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Devastation Evoker

Mirrors the current rank-1 Sinister Single parse — every slot is what the best Devastation Evoker actually wears.

179,847 1 target
202,949 2 targets · 13%
205,071 3 targets · 14%
344,655 5 targets · 92%

Simulated DPS on the best-in-slot profile below, five-minute patchwerk. Compare every spec →

The short version

Hero tree: Flameshaper
Stat priority: Mastery > Haste > Critical Strike > Versatility
Content: Raid

How it plays

Measured on the reference parse below, not a description of the spec — so it changes when the tuning does.

Stat priority

Mastery > Haste > Critical Strike > Versatility

These are not weights pulled from a spreadsheet — they are the live ratings on the reference character this build is taken from, so the order reflects what the best-performing Devastation Evoker is actually stacking right now.

SECONDARIES Mastery
Mastery35%
Haste31%
Critical Strike31%
Versatility3%

Source: Taintedevo — the log. Rank 1 Devastation Evoker on Sinister Single (Dummy Dome), avg ilvl 334.

Talent build

Laid out exactly as the in-game talent UI draws it, hero tree Flameshaper. Lit nodes and gold lines are the path this build takes; everything dimmed was passed over. Hover any node for what it does.

Evoker · 34 points

LandslideConjure a path of shifting stone towards the target location, rooting enemies for . Damage may cancel the effect.
Obsidian ScalesReinforce your scales, reducing damage taken by and causing you to be healed over equal to the damage it prevented. Lasts .
ExpungeExpunge toxins affecting an ally, removing all Poison effects.
Natural ConvergenceDisintegrate channels faster and Eruption's cast time is reduced by .
Heavy WingbeatsWing Buffet's cooldown is reduced by ${/-60000} min.
Verdant EmbraceFly to an ally and heal them for , or heal yourself for the same amount.
Forger of MountainsLandslide's cooldown is reduced by ${/-1000} sec, and it can withstand more damage before breaking.
Not taken
2/2 Innate MagicEssence regenerates faster.
Obsidian BulwarkObsidian Scales has an additional charge.
2/2 EnkindledLiving Flame deals more damage and healing.
Scarlet AdaptationStore of your effective healing, up to $<cap>. Your next damaging Living Flame consumes all stored healing to increase its damage dealt.
Inner RadianceYour Living Flame and Emerald Blossom are more effective on yourself.
RecallYou may reactivate Dream Flight and Breath of Eons within sec after landing to travel back in time to your takeoff location.
Not taken
Clobbering SweepTail Swipe's cooldown is reduced by ${/-60000} min.
Not taken
TailwindHover increases your movement speed by ${+}% for the first .
Cauterizing FlameCauterize an ally's wounds, removing all Bleed, Poison, Curse, and Disease effects. Heals for upon removing any effect.
Not taken
Ancient FlameCasting Emerald Blossom or Verdant Embrace reduces the cast time of your next Living Flame by %.
Not taken
2/2 Instinctive ArcanaYour Magic damage done is increased by .
Tip the ScalesCompress time to make your next empowered spell cast instantly at its maximum empower level.
Attuned to the DreamYour healing done and healing received are increased by .
Not taken
Sleep WalkDisorient an enemy for , causing them to sleep walk towards you. Damage has a chance to awaken them.
Not taken
Protracted TalonsAzure Strike damages additional :enemies;.
2/2 Inherent ResistanceMagic damage taken reduced by .
Draconic LegacyYour Stamina is increased by .
2/2 Extended FlightHover lasts ${/1000} sec longer.
Bountiful BloomEmerald Blossom heals additional allies.
Not taken
Regenerative MagicYour Leech is increased by .
Blast FurnaceFire Breath's damage over time lasts sec longer.
ExuberanceWhile above 75% health, your movement speed is increased by .
Not taken
Renewing BlazeObsidian Scales surrounds you with a Renewing Blaze, causing of the damage it prevented to be healed back over .
Walloping BlowWing Buffet and Tail Swipe knock enemies further and daze them, reducing movement speed by 70% for 4 sec.
Not taken
PanaceaEmerald Blossom and Verdant Embrace instantly heal you for when cast.
Stretch TimeWhile flying during Breath of Eons, % of damage you would take is instead dealt over .
UnravelDirect damage from Fire Breath consumes absorb shields from enemies, dealing additional Spellfrost damage to them.
Not taken
Oppressing RoarLet out a bone-shaking roar at enemies in a cone in front of you, increasing the duration of crowd controls that affect them by in the next . Removes Enrage effect from each enemy.
Not taken
Foci of LifeRenewing Blaze restores you more quickly, causing damage you take to be healed back over $<newDur> sec.
Not taken
RescueSwoop to an ally and fly with them to the target location. Clears movement impairing effects from you and your ally.
Lush GrowthGreen spells restore more health.
Not taken
Source of MagicRedirect your excess magic to a friendly healer for . When you cast an empowered spell, you restore ${/100}.2% of their maximum mana per empower level. Limit 1.
Strike from AboveGlide speed and height increased by .
Not taken
Leaping FlamesFire Breath causes your next Living Flame to strike 1 additional target per empower level.
OveraweOppressing Roar removes Enrage effect from each enemy, and its cooldown is reduced by ${/-1000} sec.
Not taken
Aerial MasteryHover gains additional charge.
Twin GuardianRescue increases movement speed by % and allows spells to be cast while moving for .
Potent ManaSource of Magic increases the target's healing and damage done by .
Terror of the SkiesBreath of Eons stuns enemies for .
Not taken
Time SpiralBend time, allowing you and your allies within yds to cast their major movement ability once in the next , even if it is on cooldown.
Choice node
ZephyrConjure an updraft to lift you and your nearest allies within yds into the air, reducing damage taken from area-of-effect attacks by and increasing movement speed by for .

