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Survival Hunter

Mirrors the current rank-1 Sinister Single parse — every slot is what the best Survival Hunter actually wears.

167,388 1 target
221,681 2 targets · 32%
266,158 3 targets · 59%
359,134 5 targets · 115%

Simulated DPS on the best-in-slot profile below, five-minute patchwerk. Compare every spec →

The short version

Hero tree: Sentinel
Stat priority: Critical Strike > Mastery > Haste > Versatility
Content: Raid

How it plays

Measured on the reference parse below, not a description of the spec — so it changes when the tuning does.

Stat priority

Critical Strike > Mastery > Haste > Versatility

These are not weights pulled from a spreadsheet — they are the live ratings on the reference character this build is taken from, so the order reflects what the best-performing Survival Hunter is actually stacking right now.

SECONDARIES Critical Strike
Critical Strike45%
Mastery34%
Haste15%
Versatility6%

Source: Giftiauwu — the log. Rank 1 Survival Hunter on Sinister Single (Dummy Dome), avg ilvl 336.

Talent build

Laid out exactly as the in-game talent UI draws it, hero tree Sentinel. Lit nodes and gold lines are the path this build takes; everything dimmed was passed over. Hover any node for what it does.

Hunter · 34 points

Rejuvenating WindExhilaration now also heals you for an additional ${}.1% of your maximum health over .
Survival of the FittestReduces all damage you and your pet take by for .
PosthasteDisengage also frees you from all movement impairing effects and increases your movement speed by for .
2/2 Natural MendingExhilaration's cooldown is reduced by ${-/1000} sec.
Padded ArmorSurvival of the Fittest gains an additional charge.
Hunter's AvoidanceDamage taken from area of effect attacks reduced by .
Wilderness MedicineMend Pet heals for an additional ${*/}% of your pet's health over its duration, and has a chance to dispel a magic effect each time it heals your pet.
Not taken
Combat ExperienceYour Agility is increased by .
Improved Aspect of the CheetahThe cooldown of Aspect of the Cheetah is reduced by ${-/1000} sec.
Concussive ShotDazes the target, slowing movement speed by for .$?a137015[ Cobra Shot will increase the duration of Concussive Shot on the target by ${/10}.1 sec.]?a137016[ Steady Shot will increase the duration of Concussive Shot on the target by ${/10}.1 sec.][]
Not taken
Precision StrikesYour auto attack damage is increased by .
MuzzleInterrupts spellcasting, preventing any spell in that school from being cast for .
2/2 Serrated TipsYou gain more critical strike from critical strike sources.
Tranquilizing ShotRemoves Enrage and Magic effect from an enemy target.
PathfindingMovement speed increased by .
Not taken
Disruptive RoundsWhen Muzzle interrupts a cast, gain Focus.
1/2 Improved Feign DeathThe cooldown of Feign Death is reduced by ${-/1000} sec.
MisdirectionMisdirects all threat you cause to the targeted party or raid member, beginning with your next attack within and lasting for .
Kodo TranquilizerTranquilizing Shot removes additional Magic effect from up to nearby targets.
Choice node — not taken

Not taken
Kindling FlareFlare's radius is increased by .
Not taken
2/2 Trigger FingerHaste increased by .
Tar TrapHurls a tar trap to the target location that creates a yd radius pool of tar around itself for when the first enemy approaches. All enemies have % reduced movement speed while in the area of effect. Limit . Trap will exist for .
Choice node — not taken

Not taken
2/2 Touch of GrassYour maximum health is increased by .
CamouflageYou and your pet blend into the surroundings and gain stealth for . While camouflaged, you will heal for of maximum health every sec.
No Hard FeelingsWhen Misdirection targets your pet, it reduces the damage they take by % for . The cooldown of Misdirection is reduced by ${-/1000} sec.
Not taken
Improved Aspect of the TurtleThe cooldown of Aspect of the Turtle is reduced by ${-/1000} sec.
Specialized Arsenal$?a137017[Wildfire Bomb]?a137016[Aimed Shot][Kill Command] deals increased damage.
Scout's InstinctsYou cannot be slowed below % of your normal movement speed while Aspect of the Cheetah is active.
Not taken
Shell WallDamage taken during Aspect of the Turtle is reduced by an additional .
Not taken
IntimidationCommands your pet to intimidate the target stunning your target for and nearby enemies for ${}.1 sec.
Improved SnaringWing Clip slows an additional ${-}%. Concussive Shot slows an additional ${-}%.
Not taken
Lone SurvivorThe duration of Survival of the Fittest is increased by ${/1000}.1 sec.
Catlike ReflexesAspect of the Cheetah's initial burst of speed is increased by ${/1000}.1 sec.
Binding ShotFires a magical projectile, tethering the enemy and any other enemies within yds for , stunning them for if they move more than yds from the arrow. Targets stunned by Binding Shot deal % less damage to you for after the effect ends.
Not taken
TrailblazerYour movement speed is increased by anytime you have not attacked for ${/1000} sec.
Choice node — not taken

