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Demonology Warlock
Mirrors the current rank-1 Sinister Single parse — every slot is what the best Demonology Warlock actually wears.
Simulated DPS on the best-in-slot profile below, five-minute patchwerk. Compare every spec →
Hero tree: Diabolist
Stat priority: Haste > Critical Strike > Mastery > Versatility
Content: Raid
How it plays
- You press Hand of Gul'dan more than anything else — about 16 times a minute — but the damage lands on Wild Imp (Inner Demons/To Hell and Back), which is 26% of the total.
Measured on the reference parse below, not a description of the spec — so it changes when the tuning does.
Stat priority
Haste > Critical Strike > Mastery > Versatility
These are not weights pulled from a spreadsheet — they are the live ratings on the reference character this build is taken from, so the order reflects what the best-performing Demonology Warlock is actually stacking right now.
Source: Canniballock — the log. Rank 1 Demonology Warlock on Sinister Single (Dummy Dome), avg ilvl 322.
Talent build
Laid out exactly as the in-game talent UI draws it, hero tree Diabolist. Lit nodes and gold lines are the path this build takes; everything dimmed was passed over. Hover any node for what it does.
Warlock · 34 points
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Diabolist · 13 points
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Demonology · 30 points
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Rotation
Soul Shards summon demons, and
Summon Demonic Tyrant multiplies whatever is already out. The rotation is arranging for as much as possible to be out when it lands.
Priority
Call Dreadstalkers on cooldown, and always with
Summon Demonic Tyrant in mind.
Hand of Gul'dan at three or more shards to make imps.
Demonbolt on Demonic Core, below four shards.
Infernal Bolt below three shards,
Shadow Bolt otherwise.
Power Siphon at one Demonic Core or fewer, to make more.
Cooldowns
Summon Demonic Tyrant at five shards, with the Dreadstalkers freshly out and imps on the field.
Grimoire Imp Lord and
Grimoire Fel Ravager on cooldown;
Summon Doomguard with the window.
Ruination whenever the Diabolist tree offers it.
Priority
Hand of Gul'dan into the pack.
Implosion at six or more Wild Imps — that is what turns them into AoE.
Demonbolt and
Shadow Bolt to rebuild between waves.
Cooldowns
- Unchanged.
Summon Demonic Tyrant still wants a full field under it.
- A
Summon Demonic Tyrant pressed with an empty field is the largest single loss available to this spec.
Openers
Single target
Shadow Bolt to build shards.
Call Dreadstalkers.
Hand of Gul'dan twice for imps.
Summon Demonic Tyrant with everything on the field.- Normal priority from there.
Where the damage comes from
Measured on the reference log — a 300-second single-target parse. Worth comparing against the rotation above: the button you press most is rarely the one doing the most.
| Ability | Share | |
|---|---|---|
| Wild Imp (Inner Demons/To Hell and Back) | 25.7% | |
| Wild Imp (Hand of Gul'dan) | 17.4% | |
| Dominion of Argus | 9.8% | |
| Diabolic Ritual | 9.8% | |
| Summon Demonic Tyrant | 8.9% | |
| Grimoire: Imp Lord | 6.4% | |
| Hand of Gul'dan | 4.9% | |
| Summon Gloomhound | 3.7% | |
| Demonbolt | 2.9% | |
| Shadow Bolt | 2.8% | |
| Call Dreadstalkers | 2.2% | |
| Melee | 2.1% |
Source: Sinister Single, 300s.
Best in slot
The finished loadout, built by Pathfinder — the strongest item available for every slot, with the item level to chase and where it drops. 334 average item level across 15 slots, gathered from 4 places.
Where to spend bonus rolls as Demonology Warlock
A Voidcore pays out an item every time — the question is only whether it is one you wanted. For this build, in order:
Roll Sszorak — 3 of its 3 drops are on your list
Every roll here lands something on the list — this boss cannot miss. In The Venomous Abyss, it owes you waist, legs and ring 1.
Then Vashnik the Malignant — 3 of its 4 drops are on your list
75% of every roll here lands something on the list. In The Venomous Abyss, it owes you chest, ring 2 and main hand.
The general principles behind this — knockout protection, why finishing one boss beats spreading rolls, and the crests a roll quietly costs you — are in the bonus roll guide.
Week-by-week route
- Pre-season: the campaign, a world tour of Mythic 0s for a 292 loadout, and the weekly Spark quest. No Myth crests exist yet — bank the Spark.
- Week 1: farm +10 keys to a full Hero 3/6 (311) loadout and fill the vault. The first Myth crests arrive, so spend the banked Spark on Adherent's Silken Shroud. Every Hero crest goes into lifting pieces toward 6/6 (321).
- Week 2: first Voidcore — roll Sszorak, where 3 of 3 drops are on this list. Catalyse the set slots for the 4-set. Second Spark goes to Aetherlume Silken Cuffs.
- Weeks 3–6: one Voidcore a week down the order above — finish a boss before starting the next. Keep spending Hero crests; every slot should sit at 321 by about Week 6.
- Week 7 onward: two Voidcores a week (the vault and Orin Straylight). Roll Myth-track bases in the set slots, re-catalyse them, and take each to 6/6 for 80 Myth and 20 Hero crests.
- Late season: everything here caps at Myth 6/6 (334); this list has no end-boss item to chase past it.
The fast variant
There isn't one for Demonology Warlock. Slate builds its list around the quickest route and Pathfinder around raw power, and for this spec they reach for the same 15 items — so there is no trade to make between finishing sooner and hitting harder. Chase the list above.
Load this into a plan
GearPath can load this build straight into a full season plan — the BiS list, the talents, and the route — then price it against the crests, sparks and vault choices you will actually earn, and tell you when the plan is impossible. Free while in open beta.