $<points> for . Usable while suffering from control impairing effects.
Foul MouthCasting Curse of Exhaustion, Curse of Tongues, or Curse of the Satyr now curses all enemies within yds of the target.
Empowered HealthstoneHealthstones heal you for an additional additional health.
Abyss WalkerUsing Demonic Circle: Teleport or your Demonic Gateway reduces all damage you take by % for .
Not taken
Fortified SoulSoul Leech may now absorb an additional ${}% of your maximum health.
Teachings of the Black HarvestYour primary pets gain a bonus effect. Imp: Successful Singe Magic casts grant the target % damage reduction for . Voidwalker: Reduces the cooldown of Shadow Bulwark by ${(/1000)} sec. Felhunter: Reduces the cooldown of Devour Magic by ${(/1000)} sec. Sayaad: Reduces the cooldown of Seduction by ${(/1000)} sec and c…
Not taken
Gorefiend's AvariceDrain Life now channels ${*-2}% faster and restores health ${*-2}% faster.
Not taken
Frequent DonorReduces the cooldown of Dark Pact by ${/-1000} sec.
Choice node
Pact of the EredarIncreases your Intellect by .
Pact of the NathrezimIncreases your Leech by .
Demonic ResilienceReduces the chance you will be critically struck by . All damage your primary demon takes is reduced by .
Not taken
Empowered Drain LifeDrain Life heals for an additional ${*100}% of damage dealt and grants Soul Leech equal to of damage dealt.
Not taken
Strength of WillUnending Resolve reduces damage taken by an additional .
Choice node
Demonic GatewayCreates a demonic gateway between two locations. Activating the gateway transports the user to the other gateway. Each player can use a Demonic Gateway only once per $<GatewayCooldown> sec.
ShadowfuryStuns all enemies within yds for .
Choice node
Swift ArtificeReduces the cast time of Soulstone and Create Healthstone by .
2/2 Soul Linkof all damage you take is taken by your demon pet instead.
Frequent TravelerReduces the cast time of Demonic Gateway by ${/-1000}.1 sec and you can now use Demonic Gateways twice before triggering a cooldown.
Fel SynergySoul Leech also heals you for and your pet for of the absorption it grants.
Not taken
Oppressive DarknessReduces the cooldown of Shadowfury by ${/-1000} sec and increases its radius by yds. Reduces the cooldown of Howl of Terror by ${/-1000} sec and it now fears additional enemies.
Pact of GluttonyHealthstones you conjure for yourself are now Demonic Healthstones and can be used multiple times in combat. Demonic Healthstones cannot be traded. $@spellicon452930 that ability $@spelldesc452930 60 sec cooldown.
SoulburnConsumes a Soul Shard, unlocking the hidden power of your spells. Demonic Circle: Teleport: Increases your movement speed by % and makes you immune to snares and roots for . Demonic Gateway: Can be cast instantly. Drain Life: Gain an absorb shield equal to the amount of healing done for . This shield cannot exceed %…
Blight of TonguesCall forth a cloud of cloying shadow mist that envelopes the target and all enemies within yds, increasing their casting time of all spells by % for . Curses: A warlock can only have one Curse or Blight active per target.
Choice node

