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Outlaw Rogue

Mirrors the current rank-1 Sinister Single parse — every slot is what the best Outlaw Rogue actually wears.

188,981 1 target
252,828 2 targets · 34%
324,938 3 targets · 72%
492,277 5 targets · 160%

Simulated DPS on the best-in-slot profile below, five-minute patchwerk. Compare every spec →

The short version

Hero tree: Trickster
Stat priority: Critical Strike > Haste > Mastery > Versatility
Content: Raid

How it plays

Measured on the reference parse below, not a description of the spec — so it changes when the tuning does.

Stat priority

Critical Strike > Haste > Mastery > Versatility

These are not weights pulled from a spreadsheet — they are the live ratings on the reference character this build is taken from, so the order reflects what the best-performing Outlaw Rogue is actually stacking right now.

SECONDARIES Critical Strike
Critical Strike39%
Haste23%
Mastery22%
Versatility16%

Source: Jinjita — the log. Rank 1 Outlaw Rogue on Sinister Single (Dummy Dome), avg ilvl 334. The parse's offhand could not be equipped by this spec, so the list uses the correct weapon type.

Talent build

Laid out exactly as the in-game talent UI draws it, hero tree Trickster. Lit nodes and gold lines are the path this build takes; everything dimmed was passed over. Hover any node for what it does.

Rogue · 33 points

ShivAttack with your poisoned blades, dealing Physical damage, dispelling all enrage effects and applying a concentrated form of your $?a3408[Crippling Poison, reducing movement speed by % for .]?a5761[Numbing Poison, reducing casting speed by % for .][]active Non-Lethal poison.$?(a319032&a400783)[ Your Nature and Bleed…
Not taken
BlindBlinds the target, causing it to wander disoriented for . Damage may interrupt the effect. Limit 1.
Cloak of ShadowsProvides a moment of magic immunity, instantly removing all harmful spell effects. The cloak lingers, causing you to resist harmful spells for .
Toxic StilettoShiv's Energy cost is reduced by , its cooldown is reduced by ${-/1000} sec, and its range is increased by yds.
Not taken
Fleet FootedMovement speed increased by .
GougeGouges the eyes of an enemy target, incapacitating for . Damage may interrupt the effect. Must be in front of your target. Awards combo :points;.
Choice node — not taken