Not taken
Cold FeetWhen your Freezing Trap breaks, the victim's movement speed is reduced by % for .
Not taken
Guttural RoarIntimidation now also stuns nearby enemies for ${}.1 sec.
Choice node
2/2 Born To Be WildThe cooldown of Aspect of the Eagle, Aspect of the Cheetah, and Aspect of the Turtle are reduced by ${/-1000} sec.
2/2 Keen EyesightCritical strike chance increased by .
Tar-Coated BindingsBinding Shot's stun duration is increased by ${/1000} sec.
Choice node — not taken

Not taken
Improved TrapsThe cooldown of Tar Trap and Freezing Trap is reduced by ${/-1000}.1 sec.
Not taken
Emergency SalveFeign Death and Aspect of the Turtle removes poison and disease effects from you.
Roar of SacrificeInstructs your pet to protect a friendly target, reducing their damage taken by , but of all damage taken by that target is transferred to your pet. Lasts or until your pet's health drops below .
Choice node
Unnatural CausesYour damage over time effects deal increased damage. This effect is increased by on targets below health.

Sentinel · 13 points

SentinelConsuming Tip of the Spear has a chance to summon the aid of a Sentinel Owl that descends from the skies and applies Sentinel's Mark to your target. $@spellicon1253601that ability $@spellaura1253601
Don't Look BackConsuming Sentinel's Mark grants you an absorb shield equal to ${}.1% of your maximum health.
Moon's BlessingConsuming Precise Shots has a increased chance to summon your Sentinel Owl. When your Sentinel Owl applies Sentinel's Mark, reduce the cooldown of Aimed Shot by ${/1000}.1 sec.
Sanctified ArmamentsAn additional of Rapid Fire's damage is dealt as Arcane damage over .
Moonlight ChakramFor after casting Trueshot, Trueshot is replaced with Moonlight Chakram. $@spellicon1264949 that ability $@spelldesc1264949
StargazerConsuming Precise Shots grants % increased critical strike damage for . Multiple applications may overlap.
Choice node
Can't Miss, Won't MissPrecise Shots damage bonus increased by . Trueshot duration increased by ${/1000} sec.
Invigorating PulseSteady Shot grants an additional Focus and its damage is increased by . Maximum Focus increased by .
Stalk and StrikeThrowing your Moonlight Chakram grants you Lock and Load.
Choice node
Arcane TalonsSentinel's Mark further increases the damage of Aimed Shot and Rapid Fire by
Lunar CallingFeathered Frenzy further increases your chance to summon your Sentinel Owl during Trueshot by .
ConditioningYour movement speed is increased by . Aspect of the Cheetah's cooldown is reduced by ${-/1000} sec.
Choice node
Radiant EdgeYour Moonlight Chakram deals % increased damage each time it bounces.
Lunar StormWhen Sentinel's Mark is consumed, it summons a barrage of lunar missiles, each dealing Arcane damage to enemies within yds.