Diabolist · 13 points

Diabolic RitualSpending a Soul Shard on a damaging spell grants Diabolic Ritual for . While Diabolic Ritual is active, each Soul Shard spent on a damaging spell reduces its duration by sec. When Diabolic Ritual expires you gain Demonic Art, causing your next Hand of Gul'dan to summon an Overlord, Mother of Chaos, or Pit Lord that …
Cloven SoulsEnemies damaged by your Overlord have their souls cloven, increasing damage taken by you and your pets by % for .
Touch of RancoraDemonic Art increases the damage of your next Hand of Gul'dan by and reduces its cast time by .
Secrets of the CovenMother of Chaos empowers your next Shadow Bolt to become Infernal Bolt. $@spellicon434506 that ability $@spelldesc434506
Diabolic OculiYou summon a Diabolic Oculus, up to , each time the duration of Diabolic Ritual is reduced by one of your spells. Diabolic Oculi explode when consuming Demonic Art, dealing Fire damage to all enemies within yds of the target. Damage reduced beyond targets.
Soul-Etched CirclesYou always gain the benefit of Soulburn when casting Demonic Circle: Teleport, increasing your movement speed by 50% and making you immune to snares and roots for 6 sec.
Choice node
Infernal MachineSpending Soul Shards on damaging spells while your Demonic Tyrant is active decreases the duration of Diabolic Ritual by ${/1000} additional sec.
Choice node
Infernal BulwarkUnending Resolve grants Soul Leech equal to % of your maximum health and increases the maximum amount Soul Leech can absorb by % for .
Choice node
Looks That KillYour Diabolic Oculi now cast Diabolic Gaze at your primary demon's target every 1 sec while active. $@spellicon1269892 that ability $@spelldesc1269892
Flames of XorothFire damage increased by and damage dealt by your demons is increased by .
Abyssal DominionSummon Demonic Tyrant is empowered, dealing increased damage and increasing the damage of your demons by while active.
Gloom of NathrezaHand of Gul'dan deals increased damage for each Soul Shard spent.
Mind's EyesYour Diabolic Oculi observe the battlefield and collect information that is imparted to you upon being exploded, each Diabolic Oculi increasing your Intellect by % for .
RuinationSummoning a Pit Lord causes your next Hand of Gul'dan to become Ruination. $@spellicon434635 that ability $@spelldesc434635

Demonology · 30 points

Hand of Gul'dan$@spelldesc105174
DemoniacGrants access to the following abilities: $@spellicon264178 that ability $@spelldesc264178 $@spellicon267102 that ability $@spelldesc267102
Call DreadstalkersSummons ferocious Dreadstalkers to attack the target for .
Dominant HandIncreases damage dealt by Hand of Gul'dan to its main target by .
Not taken
Fel IntellectIncreases your Intellect by .
Practiced RitualsIncreases your Mastery by .
DreadlashWhen your Dreadstalkers charge into battle, their Dreadbite attack now hits all targets within yards and deals more damage.
Not taken
Imp-eratorIncreases the critical strike chance of your Wild Imp's Fel Firebolt by .
ImplosionDemonic forces suck of your Wild Imps toward the target, and then cause them to violently explode, dealing Shadowflame damage to all enemies within yards.
Choice node
Summon FelguardSummons a Felguard under your command as a powerful melee combatant.
Infernal RapidityWhen your Wild Imps cast Fel Firebolt, they have chance to instantly cast another Fel Firebolt at effectiveness.
2/2 Rune of ShadowsReduces the cast time of Shadow Bolt by and increases its damage by .
Carnivorous StalkersYour Dreadstalkers' attacks have a chance to trigger an additional Dreadbite.
Not taken
Fel ArmamentsThe cooldown of your Felguard's Felstorm is reduced by ${/-1000} sec and damage dealt to your primary demon is reduced by %.
Imp Gang BossHand of Gul'dan now empowers of the Wild Imps it summons, increasing its damage dealt by %.
Demonic BrutalityDamaging critical strikes dealt by you and your demons deal ${+200}% damage instead of the usual 200%.
Inner DemonsYou passively summon a Wild Imp to fight for you every sec.
Summon Demonic TyrantSummon a Demonic Tyrant that damages your target for . Damage dealt by Demonic Tyrant is increased by % for each Wild Imp and Dreadstalker active. Generates ${/10} Soul Shards.
Blighted MawThe fangs of your Dreadstalkers are coated in corrosive bile, causing Dreadbite to deal additional damage equal to of damage dealt as Plague damage.
Not taken
Improved Demonic TacticsIncreases the critical strike chance of your primary demon by of your critical strike chance.
Empowered FelstormIncreases the damage of your Felguard's Felstorm by and its duration by ${/1000}.1 sec.
Not taken
Spiteful ReconstitutionIncreases Demonbolt damage by and consuming a Demonic Core has a chance to summon a Wild Imp.
Tyrant's OblationYour Demonic Tyrant also empowers you while active, increasing your haste by %.
Antoran ArmamentsYour Demonic Tyrant is equipped with armor forged within Antorus, increasing their armor by %. While summoned, your Demonic Tyrant now assaults enemies with powerful melee attacks. $@spellicon1264093 that ability $@spelldesc1264093
FlametouchedIncreases the attack speed of your Dreadstalkers by and their critical strike chance by .
Demonic KnowledgeHand of Gul'dan has a chance to generate a charge of Demonic Core.
Not taken
Sacrificed SoulsShadow Bolt and Demonbolt deal additional damage per demon you have summoned.
Not taken
Reign of TyrannyYour Demonic Tyrant lasts an additional ${/1000} sec and extends the duration of your Dreadstalkers by 15 sec when summoned.
Master SummonerIncreases Mastery by and reduces the cast time of your Summon Demonic Tyrant and Summon Felguard by ${/-1000}.1 sec.
2/2 Demonic CallingCall Dreadstalkers costs less Shard:Soul Shards; and its cast time is reduced by .
DoomWhen Demonbolt consumes a Demonic Core it inflicts impending doom upon the target, dealing Shadow damage to enemies within yds of its target after or when removed. Damage is reduced beyond targets. Hand of Gul'dan reduces the duration of Doom by ${/1000} sec.
Not taken
Hellbent CommanderYour demons deal ${}.1% increased damage for each demon you control.
Grimoire: Imp LordSummons an Imp Lord to assist you in combat for and will remove 1 harmful effect from you when summoned. Transforms into Singe Magic while on cooldown.
Choice node
Summon VilefiendCall Dreadstalkers also summons a Vilefiend that assists you in combat for .
Summon DoomguardSummons a Doomguard to assist you in combat for . Consuming a Demonic Core reduces the cooldown of Summon Doomguard by sec. $@spellicon1251989 that ability $@spelldesc1251989
Not taken
To Hell and BackPower Siphon and Implosion summon Imp Gang Boss for every Wild Imps sacrificed. Wild Imps summoned this way gain Unstable Soul. $@spellicon1281512 that ability $@spelldesc1281512
Stabilized PortalsIncreases the duration of your Summon Vilefiend, Grimoire: Imp Lord, and Grimoire: Fel Ravager by ${/1000} sec.
Not taken
Mark of ShatugYour Summon Vilefiend becomes Summon Gloomhound and learns the following ability: $@spellicon455489 that ability $@spelldesc455489
Choice node
Dominion of ArgusSummoning your Demonic Tyrant leaves open a portal to Argus for , causing every casts of Hand of Gul'dan to summon a subjugated demon that serves you for .
Choice node — not taken