Not taken
Thrill SeekingGrappling Hook has additional charge.
ShadowrunnerWhile Stealth or Shadow Dance is active, you move faster.
Not taken
Master PoisonerIncreases the non-damaging effects of your weapon poisons by .
Cheat DeathFatal attacks instead reduce you to of your maximum health. For afterward, you take % reduced damage. Cannot trigger more often than once per .
Choice node
Tricks of the TradeIncreases the target's damage by %, and redirects all threat you cause to the targeted party or raid member, beginning with your next damaging attack within the next and lasting .
Choice node
Improved Wound PoisonWound Poison can now stack additional times.
Not taken
Nimble FingersEnergy cost of Feint and Crimson Vial reduced by .
Deadened NervesPhysical damage taken reduced by .
Quick FingersIncreases your Agility by .
Improved SprintReduces the cooldown of Sprint by ${/-1000} sec.
Superior MixtureCrippling Poison reduces movement speed by an additional .
Not taken
EvasionIncreases your dodge chance by ${/2}% for . Dodging an attack while Evasion is active will trigger Mastery: Main Gauche.
Iron StomachIncreases the healing you receive from Crimson Vial, healing potions, and healthstones by .
Virulent PoisonsIncreases the damage of your weapon poisons by .
StillshroudShroud of Concealment has reduced cooldown.
Not taken
Graceful GuileFeint has additional :charges;.
FeatherfootSprint increases movement speed by an additional and has ${/1000} sec increased duration.
Atrophic PoisonCoats your weapons with a Non-Lethal Poison that lasts for . Each strike has a % chance of poisoning the enemy, reducing their damage by ${*-1}.1% for .
Choice node
Deadly PrecisionIncreases the critical strike chance of your attacks that generate combo points by .
Sanguine VialWhen you deal the killing blow to a target that yields experience or honor, the cooldown of Crimson Vial is reduced by ${-/1000} sec and your next use heals % of your health instantly.
Not taken
Deep CutsYour finishing moves deal increased damage.
Unbreakable StrideReduces the duration of movement slowing effects .
Danger SenseYou have a chance to partially evade any damage dealt to you, reducing the damage it deals by .
Swift SlasherSlice and Dice grants additional attack speed equal to of your Haste.
Tight SpenderEnergy cost of finishing moves reduced by .
Choice node
Leeching PoisonAdds a Leeching effect to your Lethal poisons, granting you ${}.1% Leech.
LethalityCritical strike chance increased by . Critical strike damage bonus of your attacks that generate combo points increased by .
Not taken
RecuperatorSlice and Dice heals you for up to of your maximum health per sec.
2/2 AlacrityHaste increased by ${/10}.1%.
Soothing DarknessYou are healed for ${*(/)}% of your maximum health over after activating Vanish.
Not taken
2/2 VigorIncreases your maximum Energy by and Energy regeneration by .
2/2 Supercharger$?a137035[Shadow Dance]?a137036[Adrenaline Rush][Kingsbane] supercharges combo :points;. Damaging finishing moves consume a supercharged combo point to function as if they spent additional combo :points;.
SubterfugeAbilities requiring Stealth can be used for ${/1000} sec after Stealth breaks. Combat benefits requiring Stealth persist for an additional ${/1000} sec after Stealth breaks.
Not taken
Thistle Tea$@spelldesc381623
Choice node
Cold Blooded KillerCritically striking with an attack that generates combo points increases the critical strike chance of your next finishing move by %.
Not taken
Forced InductionIncrease the bonus granted when a damaging finishing move consumes a supercharged combo point by .
Choice node
Deeper StratagemGain additional max combo point. Your finishing moves that consume more than combo points have increased effects, and your finishing moves deal increased damage.
Without a TraceVanish has additional :charges;.
Not taken

Trickster · 13 points

Unseen Blade$?a137036[Sinister Strike]?s200758[Gloomblade][Backstab] and Ambush now also strike with an Unseen Blade dealing damage. Targets struck are Fazed for . Fazed enemies take % more damage from you and cannot parry your attacks. This effect may occur once every .
Surprising StrikesAttacks that generate combo points deal increased critical strike damage to Fazed targets.
SmokeYou take reduced damage from Fazed targets.
Choice node
Flawless FormUnseen Blade and Killing Spree increase the damage of your finishing moves by % for . Max stacks.
HoodwinkFazed increases damage taken by an additional .
So TrickyTricks of the Trade's threat redirect duration is increased to :min;.
Choice node
Devious DistractionsKilling Spree applies Fazed to any targets struck.
Thousand CutsSlice and Dice grants additional attack speed and gives your auto-attacks a chance to refresh your opportunity to strike with Unseen Blade.
Choice node
Flashing SteelUnseen Blade may now occur once every ${20-(/-1000)} sec and has chance to strike twice.
Disorienting StrikesKilling Spree has reduced cooldown and allows your next strikes of Unseen Blade to ignore its cooldown.
Cloud CoverActivating Adrenaline Rush creates a cloud of smoke for , allowing attacks from within the cloud to apply Fazed, stacking up to additional :times;. Effect persists for ${/1000} sec after leaving the cloud.
Choice node
Nimble FlurryBlade Flurry damage is increased by while Flawless Form is active.
Clever CombatantPistol Shot has increased critical strike chance and now triggers Unseen Blade when available.
Coup de GraceAfter strikes with Unseen Blade, your next Dispatch will be performed as a Coup de Grace, functioning as if it had consumed additional combo points, and granting you stacks of Flawless Form.

