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Enhancement Shaman
Mirrors the current rank-1 Sinister Single parse — every slot is what the best Enhancement Shaman actually wears.
Hero tree: Stormbringer
Stat priority: Critical Strike > Mastery > Haste > Versatility
Content: Raid
How it plays
- You press Lightning Bolt more than anything else — about 19 times a minute — but the damage lands on Crash Lightning, which is 21% of the total.
- Damage is spread thin: the top three abilities are only 44% of it, so the spec rewards keeping everything rolling rather than protecting one button.
Measured on the reference parse below, not a description of the spec — so it changes when the tuning does.
Stat priority
Critical Strike > Mastery > Haste > Versatility
These are not weights pulled from a spreadsheet — they are the live ratings on the reference character this build is taken from, so the order reflects what the best-performing Enhancement Shaman is actually stacking right now.
Source: Shamaray — the log. Rank 1 Enhancement Shaman on Sinister Single (Dummy Dome), avg ilvl 334.
Talent build
Laid out exactly as the in-game talent UI draws it, hero tree Stormbringer. Lit nodes and gold lines are the path this build takes; everything dimmed was passed over. Hover any node for what it does.
Shaman · 32 points
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Stormbringer · 9 points
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Enhancement · 26 points
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Rotation
Maelstrom Weapon stacks are the resource. Ten of them makes Lightning Bolt or
Tempest instant and enormous — spend at ten, never sit capped.
Keep this up
- Flame Shock on the target, and
Crash Lightning up if you took the talents that care about it.
Priority
Primordial Storm at high Maelstrom Weapon stacks.
Tempest at ten stacks; Lightning Bolt at ten if Tempest is not charged.- Stormstrike before it caps charges.
Lava Lash to keep Lashing Flames on the target.
Voltaic Blaze whenever it is available.
Cooldowns
Doom Winds on cooldown, and Ascendance with it — the two together are the window.
Sundering inside the window.
Keep these up
Crash Lightning — everything cleaves while it is up and nothing does while it is not.
Surging Totem if you took it.
Priority
Chain Lightning at ten stacks instead of Lightning Bolt.
Lava Lash on Whirling Fire,
Crash Lightning to refresh.
Sundering on cooldown through the pack.
Cooldowns
Doom Winds and Ascendance together, with
Crash Lightning already up.
- Capping Maelstrom Weapon is the only real waste in this rotation. If you are at ten, spend before you swing again.
Openers
Single target
- Flame Shock, then
Lava Lash.
Doom Winds with Ascendance.- Stormstrike to build stacks.
Tempest or Lightning Bolt at ten, then the normal priority.
Where the damage comes from
Measured on the reference log — a 300-second single-target parse. Worth comparing against the rotation above: the button you press most is rarely the one doing the most.
| Ability | Share | |
|---|---|---|
| Crash Lightning | 21.1% | |
| Lightning Bolt | 13% | |
| Tempest | 9.6% | |
| Chain Lightning (Ride the Lightning) | 8.5% | |
| Stormstrike | 6.5% | |
| Fire Nova | 5.9% | |
| Melee | 4.7% | |
| Windfury Attack | 4% | |
| Windstrike | 3.9% | |
| Doom Winds | 3.8% | |
| Perfected Guillotine | 3.5% | |
| Lightning Rod | 2.5% |
Source: Sinister Single, 300s.
Best in slot
The finished loadout, built by Pathfinder — the strongest item available for every slot, with the item level to chase and where it drops. 335 average item level across 16 slots, gathered from 3 places.
Where to spend bonus rolls as Enhancement Shaman
A Voidcore pays out an item every time — the question is only whether it is one you wanted. For this build, in order:
Roll Nymrissa Wavecaller — 1 of its 3 drops is on your list
33% of every roll here lands something on the list. In The Tidebound Grotto, it owes you wrist.
Then Entombed Sentinels — 1 of its 3 drops is on your list
33% of every roll here lands something on the list. In The Venomous Abyss, it owes you hands.
Then The Lost Explorers — 1 of its 3 drops is on your list
33% of every roll here lands something on the list. In The Venomous Abyss, it owes you shoulder.
Then The Twin Fangs — 1 of its 3 drops is on your list
33% of every roll here lands something on the list. In The Venomous Abyss, it owes you head.
The general principles behind this — knockout protection, why finishing one boss beats spreading rolls, and the crests a roll quietly costs you — are in the bonus roll guide.
Week-by-week route
- Pre-season: the campaign, a world tour of Mythic 0s for a 292 loadout, and the weekly Spark quest. No Myth crests exist yet — bank the Spark.
- Week 1: farm +10 keys to a full Hero 3/6 (311) loadout and fill the vault. The first Myth crests arrive, so spend the banked Spark on Adherent's Silken Shroud. Every Hero crest goes into lifting pieces toward 6/6 (321).
- Week 2: first Voidcore — roll Nymrissa Wavecaller, where 1 of 3 drops is on this list. Catalyse the set slots for the 4-set. Second Spark goes to Farstrider's Trophy Belt.
- Weeks 3–6: one Voidcore a week down the order above — finish a boss before starting the next. Keep spending Hero crests; every slot should sit at 321 by about Week 6.
- Week 7 onward: two Voidcores a week (the vault and Orin Straylight). Roll Myth-track bases in the set slots, re-catalyse them, and take each to 6/6 for 80 Myth and 20 Hero crests.
- Late season: Voracious Heart of Ula'tek and Zul'jin's Guillotine Technique come from the last two bosses at Myth 9 (344). Secure the base items early — that is the only place the extra three ranks exist.
The fast variant
Same stat priority, 2 slots moved. Pathfinder builds the list above for raw power and does not care how many bosses that takes; Slate prices the route as well, and takes an equal-strength item from a boss you are already farming over one that sends you somewhere new. It visits 3 places against the strongest list's 3, at the same average item level.
- Back — Silken Voodoo Drape instead of Adherent's Silken Shroud
- Feet — Aetherlume Clonkers instead of Ferocious Scaleboots
Load this into a plan
GearPath can load this build straight into a full season plan — the BiS list, the talents, and the route — then price it against the crests, sparks and vault choices you will actually earn, and tell you when the plan is impossible. Free while in open beta.