Flameshaper · 13 points

Legacy of the LifebinderFire Breath gains an additional charge.
TrailblazerHover and Deep Breath travel faster, and Hover travels further.
Choice node
Ashes in MotionFire Breath's cooldown is reduced by ${/-1000} sec.
EnkindleEssence abilities are enhanced with Flame, dealing of healing or damage done as Fire over 8 sec.
Choice node
Essence WellFire Breath has a chance to generate Essence Burst.
Conduit of FlameCritical strike chance against targets above health increased by .
Burning AdrenalineFire Breath reaches its maximum empower level faster.
Fulminous RoarFire Breath deals its damage more often.
Twin FlameConsuming Essence Burst fires a twin flame, striking your target for Fire damage.
Titanic PrecisionLiving Flame and Azure Strike have extra chance to trigger Essence Burst when they critically strike.
Deep ExhalationFire Breath's damage over time lasts sec longer. Dream Breath's heal over time lasts ${/1000} sec longer.
LifecindersObsidian Scales also applies to your target or nearby injured :allies; at value.
Choice node
Fire TorrentTwin Flame bounces to up to additional targets.
Consume FlameDisintegrate consumes ${/1000}.1 sec of Fire Breath from enemies it damages, detonating it for of the amount consumed. Pyre consumes ${/1000} sec of Fire Breath from enemies it damages, detonating it for of the amount consumed.