Outlaw · 30 points

OpportunitySinister Strike has a chance to hit an additional time and grant Opportunity. $@spellicon195627 that ability Your next Pistol Shot costs % less Energy and deals % increased damage.
Combat StaminaStamina increased by $<stam>%.
Choice node
Adrenaline RushIncreases your Energy regeneration rate by , your maximum Energy by , and your attack speed by for . Damage of combo point generating abilities and finishers increased by .
Retractable HookReduces the cooldown of Grappling Hook by ${/-1000} sec.
Choice node — not taken

Not taken
Expert DuelistBetween the Eyes increases your damage dealt by an additional .
Combat PotencyIncreases your Energy regeneration rate by .
Deadly PursuitAfter spending combo points, if you spend no combo points for , abilities affected by Restless Blades will cool down % faster for or until you spend a combo point.
Not taken
Precision ShotBetween the Eyes and Pistol Shot have yd increased range and deal increased damage.
Crescendo of ViolenceYour finishing moves deal increased damage.
Deft ManeuversBlade Flurry's initial damage is increased by and generates point:combo points; per target struck, but its Energy cost is increased by .
Devious StratagemGain additional max combo point. Your finishing moves that consume more than combo points have increased effects, and your finishing moves deal increased damage.
Fatal FlourishYour off-hand attacks and Pistol Shots have a chance to generate Energy.
Quick DrawOpportunity increases the damage of Pistol Shot by an additional . Each charge of Opportunity consumed by Pistol Shot generates combo :points;.
RuthlessnessYour finishing moves have a % chance per combo point spent to grant a combo point.
Blade RushCharge to your target with your blades out, dealing ${w1*/100} Physical damage to the target and w1 to all other nearby enemies. Damage reduced beyond w3 targets. While Blade Flurry is active, damage to non-primary targets is increased by . Generates ${*/} Energy over .
Loaded DiceActivating Adrenaline Rush improves the result of your next Roll the Bones by one level.
Sleight of HandRoll the Bones has a increased chance of granting more powerful results.
Improved Between the EyesCritical strikes with Between the Eyes deal ${/100+2}.1 times normal damage.
Flickering SteelSinister Strike and Ambush deal increased damage. They also generate Energy when they grant you Opportunity.
Choice node
AudacityUsing Pistol Shot with Opportunity has a % chance to make your next Ambush usable without Stealth. Chance to trigger this effect matches the chance for Sinister Strike to grant Opportunity. Ambush damage increased by .
Not taken
Heavy HitterAttacks that generate combo points deal increased damage.
Not taken
Improved Adrenaline RushGenerate full combo points when you gain Adrenaline Rush.
2/2 Ace Up Your SleeveBetween the Eyes has a chance per combo point spent to grant combo points and reset its own cooldown.
Dancing SteelBlade Flurry strikes additional enemies and its duration is increased by ${/1000} sec.
Not taken
Find an OpeningYour chance for Sinister Strike to strike twice and grant Opportunity is increased by
Not taken
Acrobatic StrikesAuto-attacks increase auto-attack damage by % and movement speed by % for , stacking up to times.
Menacing RushAdrenaline Rush magnifies your precision and power, increasing the damage your combo point generating abilities and finishers deal by .
Choice node
Zero InYour auto-attack critical strikes increase the damage and critical strike chance of your next Between the Eyes by %, stacking up to times.
Grand MeleeBlade Flurry causes your attacks to hit nearby enemies for an additional of their normal damage.
Not taken
Summarily DispatchedDispatch deals increased damage and costs less Energy. This damage bonus is increased by % while your damage is enhanced by your Between the Eyes.
Not taken
Dragon-Bone DiceThe bonuses granted by your Roll the Bones are stronger. Bonuses to chance for Sinister Strike to strike twice are greater. Bonuses to Sinister Strike and Ambush damage are greater. Bonuses to Restless Blades cooldown reduction are greater. Jackpot's bonus to critical strike chance is greater.
2/2 Fan the HammerWhen you gain Opportunity, gain additional :charges;. Max ${+1} charges. Pistol Shot consumes additional :charges; of Opportunity to fire additional :bullets;. Additional shots deal reduced damage.
Hidden OpportunityAmbush has a chance to grant Opportunity. Chance to trigger this effect is of the chance for Sinister Strike to grant Opportunity. Energy cost of Ambush reduced by .
Not taken
Killing SpreeFinishing move that unleashes a barrage of gunfire, striking random enemies within yards for Physical damage. Number of strikes increased per combo point. Restores combo :points; every ${}.2 sec. Each combo point spent above $?s193531&s394321[7]?s193531|s394321[6][5] increases damage by . 1 point : ${$<dmg>*2} over …
Keep It RollingIncrease the remaining duration of your active Roll the Bones combat enhancement by ${/1000} sec.
Fast ActionThe cooldown of Between the Eyes is reduced by ${-/1000} sec. Between the Eyes increases your damage dealt by an additional .
PreparationImmediately reset the cooldowns of Adrenaline Rush, Between the Eyes, Blade Flurry, Blade Rush, and Killing Spree.
GravediggerBetween the Eyes has a chance to apply 2 stacks of its bonus to your damage dealt.
Choice node — not taken

