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Enhancement Shaman

Mirrors the current rank-1 Sinister Single parse — every slot is what the best Enhancement Shaman actually wears.

The short version

Hero tree: Stormbringer
Stat priority: Critical Strike > Mastery > Haste > Versatility
Content: Raid

How it plays

Measured on the reference parse below, not a description of the spec — so it changes when the tuning does.

Stat priority

Critical Strike > Mastery > Haste > Versatility

These are not weights pulled from a spreadsheet — they are the live ratings on the reference character this build is taken from, so the order reflects what the best-performing Enhancement Shaman is actually stacking right now.

SECONDARIES Critical Strike
Critical Strike37%
Mastery32%
Haste27%
Versatility4%

Source: Shamaray — the log. Rank 1 Enhancement Shaman on Sinister Single (Dummy Dome), avg ilvl 334.

Talent build

Laid out exactly as the in-game talent UI draws it, hero tree Stormbringer. Lit nodes and gold lines are the path this build takes; everything dimmed was passed over. Hover any node for what it does.

Shaman · 32 points

Chain HealHeals the friendly target for , then jumps up to ${*((/100)+1)} yards to heal the $<jumps> most injured nearby allies. Healing is reduced by with each jump.
Not taken
Lava LashCharges your off-hand weapon with lava and burns your target, dealing Fire damage. Damage is increased by if your offhand weapon is imbued with Flametongue Weapon. Lava Lash will spread Flame Shock from your target to nearby targets. Lava Lash increases the damage of Flame Shock on its target by % for .
Chain LightningHurls a lightning bolt at the enemy, dealing Nature damage and then jumping to additional nearby enemies. Affects total targets$?a383303[ Consumes Maelstrom Weapon for increased cast speed and damage.]?a187880[ Consumes Maelstrom Weapon for increased cast speed.][] Generates Maelstrom per target hit.
Earth ShieldProtects the target with an earthen shield, increasing your healing on them by and healing them for ${*(1+/100)} when they take damage. This heal can only occur once every ${+(/1000)}.1 sec. Lasts . Earth Shield can only be placed on the Shaman and one other target at a time. The Shaman can have up to two Elemental …
Ancestral Wolf AffinityCleanse Spirit, Wind Shear, Purge, and totem casts no longer cancel Ghost Wolf.
Not taken
Fire and IceIncreases all Fire and Frost damage you deal by .
Spirit WolfWhile transformed into a Ghost Wolf, you gain % increased movement speed and % damage reduction every sec, stacking up to times.
Choice node
Frost ShockChills the target with frost, causing Frost damage and reducing the target's movement speed by for .$?a343725&a210714[ Generates ${+} Maelstrom.]?a343725[ Generates Maelstrom.][]
Elemental OrbitIncreases the number of Elemental Shields you can have active on yourself by 1. You can have Earth Shield on yourself and one ally at the same time.
Not taken
Spirit WalkRemoves all movement impairing effects and increases your movement speed by % for .
Choice node — not taken

Not taken
Astral ShiftShift partially into the elemental planes, taking less damage for .
Nature's GuardianWhen your health is brought below , you instantly heal for ${*(1+/100)}% of your maximum health. Cannot occur more than once every .
Encasing ColdIncreases the cooldown of Frost Shock by ${/1000} sec, but Frost Shock now freezes targets in place for .
Choice node — not taken

Not taken
Healing Stream Totem$@spelltooltip5394
2/2 Winds of Al'AkirIncreases your movement speed by and the movement speed bonus of Ghost Wolf by an additional .
Planes TravelerReduces the cooldown of Astral Shift by ${/-1000} sec.
Choice node — not taken

