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Havoc Demon Hunter

Mirrors the current rank-1 Sinister Single parse — every slot is what the best Havoc Demon Hunter actually wears.

180,313 1 target
234,451 2 targets · 30%
276,499 3 targets · 53%
354,028 5 targets · 96%

Simulated DPS on the best-in-slot profile below, five-minute patchwerk. Compare every spec →

The short version

Hero tree: Fel-Scarred
Stat priority: Critical Strike > Mastery > Haste > Versatility
Content: Raid

How it plays

Measured on the reference parse below, not a description of the spec — so it changes when the tuning does.

Stat priority

Critical Strike > Mastery > Haste > Versatility

These are not weights pulled from a spreadsheet — they are the live ratings on the reference character this build is taken from, so the order reflects what the best-performing Havoc Demon Hunter is actually stacking right now.

SECONDARIES Critical Strike
Critical Strike47%
Mastery27%
Haste20%
Versatility5%

Source: Pthevetwo — the log. Rank 1 Havoc Demon Hunter on Sinister Single (Dummy Dome), avg ilvl 336. The parse's mainhand could not be equipped by this spec, so the list uses the correct weapon type.

Talent build

Laid out exactly as the in-game talent UI draws it, hero tree Fel-Scarred. Lit nodes and gold lines are the path this build takes; everything dimmed was passed over. Hover any node for what it does.

Demon Hunter · 34 points

Vengeful RetreatRemove all snares and vault away. Nearby enemies take Physical damage and have their movement speed reduced by % for . Generates ${(/5)*} Fury over if you damage an enemy.
FelbladeCharge to your target and deal w2 $@spelldesc395020 damage. $?s263642[Generates Fury.]?s203513[Generates Fury.]?a203555[Generates Fury.][Generates Fury.]
Sigil of MiseryPlace a Sigil of Misery at the target location that activates after . Causes all enemies affected by the sigil to cower in fear, disorienting them for .
Vengeful BondsVengeful Retreat reduces the movement speed of all nearby enemies by % for .
Not taken
Unrestrained FuryIncreases maximum Fury by .
Shattered RestorationThe healing of Shattered Souls is increased by .
Improved Sigil of MiseryReduces the cooldown of Sigil of Silence by ${/-1000} sec.
Not taken
Bouncing GlaivesThrow Glaive ricochets to additional :targets;.
ImprisonImprisons a demon, beast, or humanoid, incapacitating them for . Damage may cancel the effect. Limit 1.
Charred WarbladesYou heal for of all Fire damage you deal.
Chaos NovaUnleash an eruption of fel energy, dealing Chaos damage and stunning all nearby enemies for . Each enemy stunned by Chaos Nova has a chance to generate a Lesser Soul Fragment.
Improved DisruptIncreases the range of Disrupt to ${+} yds.
Consume MagicConsume beneficial Magic effect removing it from the target and granting you Fury.
Aldrachi DesignIncreases your chance to parry by .
Not taken
Focused IreThe primary target of Void Nova is stunned for an additional ${/1000} sec.
Not taken
Master of the GlaiveThrow Glaive has ${+1} charges and snares all enemies hit by % for .
Choice node
Disrupting FuryDisrupt generates Fury on a successful interrupt.
Not taken
Blazing Path$?a212613[Infernal Strike]?s195072[Fel Rush][Shift] gains an additional charge.
Swallowed AngerConsume Magic generates Fury when a beneficial Magic effect is successfully removed from the target.
Not taken
Aura of PainSoul Immolation grants ${*} additional Fury over its duration.
Live by the GlaiveWhen you parry an attack or have one of your attacks parried, restore % of max health and Fury. This effect may only occur once every sec.
Not taken
PursuitMastery increases your movement speed.
2/2 Soul RendingLeech increased by . Gain an additional leech while Metamorphosis is active.
Felfire Haste$?a212613[Infernal Strike]?a1213636[Shift][Fel Rush] increases your movement speed by % for .
Infernal ArmorSoul Immolation increases your armor by and causes melee attackers to suffer ${/} $@spelldesc395020 damage.
Not taken
Soul CleanseSoul Immolation removes Curse :effects;.
Choice node
Lost in DarknessSpectral Sight has ${/-1000} sec reduced cooldown and no longer reduces movement speed.
Not taken
2/2 Illidari KnowledgeReduces magic damage taken by .
FelboundYour movement speed is increased by .
2/2 Will of the IllidariIncreases maximum health by .
Internal StruggleIncreases your mastery by ${*}.1%.
FuriousAttacks and abilities that generate Fury deal increased damage.
RemorselessAttacks and abilities that spend Fury deal increased damage.
First In, Last Out$?a212612[Fel Rush]?a212613[Infernal Strike][Shift] grants you a rapidly decaying shield equal to of your maximum health.
1/2 Erratic FelheartThe cooldown of $?a212613[Infernal Strike]?a1213636[Shift][Fel Rush] is reduced by ${-/1000}.1 sec.
Final BreathFully channeling $?a212612[Eye Beam]?a212613[Fel Devastation][Void Ray] increases the damage of its final tick by .
DarknessSummons darkness around you in a 12 yd radius, granting friendly targets a % chance to avoid all damage from an attack. Lasts . Chance to avoid damage increased by when not in a raid.
Demon MuzzleInterrupting a spell with Disrupt decreases your magic damage taken by % for .
Not taken
2/2 Soul SplitterAny time you would generate one or more Soul Fragments, you have a chance to generate an additional Soul Fragment.
Wings of WrathGlide speed increased by .
Not taken
Pitch BlackReduces the cooldown of Darkness by ${/-1000} sec.
Choice node
Demonic ResilienceDemon Spikes gains additional :charges;.