Not taken
Paste into the in-game talent UI to load this build exactly.

Rotation

Spend one below your maximum combo points, and at maximum when Between the Eyes is not ready. Outlaw generates too fast to sit on a full bar.

Single target Two or more targets

Generators

  • Pistol Shot whenever Opportunity is up — with Fan the Hammer, at max stacks or when it would not waste combo points.
  • Ambush on Audacity procs, and as your builder at all if you took Hidden Opportunity.
  • Sinister Strike for everything else.

Finishers

  • Between the Eyes on cooldown — it is the finisher the rest of the rotation is arranged around.
  • Coup de Grace whenever Disorienting Strikes is up.
  • Dispatch for everything else.

Cooldowns

  • Roll the Bones when you have no buff, or exactly one and it is not worth keeping. Never reroll a good set to chase a better one.
  • Keep It Rolling at three or more buffs — that is what it is for.
  • Adrenaline Rush whenever it is down and you are not about to spend.
  • Killing Spree and Blade Rush inside the burst window.
  • The rotation barely changes between one target and ten. Blade Flurry does the work — treat losing it as losing the AoE.

Openers

Single target

  1. Roll the Bones before the pull, and reroll until the set is worth keeping.
  2. Adrenaline Rush, then Ambush from stealth.
  3. Build to the spend threshold and use Between the Eyes.
  4. Killing Spree and Blade Rush inside the window, then the normal priority.

Where the damage comes from

Measured on the reference log — a 300-second single-target parse. Worth comparing against the rotation above: the button you press most is rarely the one doing the most.

AbilityShare
Between the Eyes20.7%
Killing Spree16.8%
Main Gauche11.2%
Dispatch10.6%
Melee8.3%
Pistol Shot6.9%
Perfected Guillotine5.8%
Sinister Strike5.6%
Unseen Blade4.6%
Coup de Grace4%
Venomfang2%
Instant Poison1.5%

Source: Sinister Single, 300s.

Best in slot

The finished loadout, built by Pathfinder — the strongest item available for every slot, with the item level to chase and where it drops. 334 average item level across 16 slots, gathered from 2 places.