Not taken
2/2 Brimming with LifeStamina increased by . While you are at full health, Reincarnation cools down faster.
Wind ShearDisrupts the target's concentration with a burst of wind, interrupting spellcasting and preventing any spell in that school from being cast for .
Elemental ResistanceHealing from Healing Stream Totem reduces Fire, Frost, and Nature damage taken by % for .
Not taken
Earthgrab TotemSummons a totem at the target location for . The totem pulses every sec, rooting all enemies within yards for . Enemies previously rooted by the totem instead suffer % movement speed reduction.
Not taken
Capacitor TotemSummons a totem at the target location that gathers electrical energy from the surrounding air and explodes after sec, stunning all enemies within yards for .
Not taken
Spiritual AwakeningMastery increased by .
Not taken
Enhanced ImbuesThe effects of your weapon imbues are increased by $?c1[]?c2[]?c3[][]%.
WindveilInterrupting a spell with Wind Shear reduces all spell damage taken by % for .
Refreshing WatersYour Healing Wave is more effective on yourself.
Cleanse SpiritRemoves all Curse effects from a friendly target.
2/2 Static ChargeReduces the cooldown of Capacitor Totem by ${/-1000} sec.
Wind Rush TotemSummons a totem at the target location for , continually granting all allies who pass within yards % increased movement speed for .
Not taken
Earth ElementalCalls forth a Primal Earth Elemental to protect you, increasing your maximum health by % for .
Not taken
PurgePurges the enemy target, removing beneficial Magic :effects;. Successfully purging a target grants a stack of Maelstrom Weapon.
Choice node — not taken

Not taken
2/2 Nature's FuryIncreases the critical strike chance of your Nature spells and abilities by .
Ascending AirWind Rush Totem's cooldown is reduced by ${/-1000} sec and its movement speed effect lasts an additional ${/1000} sec.
Choice node
Primordial BondYour Earth Elemental no longer taunts nearby enemies or generates threat and instead increases your maximum health by % while active.
HexTransforms the enemy into a frog for . While hexed, the victim is incapacitated, and cannot attack or cast spells. Damage may cancel the effect. Limit 1. Only works on Humanoids and Beasts.
Spiritwalker's GraceCalls upon the guidance of the spirits for , permitting movement while casting Shaman spells. Castable while casting. Increases movement speed by %.
Totemic ProjectionRelocates your active totems to the specified location.
Not taken
Elemental WardingReduces all magic damage taken by .
Totemic FocusIncreases the radius of your totem effects by . Increases the duration of your Earthbind and Earthgrab Totems by ${/1000} sec. Increases the duration of your Cloudburst, Tremor, Poison Cleansing, Ancestral Protection, Earthen Wall, and Wind Rush Totems by ${/1000}.1 sec.
Not taken
Graceful SpiritReduces the cooldown of Spiritwalker's Grace by ${/-1000} sec and increases your movement speed by while it is active.
Choice node
Mana SpringYour Lava Burst and RiptideStormstrike casts restore $?a137040[]?a137041[][] mana to you and allies nearest to you within yards. Allies can only benefit from one Shaman's Mana Spring effect at a time, prioritizing healers.
Tremor TotemSummons a totem at your feet that shakes the ground around it for , removing Fear, Charm and Sleep effects from party and raid members within yards.
Choice node — not taken

Not taken
Therazane's ResilienceEarth Shield and Water Shield no longer lose charges and are ${100+}% effective.
Choice node
Voodoo MasteryYour Hex target is slowed by % during Hex and for after it ends. Reduces the cooldown of Hex by ${(/1000)*-1} sec.
Nature's SwiftnessYour next healing or damaging Nature spell or Hex is instant cast and costs no mana.
Totemic SurgeReduces the cooldown of most totems by ${/-1000} sec.
Instinctive ImbuementsWater Shield increases your Agility by . Casting Water Shield now applies your weapon imbuements. Earth Shield is also applied if you have the Elemental Orbit talent.

Stormbringer · 9 points

Surging TotemNo description available.
Not taken
Totemic ReboundLightning Bolt, Chain Lightning and Elemental Blast has a chance to unleash a Surging Bolt at your Surging Totem, increasing the totem's damage by %, and then redirecting the bolt to your target for Nature damage. The damage bonus effect can stack.
OversurgeSurging Totem heals for more while Ascendance or Healing Tide Totem is active.
Choice node
Lively TotemsLava Lash has a chance to summon a Searing Totem to hurl Searing Bolts that deal Fire damage to a nearby enemy. Lasts . Lava Lash and Voltaic Blaze cause your Searing Totems to shoot a Searing Volley at up to nearby enemies for Fire damage.
Not taken
Totemic MomentumLava Lash damage increased by . Each stack of Maelstrom Weapon consumed increases the duration of an active Hot Hand by ${/1000}.2 sec.
Not taken
Oversized TotemsIncreases the size and radius of your totems by %, and the health of your totems by %.
Choice node — not taken