Not taken
Paste into the in-game talent UI to load this build exactly.

Rotation

Soul Shards summon demons, and Summon Demonic Tyrant multiplies whatever is already out. The rotation is arranging for as much as possible to be out when it lands.

Single target Three or more targets

Priority

  • Call Dreadstalkers on cooldown, and always with Summon Demonic Tyrant in mind.
  • Hand of Gul'dan at three or more shards to make imps.
  • Demonbolt on Demonic Core, below four shards.
  • Infernal Bolt below three shards, Shadow Bolt otherwise.
  • Power Siphon at one Demonic Core or fewer, to make more.

Cooldowns

  • Summon Demonic Tyrant at five shards, with the Dreadstalkers freshly out and imps on the field.
  • Grimoire Imp Lord and Grimoire Fel Ravager on cooldown; Summon Doomguard with the window.
  • Ruination whenever the Diabolist tree offers it.
  • A Summon Demonic Tyrant pressed with an empty field is the largest single loss available to this spec.

Openers

Single target

  1. Shadow Bolt to build shards.
  2. Call Dreadstalkers.
  3. Hand of Gul'dan twice for imps.
  4. Summon Demonic Tyrant with everything on the field.
  5. Normal priority from there.

Where the damage comes from

Measured on the reference log — a 300-second single-target parse. Worth comparing against the rotation above: the button you press most is rarely the one doing the most.

AbilityShare
Wild Imp (Inner Demons/To Hell and Back)25.7%
Wild Imp (Hand of Gul'dan)17.4%
Dominion of Argus9.8%
Diabolic Ritual9.8%
Summon Demonic Tyrant8.9%
Grimoire: Imp Lord6.4%
Hand of Gul'dan4.9%
Summon Gloomhound3.7%
Demonbolt2.9%
Shadow Bolt2.8%
Call Dreadstalkers2.2%
Melee2.1%

Source: Sinister Single, 300s.

Best in slot

The finished loadout, built by Pathfinder — the strongest item available for every slot, with the item level to chase and where it drops. 334 average item level across 15 slots, gathered from 4 places.