Survival · 34 points

Kill CommandGive the command to kill, causing your pet to savagely deal Physical damage to the enemy. Increases the damage of your next non-Kill Command ability by %. Generates Focus.
Wildfire BombHurl a bomb at the target, exploding for Fire damage in a cone and coating enemies in wildfire, scorching them for Fire damage over . Deals reduced damage beyond targets. Deals increased damage to your primary target.
Raptor StrikeA vicious slash dealing Physical damage.
Guerrilla TacticsWildfire Bomb now has ${+1} charges, and the initial explosion deals increased damage.
Tip of the SpearKill Command increases the direct damage of your other abilities by , stacking up to times.
LungeThe damage of your auto-attacks is increased by . Your Agility is increased by , increased by an additional while dual-wielding.
BoomstickUnload a series of ${(/)+1} shotgun blasts yds in front of you, dealing ${*4} Physical damage over . Deals reduced damage beyond targets.
Strike as OneConsuming Tip of the Spear provokes your pet to attack your target, dealing Physical damage. All damage dealt by your pet is increased by .
FlamebreakAll Fire damage dealt is increased by .
Choice node
BloodseekerYou and your pet gain % attack speed for every bleeding enemy within yds.
Not taken
Quick ReloadBoomstick's cooldown is reduced by ${-/1000} sec.
Flanker's AdvantageKill Command grants an additional Focus and its critical strike chance is increased by .
Sic 'EmWhen Strike as One critically strikes, it bleeds its target for an additional damage over .
Not taken
Two Against ManyStrike as One damages additional enemies and its damage is increased by for each enemy it strikes beyond the first.
Not taken
Mongoose FuryRaptor Strike increases the damage of Raptor Strike by % for . Multiple applications may overlap.
Mongoose RoundsDamaging one or more enemies with your Boomstick grants you :stacks; of Mongoose Fury. $@spellicon259388 that ability $@spellaura259388
Choice node
ShellshockYour Boomstick's damage is increased by when striking a single target. Each additional target reduces this bonus by .
Not taken
Primal SurgeKill Command grants additional :stacks; of Tip of the Spear. Tip of the Spear's damage bonus is increased by .
Bloody ClawsEach stack of Mongoose Fury also increases the damage of Strike as One by .
Choice node
2/2 Improved Wildfire BombWildfire Bomb deals additional damage.
BondingMastery increased by . You gain increased Mastery from all Mastery sources.
1/2 Sweeping SpearRaptor Strike damage increased by .
Blackrock MunitionsWildfire Bomb deals increased critical strike damage.
Choice node
Outland VenomEach damage over time effect on a target increases the critical strike damage they receive from you by %.
2/2 Explosives ExpertWildfire Bomb and Boomstick damage increased by .
TakedownYou and your pet leap to your target and strike as one, dealing ${+} Physical damage to your target and up to nearby enemies. Your pet frees itself from roots when it leaps. For the next , the damage dealt by you and your pet is increased by and your attack speed is increased by . Generates Focus and :stacks; of Tip…
2/2 Killer CompanionAll damage dealt by your pet is increased by .
BombardierWildfire Bomb damage increased by , critical strike chance increased by , and critical damage dealt increased by .
Twin FangsTakedown grants stacks of Tip of the Spear.
SavageryTakedown cooldown reduced by ${-/1000} sec.
Not taken
Wildfire InfusionKill Command damage increased by . Kill Command reduces the cooldown of Wildfire Bomb by ${/1000}.1 sec.
Grenade JugglerBoomstick increases the cooldown recovery rate of Wildfire Bomb by % for .
Not taken
Wildfire ImbuementThrowing your Wildfire Bomb has a chance to imbue your weapon with flame, causing you and your pet's auto-attacks to deal an additional Fire damage for .
Not taken
FlankedTakedown damage increased by and it now strikes additional nearby targets. During Takedown, your attack speed is increased by .
Not taken
Lethal CalibrationWildfire Bomb reduces the cooldown of Boomstick by ${/1000}.1 sec for each enemy hit, up to ${/1000*} sec.
Not taken
1/2 Razor EdgeRaptor Strike, Raptor Swipe, and Kill Command gain increased critical strike chance and increased critical damage dealt.
4/4 Raptor SwipeRaptor Strike has a chance to upgrade itself to a Raptor Swipe, dealing Physical damage to all enemies within yds in front of you. Damage reduced beyond targets.
Choice node
Paste into the in-game talent UI to load this build exactly.

Rotation

Tip of the Spear is the resource. Kill Command makes stacks, and almost everything worth pressing wants to be spent through one.

Single target Three or more targets

Make stacks

  • Kill Command whenever you are out of Tip of the Spear, and again just before Takedown comes up.

Spend them

  • Takedown with a stack up — it is the biggest single hit you have.
  • Boomstick through a stack.
  • Wildfire Bomb through a stack, and before it caps charges.
  • Raptor Strike to spend whatever is left.

Cooldowns

  • Takedown is the window — trinkets and racials go with it, not on their own cooldown.
  • Moonlight Chakram and Flamefang Pitch through a stack when they line up.
  • Pressing anything without a Tip of the Spear stack when one was a global away is the whole spec's failure mode.

Openers

Single target

  1. Kill Command for the first stack.
  2. Wildfire Bomb through it.
  3. Takedown with trinkets.
  4. Kill Command and Raptor Strike into the normal priority.

Where the damage comes from

Measured on the reference log — a 300-second single-target parse. Worth comparing against the rotation above: the button you press most is rarely the one doing the most.

AbilityShare
Wildfire Bomb39.5%
Raptor Strike18%
Amethyst12.1%
Lunar Storm5.9%
Moonlight Chakram4.9%
Perfected Guillotine4.6%
Kill Command4.4%
Melee3.8%
Boomstick3.5%
Venomfang1.5%
Takedown0.8%
Halazzi's Claws0.3%

Source: Sinister Single, 300s.