Not taken
Wind BarrierIf you have a totem active, your totem grants you a shield absorbing ${*/100} damage for every .
Not taken
SplitstreamWhile Hot Hand is active Lava Lash shatters the earth, causing a Sundering at effectiveness.
Not taken
Elemental AttunementMastery increased by .
Not taken
Imbuement MasteryIncreases the chance for Windfury Weapon to trigger by and increases its damage by . When Flametongue Weapon triggers from Windfury Weapon attacks, it has a chance to gather a whirl of flame around the target, dealing of its damage to all nearby enemies.
Supportive ImbuementsIncreases the critical strike chance of Flametongue Weapon by , and its critical strike damage by .
Choice node
Totemic CoordinationIncreases the critical strike chance of your Searing Totem's attacks by , and its critical strike damage by .
Choice node
Primal CatalystAfter casting Surging Totem, your next Lava Lash casts again at effectiveness.
Not taken
Whirling ElementsElemental motes orbit around your Surging Totem. Your abilities consume the motes for enhanced effects. Air: $@spelldesc453409 Earth: $@spelldesc453406 Fire: $@spelldesc453405
Not taken

Enhancement · 26 points

Maelstrom WeaponWhen you deal damage with a melee weapon, you have a chance to generate Maelstrom Weapon, stacking up to times. Each stack of Maelstrom Weapon reduces the cast time of your next Lightning Bolt or Chain Lightning by and increases its damage by .
Windfury WeaponImbue your main-hand weapon with the element of Wind for . Each main-hand attack has a % chance to trigger three extra attacks, dealing w1 Physical damage each.
Flametongue WeaponImbue your off-hand weapon with the element of Fire for $?c2[, causing each of your attacks to deal additional Fire damage]?c1[, increasing the damage of your Fire spells by ${}.1%][].
Forceful WindsWindfury has a additional chance to trigger and its damage is increased by .
Crash LightningElectrocutes all enemies in front of you, dealing Nature damage. Enhances your weapons for , causing Stormstrike and Lava Lash to discharge Nature damage split between up to enemies in front of you. Multiple applications may overlap.
Molten AssaultLava Lash cooldown reduced by ${/-1000}.1 sec, and if Lava Lash is used against a target affected by your Flame Shock, Flame Shock will be spread to up to nearby enemies.
Unruly WindsWindfury Weapon has a chance to trigger a third attack.
Overflowing MaelstromMaelstrom Weapon can now stack additional times. Each Maelstrom Weapon stacks consumed grants Overflowing Maelstrom, reducing the cast time of your next Healing Surge or Chain Heal by , and increasing their healing by up to times. This effect can be accumulated up to times.
Ashen CatalystWhen Lava Lash strikes a target affected by your Flame Shock, its cooldown is reduced by ${/1000}.1 sec.
Not taken
StormblastStormstrike has an additional charge. Stormsurge now also causes your next Stormstrike to deal additional damage as Nature damage, stacking up to times.
OverchargeThe critical strike damage of your Nature abilities are increased by of your critical strike chance.
Raging MaelstromLightning Bolt and Chain Lightning can consume up to Maelstrom Weapon stacks.
FlurryIncreases your attack speed by % for your next melee swings after dealing a critical strike with a spell or ability.
Not taken
Hot HandMelee auto-attacks with Flametongue Weapon active have a % chance to reduce the cooldown of Lava Lash by ${100*(1-(100/(100+)))}% and increase the damage of Lava Lash by for . May not occur during an active Hot Hand.
Not taken
Storm's WrathIncrease the chance for Mastery: Enhanced Elements to trigger Windfury and Stormsurge by .
Elemental TempoElemental damage increased by . Each stack of Maelstrom Weapon consumed reduces the cooldown of Stormstrike by ${/1000}.1 sec and Lava Lash by ${/1000}.1 sec.
Voltaic BlazeInstantly shocks the target and enemies within yds with blazing thunder, applying Flame Shock and dealing Nature damage. Always critically strikes. Generates Maelstrom.
Chaining StormsChain Lightning now jumps to additional targets and deals increased damage.
Not taken
Converging StormsEach target hit by Crash Lightning increases the damage of your next Stormstrike by %, up to a maximum of stacks.
StormflurryStormstrike has a chance to strike the target an additional time for of normal damage. This effect can chain off of itself.
StormbindCritical strikes of your Nature abilities reduce the target's movement speed by % for .
Elemental WeaponsEach active weapon imbue increases all Fire, Frost, and Nature damage dealt by ${/10}.1%.
Fire NovaVoltaic Blaze generates additional Maelstrom Weapon and has a chance to cause a Fire Nova. $@spellicon333974that ability $@spelldesc333974
Not taken
Lashing FlamesLava Lash and Sundering increases the damage of Flame Shock on its target by % for .
Not taken
Ride the LightningStormstrike and Lava Lash unleash a Chain Lightning at effectiveness that deals reduced damage with each jump.
Doom WindsUnleash a devastating storm around yourself, dealing Stormstrike damage every sec to nearby enemies for . Increases your chance to activate Windfury Weapon by %, and the damage of Windfury Weapon by %.
SunderingShatters a line of earth in front of you with your main hand weapon, causing Flamestrike damage to any enemy hit.
Not taken
Lightning StrikesConsuming stacks of Maelstrom Weapon increases the damage of your next Stormstrike or Lava Lash by % and causes them to generate a stack of Maelstrom Weapon.
Elemental AssaultStormstrike damage is increased by , and Stormstrike and Lava Lash have a chance to generate :stacks; of Maelstrom Weapon.
2/2 Static AccumulationDuring Doom Winds or Ascendance, you generate Maelstrom Weapon :stacks; every sec.
Feral SpiritCasting Sundering summons Fire Feral :Spirits; and Doom Winds summons Nature Feral :Spirits; by your side for . $@spellicon469314that ability An Elemental Spirit Raptor infused with Fire or Nature magic, granting the summoner with % increased Fire or Nature damage and % Physical damage for .
Surging ElementsCasting Sundering grants you Haste for , and generates stacks of Maelstrom Weapon.
Not taken
Thunder CapacitorLightning Bolt and Chain Lightning deal increased damage and have a chance to refund the Maelstrom Weapon spent.
Not taken
Deeply Rooted Elements$?a137039[Casting Riptide]?a137040[Each Maelstrom spent][Each stack of Maelstrom Weapon consumed] has a $?a137039[]?a137040[${/100}.2][${/10}.1]% chance to activate Ascendance for ${/1000}.1 sec. $?a137039[$@spellicon114052 that ability $@spelldesc114052]?a137040[$@spellicon114050 that ability $@spelldesc114050][$@s…
Choice node — not taken