Gaze of the Coiled Watcher 334 · Myth 6/6 The Venomous Abyss — Ula'tek ✦ Empowered Hex of Leeching
Aqirbane Reliquary 334 · Myth 6/6 The Venomous Abyss — Ula'tek ◆ Powerful Eversong Diamond
Chosen Bloodslayer's Voodoo Guards 334 · Myth 6/6 The Venomous Abyss — The Lost Explorers ✦ Silvermoon's Mending
Adherent's Silken Shroud 331 · Spark Crafted +Myth Epic Profession Items — Tailoring
Chosen Bloodslayer's Banded Poncho 334 · Myth 6/6 The Venomous Abyss — Vashnik the Malignant ✦ Mark of the Worldsoul
Aetherlume Bands 331 · Spark Crafted +Myth Epic Profession Items — Engineering
Slithering Savage's Gavel 334 · Myth 6/6 The Venomous Abyss — Sszorak ✦ Acuity of the Ren'dorei
Tomb-Creeper's Claw 334 · Myth 6/6 The Venomous Abyss — Nek'zali the Soulcoiler ✦ Acuity of the Ren'dorei
Outlaw Rogue 334 average item level
Chosen Bloodslayer's Fanged Grips 334 · Myth 6/6 The Venomous Abyss — Entombed Sentinels ✦ Gloves Enchant (+3 Stamina)
Unpossessed Skullsash 334 · Myth 6/6 The Venomous Abyss — The Lost Explorers
Chosen Bloodslayer's Reinforced Pants 334 · Myth 6/6 The Venomous Abyss — Sszorak ✦ Forest Hunter's Armor Kit
Bespittled Slitherslippers 334 · Myth 6/6 The Venomous Abyss — The Twin Fangs ✦ Lynx's Dexterity
Apex Brute's Claw Ring 334 · Myth 6/6 The Venomous Abyss — Sszorak ✦ Nature's Fury◆ Flawless Quick Garnet
Vile Alchemist's Band 334 · Myth 6/6 The Venomous Abyss — Vashnik the Malignant ✦ Nature's Fury◆ Flawless Quick Garnet
Zul'jin's Guillotine Technique 344 · Myth 9/6 (Mythic end-boss drop) The Venomous Abyss — The Coiled Altar
Gebbo's Bottomless Bag 334 · Myth 6/6 The Venomous Abyss — The Lost Explorers

Where to spend bonus rolls as Outlaw Rogue

A Voidcore pays out an item every time — the question is only whether it is one you wanted. For this build, in order:

Roll The Lost Explorers — 3 of its 3 drops are on your list

Every roll here lands something on the list — this boss cannot miss. In The Venomous Abyss, it owes you shoulder, waist and trinket 2.

Then Sszorak — 3 of its 4 drops are on your list

75% of every roll here lands something on the list. In The Venomous Abyss, it owes you legs, ring 1 and main hand.

The general principles behind this — knockout protection, why finishing one boss beats spreading rolls, and the crests a roll quietly costs you — are in the bonus roll guide.

Week-by-week route

  1. Pre-season: the campaign, a world tour of Mythic 0s for a 292 loadout, and the weekly Spark quest. No Myth crests exist yet — bank the Spark.
  2. Week 1: farm +10 keys to a full Hero 3/6 (311) loadout and fill the vault. The first Myth crests arrive, so spend the banked Spark on Adherent's Silken Shroud. Every Hero crest goes into lifting pieces toward 6/6 (321).
  3. Week 2: first Voidcore — roll The Lost Explorers, where 3 of 3 drops are on this list. Catalyse the set slots for the 4-set. Second Spark goes to Aetherlume Bands.
  4. Weeks 3–6: one Voidcore a week down the order above — finish a boss before starting the next. Keep spending Hero crests; every slot should sit at 321 by about Week 6.
  5. Week 7 onward: two Voidcores a week (the vault and Orin Straylight). Roll Myth-track bases in the set slots, re-catalyse them, and take each to 6/6 for 80 Myth and 20 Hero crests.
  6. Late season: Zul'jin's Guillotine Technique comes from the last two bosses at Myth 9 (344). Secure the base item early — that is the only place the extra three ranks exist.

The fast variant

There isn't one for Outlaw Rogue. Slate builds its list around the quickest route and Pathfinder around raw power, and for this spec they reach for the same 16 items — so there is no trade to make between finishing sooner and hitting harder. Chase the list above.

Load this into a plan

GearPath can load this build straight into a full season plan — the BiS list, the talents, and the route — then price it against the crests, sparks and vault choices you will actually earn, and tell you when the plan is impossible. Free while in open beta.

Plan your Outlaw Rogue →