Best in slot

The finished loadout, built by Pathfinder — the strongest item available for every slot, with the item level to chase and where it drops. 334 average item level across 15 slots, gathered from 2 places.

Skulking Viper's Weeping Fangs 334 · Myth 6/6 The Venomous Abyss — The Twin Fangs ✦ Empowered Hex of Leeching
Aqirbane Reliquary 334 · Myth 6/6 The Venomous Abyss — Ula'tek ◆ Powerful Eversong Diamond
Jaws of the Skulking Viper 334 · Myth 6/6 The Venomous Abyss — The Lost Explorers ✦ Silvermoon's Mending
Adherent's Silken Shroud 331 · Spark Crafted +Myth Epic Profession Items — Tailoring
Awoken Dreadfang Cuirass 334 · Myth 6/6 The Venomous Abyss — Ula'tek ✦ Mark of the Worldsoul
Axe-Flingin' Bands 331 · Spark Crafted +Myth Epic Profession Items — Leatherworking
Abyssal Broodfiend's Bardiche 334 · Myth 6/6 · Two-handed The Venomous Abyss — Ula'tek ✦ Acuity of the Ren'dorei
Survival Hunter 334 average item level
Skulking Viper's Hidepiercers 334 · Myth 6/6 The Venomous Abyss — Entombed Sentinels ✦ Gloves Enchant (+3 Stamina)
Cursed Reliquary Cincture 334 · Myth 6/6 The Venomous Abyss — Nek'zali the Soulcoiler
Skulking Viper's Coiled Legwraps 334 · Myth 6/6 The Venomous Abyss — Sszorak ✦ Forest Hunter's Armor Kit
Ferocious Scaleboots 334 · Myth 6/6 The Venomous Abyss — Sszorak ✦ Lynx's Dexterity
Apex Brute's Claw Ring 334 · Myth 6/6 The Venomous Abyss — Sszorak ✦ Nature's Fury◆ Flawless Masterful Garnet
Vile Alchemist's Band 334 · Myth 6/6 The Venomous Abyss — Vashnik the Malignant ✦ Nature's Fury◆ Flawless Masterful Garnet
Zul'jin's Guillotine Technique 344 · Myth 9/6 (Mythic end-boss drop) The Venomous Abyss — The Coiled Altar
Gebbo's Bottomless Bag 334 · Myth 6/6 The Venomous Abyss — The Lost Explorers

Where to spend bonus rolls as Survival Hunter

A Voidcore pays out an item every time — the question is only whether it is one you wanted. For this build, in order:

Roll Sszorak — 3 of its 3 drops are on your list

Every roll here lands something on the list — this boss cannot miss. In The Venomous Abyss, it owes you legs, feet and ring 1.

Then The Lost Explorers — 2 of its 3 drops are on your list

67% of every roll here lands something on the list. In The Venomous Abyss, it owes you shoulder and trinket 2.

The general principles behind this — knockout protection, why finishing one boss beats spreading rolls, and the crests a roll quietly costs you — are in the bonus roll guide.

Week-by-week route

  1. Pre-season: the campaign, a world tour of Mythic 0s for a 292 loadout, and the weekly Spark quest. No Myth crests exist yet — bank the Spark.
  2. Week 1: farm +10 keys to a full Hero 3/6 (311) loadout and fill the vault. The first Myth crests arrive, so spend the banked Spark on Adherent's Silken Shroud. Every Hero crest goes into lifting pieces toward 6/6 (321).
  3. Week 2: first Voidcore — roll Sszorak, where 3 of 3 drops are on this list. Catalyse the set slots for the 4-set. Second Spark goes to Axe-Flingin' Bands.
  4. Weeks 3–6: one Voidcore a week down the order above — finish a boss before starting the next. Keep spending Hero crests; every slot should sit at 321 by about Week 6.
  5. Week 7 onward: two Voidcores a week (the vault and Orin Straylight). Roll Myth-track bases in the set slots, re-catalyse them, and take each to 6/6 for 80 Myth and 20 Hero crests.
  6. Late season: Zul'jin's Guillotine Technique comes from the last two bosses at Myth 9 (344). Secure the base item early — that is the only place the extra three ranks exist.

The fast variant

There isn't one for Survival Hunter. Slate builds its list around the quickest route and Pathfinder around raw power, and for this spec they reach for the same 15 items — so there is no trade to make between finishing sooner and hitting harder. Chase the list above.

Load this into a plan

GearPath can load this build straight into a full season plan — the BiS list, the talents, and the route — then price it against the crests, sparks and vault choices you will actually earn, and tell you when the plan is impossible. Free while in open beta.

Plan your Survival Hunter →