Devastation · 30 points

No description available.
Not taken
PyreLob a ball of flame, dealing Fire damage to your target and all enemies within yds.
Ruby Essence BurstYour Living Flame has a chance to cause an Essence Burst, making your next Disintegrate or Pyre cost no Essence.
Azure Essence BurstAzure Strike has a chance to cause an Essence Burst, making your next Disintegrate or Pyre cost no Essence.
Lay WasteDeep Breath's damage is increased by .
QuellInterrupt an enemy's spellcasting and prevent any spell from that school of magic from being cast for .
Eternity SurgeFocus your energies to release a salvo of pure magic, dealing $<dmg> Spellfrost damage to an enemy. Damages additional enemies within yds when empowered. I: Damages 2 enemies. II: Damages 4 enemies. III: Damages 6 enemies.
VolatilityPyre has a chance to flare up and explode again on a nearby target.
Not taken
Power NexusIncreases your maximum Essence to $<max>.
DragonrageErupt with draconic fury and exhale Pyres at enemies within yds. For , Essence Burst's chance to occur is increased to , and you gain the maximum benefit of Mastery: Giantkiller regardless of targets' health.
Azure SweepEternity Surge upgrades your next Azure Strike to Azure Sweep, damaging all nearby enemies and dealing % additional damage. $@spellicon1265872 that ability $@spelldesc1265872
Not taken
2/2 Arcane IntensityDisintegrate and Azure Strike deal more damage.
Ruby EmbersLiving Flame deals damage over to enemies, or restores health to allies over . Stacks times.
Not taken
AnimosityCasting an empower spell extends the duration of Dragonrage by ${/1000} sec. Each time this occurs during Dragonrage, its effectiveness is reduced by .
Essence AttunementEssence Burst stacks ${+1} times.
Engulfing BlazeLiving Flame deals increased damage and healing and its cast time is reduced by ${/-1000}.1 sec.
Not taken
2/2 Heat WaveFire Breath deals more damage.
2/2 Honed AggressionThe critical strike chance of your spells is increased by .
Eternity's SpanEternity Surge hits twice as many targets.
Not taken
Eye of InfinityEternity Surge deals increased damage to your primary target.
Choice node
CatalyzeWhile channeling Disintegrate your Fire Breath on the target deals damage more often.
TyrannyDuring Deep Breath and Dragonrage you gain the maximum benefit of Mastery: Giantkiller regardless of targets' health. Unbound Flame always gains the maximum benefit.
Charged BlastYour Blue damage increases the damage of your next Pyre by %, stacking times.
Not taken
Shattering StarsEternity Surge additionally releases a Shattering Star at your target that deals more damage per empower level reached. $@spellicon1265804 that ability $@spelldesc1265804
Feed the FlamesAfter casting Pyres, your next Pyre will explode into a Firestorm. $@spellicon368847 that ability $@spelldesc368847
Not taken
BurnoutFire Breath damage has chance to cause your next Living Flame to be instant cast, stacking times.
Onyx LegacyDeep Breath's cooldown is reduced by 1 min.
Not taken
Spellweaver's DominanceYour damaging critical strikes deal ${+200}% damage instead of the usual 200%.
Star SalvoIncreases Shattering Star damage by . Shattering Stars are exhaled at all of your Eternity Surge targets.
Not taken
Imminent DestructionDeep Breath reduces the Essence costs of your next Disintegrates and Pyres by . Stacks up to times.
Not taken
Font of MagicYour empower spells' maximum level is increased by 1, and they reach maximum empower level faster.
Titanic WrathEssence Burst increases the damage of affected spells by ${}.1%.
Azure CelerityDisintegrate deals damage more often, but deals less damage.
Power SwellCasting an empower spell increases your Essence regeneration rate by % for .
Strafing RunDeep Breath deals reduced damage and can be cast again within of being used. Recall will be available after the second cast if talented.
Not taken
Scorching EmbersEnemies affected by Fire Breath's damage over time effect take increased damage from your Red spells.
CausalityDisintegrate reduces the remaining cooldown of your empower spells by ${/-1000}.2 sec each time it deals damage. Pyre reduces the remaining cooldown of your empower spells by ${/-1000}.2 sec per enemy struck, up to $<pyreCap> sec.
ScintillationDisintegrate has a chance each time it deals damage to launch a level 1 Eternity Surge at power.
IridescenceCasting an empower spell increases the damage of your next spells of the same color by % within .
Rising FuryWhile Dragonrage is active you gain Rising Fury every sec, increasing your haste by %, stacking up to times.
Choice node — not taken

Not taken
Paste into the in-game talent UI to load this build exactly.

Rotation

Essence goes into Disintegrate on one target and Pyre on several. Essence Burst makes the next one free — never sit on one.

Single target Three or more targets

Priority

  • Fire Breath and Eternity Surge empowered, at the rank that matches your target count. These are the spec.
  • Disintegrate to spend Essence, and immediately on an Essence Burst.
  • Living Flame on Burnout or Leaping Flames procs.
  • Azure Strike only when nothing above it is available.

Cooldowns

  • Dragonrage on cooldown, on a target that will live 30 seconds.
  • Tip the Scales inside Dragonrage, on whichever empower is ready — it turns a cast into an instant at full rank.
  • Deep Breath with Imminent Destruction, before you start spending.
  • An empower held at the wrong rank is worse than one cast a second early. Match the rank to the number of targets and press it.

Openers

Single target

  1. Fire Breath empowered.
  2. Dragonrage.
  3. Eternity Surge, with Tip the Scales if it is up.
  4. Disintegrate through the window, taking every Essence Burst.

Where the damage comes from

Measured on the reference log — a 300-second single-target parse. Worth comparing against the rotation above: the button you press most is rarely the one doing the most.

AbilityShare
Disintegrate35.7%
Consume Flame22.9%
Eternity Surge14.4%
Fire Breath7.2%
Enkindle7%
Living Flame5.6%
Unbound Flame4%
Twin Flame2.5%
Pyre0.2%

Source: Sinister Single, 300s.

Best in slot

The finished loadout, built by Pathfinder — the strongest item available for every slot, with the item level to chase and where it drops. 334 average item level across 15 slots, gathered from 3 places.