Not taken
Thorim's InvocationDoom Winds and Deeply Rooted Elements last ${/1000} sec longer, and the cooldown of Ascendance is reduced by ${/-1000} sec. During Doom Winds or Ascendance, Stormstrike and Crash Lightning consume up to Maelstrom Weapon to discharge a Lightning Bolt or Chain Lightning at effectiveness at your enemy, whichever you mo…
Primordial StormSundering transforms into a single use Primordial Storm for after it is cast. $@spellicon1218047that ability Devastate nearby enemies with a Primordial Storm dealing Flamestrike, Froststrike, Stormstrike damage, and unleashing a Lightning Bolt or a Chain Lightning at effectiveness. Deals reduced damage beyond target…
Not taken
Storm UnleashedEach Maelstrom Weapon spent has a ${/10}% chance to cause your next Crash Lightning to ignore its cooldown. The weapon enhancement effect of Crash Lightning may now overlap.
Choice node — not taken

Not taken
Paste into the in-game talent UI to load this build exactly.

Rotation

Maelstrom Weapon stacks are the resource. Ten of them makes Lightning Bolt or Tempest instant and enormous — spend at ten, never sit capped.

Single target Two or more targets

Keep this up

  • Flame Shock on the target, and Crash Lightning up if you took the talents that care about it.

Priority

  • Primordial Storm at high Maelstrom Weapon stacks.
  • Tempest at ten stacks; Lightning Bolt at ten if Tempest is not charged.
  • Stormstrike before it caps charges.
  • Lava Lash to keep Lashing Flames on the target.
  • Voltaic Blaze whenever it is available.