Skull of the Damned Necrolyte 334 · Myth 6/6 The Venomous Abyss — The Twin Fangs ✦ Empowered Hex of Leeching
Aqirbane Reliquary 334 · Myth 6/6 The Venomous Abyss — Ula'tek ◆ Powerful Eversong Diamond
Spires of the Damned Necrolyte 334 · Myth 6/6 The Venomous Abyss — The Lost Explorers ✦ Silvermoon's Mending
Adherent's Silken Shroud 331 · Spark Crafted +Myth Epic Profession Items — Tailoring
Damned Necrolyte's Rattling Robes 334 · Myth 6/6 The Venomous Abyss — Vashnik the Malignant ✦ Mark of the Worldsoul
Aetherlume Silken Cuffs 331 · Spark Crafted +Myth Epic Profession Items — Engineering
Venomancer's Winged Channeler 334 · Myth 6/6 · Two-handed The Venomous Abyss — Vashnik the Malignant ✦ Acuity of the Ren'dorei
Demonology Warlock 334 average item level
Damned Necrolyte's Charred Grasps 334 · Myth 6/6 The Venomous Abyss — Entombed Sentinels ✦ Gloves Enchant (+3 Stamina)
Caustic Chain-Wrapped Sash 334 · Myth 6/6 The Venomous Abyss — Sszorak
Damned Necrolyte's Leg Bindings 334 · Myth 6/6 The Venomous Abyss — Sszorak ✦ Sunfire Silk Spellthread
Nek'zali's Spiritwalkers 334 · Myth 6/6 The Venomous Abyss — Nek'zali the Soulcoiler ✦ Lynx's Dexterity
Apex Brute's Claw Ring 334 · Myth 6/6 The Venomous Abyss — Sszorak ✦ Nature's Fury◆ Flawless Quick Garnet
Vile Alchemist's Band 334 · Myth 6/6 The Venomous Abyss — Vashnik the Malignant ✦ Nature's Fury◆ Flawless Quick Garnet
Wavecaller's Seastone 334 · Myth 6/6 The Tidebound Grotto — Nymrissa Wavecaller
Stormbound Emblem of Dazar 334 · Myth 6/6 Kings' Rest — Dazar, The First King

Where to spend bonus rolls as Demonology Warlock

A Voidcore pays out an item every time — the question is only whether it is one you wanted. For this build, in order:

Roll Sszorak — 3 of its 3 drops are on your list

Every roll here lands something on the list — this boss cannot miss. In The Venomous Abyss, it owes you waist, legs and ring 1.

Then Vashnik the Malignant — 3 of its 4 drops are on your list

75% of every roll here lands something on the list. In The Venomous Abyss, it owes you chest, ring 2 and main hand.

The general principles behind this — knockout protection, why finishing one boss beats spreading rolls, and the crests a roll quietly costs you — are in the bonus roll guide.

Week-by-week route

  1. Pre-season: the campaign, a world tour of Mythic 0s for a 292 loadout, and the weekly Spark quest. No Myth crests exist yet — bank the Spark.
  2. Week 1: farm +10 keys to a full Hero 3/6 (311) loadout and fill the vault. The first Myth crests arrive, so spend the banked Spark on Adherent's Silken Shroud. Every Hero crest goes into lifting pieces toward 6/6 (321).
  3. Week 2: first Voidcore — roll Sszorak, where 3 of 3 drops are on this list. Catalyse the set slots for the 4-set. Second Spark goes to Aetherlume Silken Cuffs.
  4. Weeks 3–6: one Voidcore a week down the order above — finish a boss before starting the next. Keep spending Hero crests; every slot should sit at 321 by about Week 6.
  5. Week 7 onward: two Voidcores a week (the vault and Orin Straylight). Roll Myth-track bases in the set slots, re-catalyse them, and take each to 6/6 for 80 Myth and 20 Hero crests.
  6. Late season: everything here caps at Myth 6/6 (334); this list has no end-boss item to chase past it.

The fast variant

There isn't one for Demonology Warlock. Slate builds its list around the quickest route and Pathfinder around raw power, and for this spec they reach for the same 15 items — so there is no trade to make between finishing sooner and hitting harder. Chase the list above.

Load this into a plan

GearPath can load this build straight into a full season plan — the BiS list, the talents, and the route — then price it against the crests, sparks and vault choices you will actually earn, and tell you when the plan is impossible. Free while in open beta.

Plan your Demonology Warlock →