Calamitous Echo's Magmashapers 334 · Myth 6/6 The Venomous Abyss — The Twin Fangs ✦ Empowered Hex of Leeching
Aqirbane Reliquary 334 · Myth 6/6 The Venomous Abyss — Ula'tek ◆ Powerful Eversong Diamond
Calamitous Echo's Sundered Peaks 334 · Myth 6/6 The Venomous Abyss — The Lost Explorers ✦ Silvermoon's Mending
Adherent's Silken Shroud 331 · Spark Crafted +Myth Epic Profession Items — Tailoring
Awoken Dreadfang Cuirass 334 · Myth 6/6 The Venomous Abyss — Ula'tek ✦ Mark of the Worldsoul
Axe-Flingin' Bands 331 · Spark Crafted +Myth Epic Profession Items — Leatherworking
Venomancer's Winged Channeler 334 · Myth 6/6 · Two-handed The Venomous Abyss — Vashnik the Malignant ✦ Acuity of the Ren'dorei
Devastation Evoker 334 average item level
Calamitous Echo's Ebon Greathorns 334 · Myth 6/6 The Venomous Abyss — Entombed Sentinels ✦ Gloves Enchant (+3 Stamina)
Serpentine Mixing Belt 334 · Myth 6/6 The Venomous Abyss — Vashnik the Malignant
Earthen Pillars of Calamity 334 · Myth 6/6 The Venomous Abyss — Sszorak ✦ Sunfire Silk Spellthread
Ferocious Scaleboots 334 · Myth 6/6 The Venomous Abyss — Sszorak ✦ Lynx's Dexterity
Vile Alchemist's Band 334 · Myth 6/6 The Venomous Abyss — Vashnik the Malignant ✦ Nature's Fury◆ Flawless Deadly Amethyst
Apex Brute's Claw Ring 334 · Myth 6/6 The Venomous Abyss — Sszorak ✦ Nature's Fury◆ Flawless Deadly Amethyst
Gebbo's Bottomless Bag 334 · Myth 6/6 The Venomous Abyss — The Lost Explorers
Wavecaller's Seastone 334 · Myth 6/6 The Tidebound Grotto — Nymrissa Wavecaller

Where to spend bonus rolls as Devastation Evoker

A Voidcore pays out an item every time — the question is only whether it is one you wanted. For this build, in order:

Roll Sszorak — 3 of its 3 drops are on your list

Every roll here lands something on the list — this boss cannot miss. In The Venomous Abyss, it owes you legs, feet and ring 2.

Then Vashnik the Malignant — 3 of its 5 drops are on your list

60% of every roll here lands something on the list. In The Venomous Abyss, it owes you waist, ring 1 and main hand.

The general principles behind this — knockout protection, why finishing one boss beats spreading rolls, and the crests a roll quietly costs you — are in the bonus roll guide.

Week-by-week route

  1. Pre-season: the campaign, a world tour of Mythic 0s for a 292 loadout, and the weekly Spark quest. No Myth crests exist yet — bank the Spark.
  2. Week 1: farm +10 keys to a full Hero 3/6 (311) loadout and fill the vault. The first Myth crests arrive, so spend the banked Spark on Adherent's Silken Shroud. Every Hero crest goes into lifting pieces toward 6/6 (321).
  3. Week 2: first Voidcore — roll Sszorak, where 3 of 3 drops are on this list. Catalyse the set slots for the 4-set. Second Spark goes to Axe-Flingin' Bands.
  4. Weeks 3–6: one Voidcore a week down the order above — finish a boss before starting the next. Keep spending Hero crests; every slot should sit at 321 by about Week 6.
  5. Week 7 onward: two Voidcores a week (the vault and Orin Straylight). Roll Myth-track bases in the set slots, re-catalyse them, and take each to 6/6 for 80 Myth and 20 Hero crests.
  6. Late season: everything here caps at Myth 6/6 (334); this list has no end-boss item to chase past it.

The fast variant

There isn't one for Devastation Evoker. Slate builds its list around the quickest route and Pathfinder around raw power, and for this spec they reach for the same 15 items — so there is no trade to make between finishing sooner and hitting harder. Chase the list above.

Load this into a plan

GearPath can load this build straight into a full season plan — the BiS list, the talents, and the route — then price it against the crests, sparks and vault choices you will actually earn, and tell you when the plan is impossible. Free while in open beta.

Plan your Devastation Evoker →