Cooldowns

  • Doom Winds on cooldown, and Ascendance with it — the two together are the window.
  • Sundering inside the window.
  • Capping Maelstrom Weapon is the only real waste in this rotation. If you are at ten, spend before you swing again.

Openers

Single target

  1. Flame Shock, then Lava Lash.
  2. Doom Winds with Ascendance.
  3. Stormstrike to build stacks.
  4. Tempest or Lightning Bolt at ten, then the normal priority.

Where the damage comes from

Measured on the reference log — a 300-second single-target parse. Worth comparing against the rotation above: the button you press most is rarely the one doing the most.

AbilityShare
Crash Lightning21.1%
Lightning Bolt13%
Tempest9.6%
Chain Lightning (Ride the Lightning)8.5%
Stormstrike6.5%
Fire Nova5.9%
Melee4.7%
Windfury Attack4%
Windstrike3.9%
Doom Winds3.8%
Perfected Guillotine3.5%
Lightning Rod2.5%

Source: Sinister Single, 300s.

Best in slot

The finished loadout, built by Pathfinder — the strongest item available for every slot, with the item level to chase and where it drops. 335 average item level across 16 slots, gathered from 3 places.

Serpent Crown of the Ophidian Oracle 334 · Myth 6/6 The Venomous Abyss — The Twin Fangs ✦ Empowered Hex of Leeching
Aqirbane Reliquary 334 · Myth 6/6 The Venomous Abyss — Ula'tek ◆ Powerful Eversong Diamond
Hissing Mantle of the Ophidian Oracle 334 · Myth 6/6 The Venomous Abyss — The Lost Explorers ✦ Silvermoon's Mending
Adherent's Silken Shroud 331 · Spark Crafted +Myth Epic Profession Items — Tailoring
Awoken Dreadfang Cuirass 334 · Myth 6/6 The Venomous Abyss — Ula'tek ✦ Mark of the Worldsoul
Rising Tide Wristguards 334 · Myth 6/6 The Tidebound Grotto — Nymrissa Wavecaller
Aman'muso, Warlord's Vengeance 334 · Myth 6/6 The Venomous Abyss — The Coiled Altar ✦ Acuity of the Ren'dorei
Slithering Savage's Gavel 334 · Myth 6/6 The Venomous Abyss — Sszorak ✦ Acuity of the Ren'dorei
Enhancement Shaman 335 average item level
Hexing Grips of the Ophidian Oracle 334 · Myth 6/6 The Venomous Abyss — Entombed Sentinels ✦ Gloves Enchant (+3 Stamina)
Farstrider's Trophy Belt 331 · Spark Crafted +Myth Epic Profession Items — Leatherworking
Leggings of the Ophidian Oracle 334 · Myth 6/6 The Venomous Abyss — Sszorak ✦ Forest Hunter's Armor Kit
Ferocious Scaleboots 334 · Myth 6/6 The Venomous Abyss — Sszorak ✦ Lynx's Dexterity
Vile Alchemist's Band 334 · Myth 6/6 The Venomous Abyss — Vashnik the Malignant ✦ Nature's Fury◆ Flawless Deadly Amethyst
Apex Brute's Claw Ring 334 · Myth 6/6 The Venomous Abyss — Sszorak ✦ Nature's Fury◆ Flawless Deadly Amethyst
Voracious Heart of Ula'tek 344 · Myth 9/6 (Mythic end-boss drop) The Venomous Abyss — Ula'tek
Zul'jin's Guillotine Technique 344 · Myth 9/6 (Mythic end-boss drop) The Venomous Abyss — The Coiled Altar

Where to spend bonus rolls as Enhancement Shaman

A Voidcore pays out an item every time — the question is only whether it is one you wanted. For this build, in order:

Roll Nymrissa Wavecaller — 1 of its 3 drops is on your list

33% of every roll here lands something on the list. In The Tidebound Grotto, it owes you wrist.

Then Entombed Sentinels — 1 of its 3 drops is on your list

33% of every roll here lands something on the list. In The Venomous Abyss, it owes you hands.

Then The Lost Explorers — 1 of its 3 drops is on your list

33% of every roll here lands something on the list. In The Venomous Abyss, it owes you shoulder.

Then The Twin Fangs — 1 of its 3 drops is on your list

33% of every roll here lands something on the list. In The Venomous Abyss, it owes you head.

