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Affliction Warlock
Mirrors the current rank-1 Sinister Single parse — every slot is what the best Affliction Warlock actually wears.
Simulated DPS on the best-in-slot profile below, five-minute patchwerk. Compare every spec →
Hero tree: Soul Harvester
Stat priority: Critical Strike > Mastery > Haste > Versatility
Content: Raid
How it plays
- Unstable Affliction is both what you press most and where the damage comes from: 20% of it, at roughly 18 casts a minute.
- Damage is spread thin: the top three abilities are only 41% of it, so the spec rewards keeping everything rolling rather than protecting one button.
Measured on the reference parse below, not a description of the spec — so it changes when the tuning does.
Stat priority
Critical Strike > Mastery > Haste > Versatility
These are not weights pulled from a spreadsheet — they are the live ratings on the reference character this build is taken from, so the order reflects what the best-performing Affliction Warlock is actually stacking right now.
Source: Dalote — the log. Rank 1 Affliction Warlock on Sinister Single (Dummy Dome), avg ilvl 335.
Talent build
Laid out exactly as the in-game talent UI draws it, hero tree Soul Harvester. Lit nodes and gold lines are the path this build takes; everything dimmed was passed over. Hover any node for what it does.
Warlock · 34 points
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Soul Harvester · 13 points
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Affliction · 30 points
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Rotation
Soul Shards go into
Unstable Affliction on one target and
Seed of Corruption on several. The dots are the damage; the shards are how you make them hurt more.
Keep these up
Agony first, always — it is the shard generation as well as the damage.- Corruption, refreshed under three seconds rather than early.
Unstable Affliction whenever you have a shard to spare.
Priority
Haunt on cooldown — everything on the target is worth more while it is up.
Dark Harvest below three shards.
Malefic Grasp while
Summon Darkglare is out,
Drain Soul otherwise.
Shadow Bolt on Nightfall procs.
Cooldowns
Summon Darkglare with every dot already ticking — it extends what is there and nothing else.
Dark Harvest timed so it lands before
Summon Darkglare.
Keep these up
Agony on as many targets as you can hold — five or more is where the spec starts working.
Seed of Corruption to spread Corruption across the pack.
Priority
Haunt still first.
Seed of Corruption with Sow the Seeds to spend,
Unstable Affliction without it.
Malefic Grasp to channel while the Darkglare is out.
Cooldowns
Summon Darkglare once the dots are spread, never before.
Summon Darkglare extends the dots that exist when you press it. Every one missing is a straight percentage off the window.
Openers
Single target
Agony, then Corruption.
Haunt, then
Unstable Affliction.
Summon Darkglare with everything ticking.
Malefic Grasp through the window.
Where the damage comes from
Measured on the reference log — a 300-second single-target parse. Worth comparing against the rotation above: the button you press most is rarely the one doing the most.
| Ability | Share | |
|---|---|---|
| Unstable Affliction | 20.4% | |
| Drain Soul | 10.9% | |
| Haunt | 9.7% | |
| Malefic Grasp | 9% | |
| Agony | 7.3% | |
| Wicked Reaping | 7% | |
| Demonic Soul | 6.6% | |
| Corruption | 5.7% | |
| Darkglare | 4.8% | |
| Dark Harvest | 4.6% | |
| Soul Anathema | 4.3% | |
| Manifested Demonic Soul | 4% |
Source: Sinister Single, 300s.
Best in slot
The finished loadout, built by Pathfinder — the strongest item available for every slot, with the item level to chase and where it drops. 334 average item level across 15 slots, gathered from 3 places.
Where to spend bonus rolls as Affliction Warlock
A Voidcore pays out an item every time — the question is only whether it is one you wanted. For this build, in order:
Roll Sszorak — 3 of its 3 drops are on your list
Every roll here lands something on the list — this boss cannot miss. In The Venomous Abyss, it owes you waist, legs and ring 1.
Then Vashnik the Malignant — 3 of its 4 drops are on your list
75% of every roll here lands something on the list. In The Venomous Abyss, it owes you chest, ring 2 and main hand.
The general principles behind this — knockout protection, why finishing one boss beats spreading rolls, and the crests a roll quietly costs you — are in the bonus roll guide.
Week-by-week route
- Pre-season: the campaign, a world tour of Mythic 0s for a 292 loadout, and the weekly Spark quest. No Myth crests exist yet — bank the Spark.
- Week 1: farm +10 keys to a full Hero 3/6 (311) loadout and fill the vault. The first Myth crests arrive, so spend the banked Spark on Adherent's Silken Shroud. Every Hero crest goes into lifting pieces toward 6/6 (321).
- Week 2: first Voidcore — roll Sszorak, where 3 of 3 drops are on this list. Catalyse the set slots for the 4-set. Second Spark goes to Aetherlume Silken Cuffs.
- Weeks 3–6: one Voidcore a week down the order above — finish a boss before starting the next. Keep spending Hero crests; every slot should sit at 321 by about Week 6.
- Week 7 onward: two Voidcores a week (the vault and Orin Straylight). Roll Myth-track bases in the set slots, re-catalyse them, and take each to 6/6 for 80 Myth and 20 Hero crests.
- Late season: everything here caps at Myth 6/6 (334); this list has no end-boss item to chase past it.
The fast variant
Same stat priority, 1 slot moved. Pathfinder builds the list above for raw power and does not care how many bosses that takes; Slate prices the route as well, and takes an equal-strength item from a boss you are already farming over one that sends you somewhere new. It visits 3 places against the strongest list's 3, at the same average item level.
- Head — Errant Scrollsage's Hood instead of Venomkeeper's Horrific Cowl
Load this into a plan
GearPath can load this build straight into a full season plan — the BiS list, the talents, and the route — then price it against the crests, sparks and vault choices you will actually earn, and tell you when the plan is impossible. Free while in open beta.