The general principles behind this — knockout protection, why finishing one boss beats spreading rolls, and the crests a roll quietly costs you — are in the bonus roll guide.

Week-by-week route

  1. Pre-season: the campaign, a world tour of Mythic 0s for a 292 loadout, and the weekly Spark quest. No Myth crests exist yet — bank the Spark.
  2. Week 1: farm +10 keys to a full Hero 3/6 (311) loadout and fill the vault. The first Myth crests arrive, so spend the banked Spark on Adherent's Silken Shroud. Every Hero crest goes into lifting pieces toward 6/6 (321).
  3. Week 2: first Voidcore — roll Nymrissa Wavecaller, where 1 of 3 drops is on this list. Catalyse the set slots for the 4-set. Second Spark goes to Farstrider's Trophy Belt.
  4. Weeks 3–6: one Voidcore a week down the order above — finish a boss before starting the next. Keep spending Hero crests; every slot should sit at 321 by about Week 6.
  5. Week 7 onward: two Voidcores a week (the vault and Orin Straylight). Roll Myth-track bases in the set slots, re-catalyse them, and take each to 6/6 for 80 Myth and 20 Hero crests.
  6. Late season: Voracious Heart of Ula'tek and Zul'jin's Guillotine Technique come from the last two bosses at Myth 9 (344). Secure the base items early — that is the only place the extra three ranks exist.

The fast variant

Same stat priority, 2 slots moved. Pathfinder builds the list above for raw power and does not care how many bosses that takes; Slate prices the route as well, and takes an equal-strength item from a boss you are already farming over one that sends you somewhere new. It visits 3 places against the strongest list's 3, at the same average item level.

Serpent Crown of the Ophidian Oracle 334 · Myth 6/6 The Venomous Abyss — The Twin Fangs ✦ Empowered Hex of Leeching
Aqirbane Reliquary 334 · Myth 6/6 The Venomous Abyss — Ula'tek ◆ Powerful Eversong Diamond
Hissing Mantle of the Ophidian Oracle 334 · Myth 6/6 The Venomous Abyss — The Lost Explorers ✦ Silvermoon's Mending
Silken Voodoo Drape 334 · Myth 6/6 The Venomous Abyss — The Coiled Altar
Awoken Dreadfang Cuirass 334 · Myth 6/6 The Venomous Abyss — Ula'tek ✦ Mark of the Worldsoul
Rising Tide Wristguards 334 · Myth 6/6 The Tidebound Grotto — Nymrissa Wavecaller
Aman'muso, Warlord's Vengeance 334 · Myth 6/6 The Venomous Abyss — The Coiled Altar ✦ Acuity of the Ren'dorei
Slithering Savage's Gavel 334 · Myth 6/6 The Venomous Abyss — Sszorak ✦ Acuity of the Ren'dorei
Enhancement Shaman 335 average item level
Hexing Grips of the Ophidian Oracle 334 · Myth 6/6 The Venomous Abyss — Entombed Sentinels ✦ Gloves Enchant (+3 Stamina)
Farstrider's Trophy Belt 331 · Spark Crafted +Myth Epic Profession Items — Leatherworking
Leggings of the Ophidian Oracle 334 · Myth 6/6 The Venomous Abyss — Sszorak ✦ Forest Hunter's Armor Kit
Aetherlume Clonkers 331 · Spark Crafted +Myth Epic Profession Items — Engineering ✦ Lynx's Dexterity
Vile Alchemist's Band 334 · Myth 6/6 The Venomous Abyss — Vashnik the Malignant ✦ Nature's Fury◆ Flawless Deadly Amethyst
Apex Brute's Claw Ring 334 · Myth 6/6 The Venomous Abyss — Sszorak ✦ Nature's Fury◆ Flawless Deadly Amethyst
Voracious Heart of Ula'tek 344 · Myth 9/6 (Mythic end-boss drop) The Venomous Abyss — Ula'tek
Zul'jin's Guillotine Technique 344 · Myth 9/6 (Mythic end-boss drop) The Venomous Abyss — The Coiled Altar

Load this into a plan

GearPath can load this build straight into a full season plan — the BiS list, the talents, and the route — then price it against the crests, sparks and vault choices you will actually earn, and tell you when the plan is impossible. Free while in open beta.

Plan your Enhancement Shaman →