Fel-Scarred · 13 points

DemonsurgeMetamorphosis now also causes Demon Blades to generate additional Fury. While demon form is active, the first cast of each empowered ability induces a Demonsurge, causing you to explode with Fel energy, dealing Chaos damage to nearby enemies. Deals reduced damage beyond targets.
Pursuit of AngrinessMovement speed increased by per Fury.
Choice node
Focused HatredDemonsurge deals increased damage when it strikes a single target. Each additional target reduces this bonus by .
Set Fire to the Painof all non-Fire damage taken is instead taken as Fire damage over . Fire damage taken reduced by .
Choice node
Blind FocusFire damage increased by . Effect is doubled while in demon form.
Burning BladesYour blades burn with Fel energy, causing the damage from Chaos Strike, Throw Glaive, Blade Dance's First Blood, and auto-attacks to burn for an additional damage as Fire over .
Violent TransformationWhen you activate Metamorphosis, reset the cooldown of Immolation Aura.
Enduring TormentThe effects of your demon form persist outside of it in a weakened state, increasing Chaos Strike and Blade Dance damage by %, and Haste by %.
Undying EmbersImmolation Aura has a chance to reignite after it expires, reapplying its effect.
Untethered FuryMaximum Fury increased by . Void Ray damage increased by .
Student of SufferingEye Beam applies Student of Suffering to you, increasing Mastery by ${*}.1% and granting Fury every sec, for .
Choice node
Monster RisingAgility increased by % while not in demon form. Collapsing Star damage increased by .
Volatile InstinctEntering demon form immediately induces a Demonsurge.
Demonic IntensityActivating Metamorphosis greatly empowers Eye Beam, Immolation Aura. Demonsurge damage is increased by ${}% for each time it previously triggered while your demon form is active.

Havoc · 30 points

No description available.
Not taken
Eye BeamBlasts all enemies in front of you, dealing guaranteed critical strikes for up to $<dmg> Chaos damage over . Deals reduced damage beyond targets. When Eye Beam finishes fully channeling, your Haste is increased by an additional % for .
Critical ChaosThe chance that Chaos Strike will refund Fury is increased by of your critical strike chance.
Burning HatredImmolation Aura generates an additional ${*} Fury over .
Never Say DieDamage is increased by while above Health. Leech is increased by while below Health.
Improved Chaos StrikeChaos Strike damage increased by .
First BloodBlade Dance deals $<firstbloodSweepDmg> Chaos damage to the first target struck.
Accelerated BladeThrow Glaive deals increased damage, reduced by ${/2}% for each previous enemy hit.
Not taken
Demon HideMagical damage increased by , and Physical damage taken reduced by .
Desperate InstinctsBlur now reduces damage taken by an additional ${()}%. Additionally, damage taken below Health is reduced by .
Deflecting DanceYou deflect incoming attacks while Blade Dancing, absorbing damage up to of your maximum health.
Choice node — not taken

Not taken
InitiativeDamaging an enemy before they damage you increases your critical strike chance by % for . Vengeful Retreat refreshes your potential to trigger this effect on any enemies you are in combat with.
Scars of SufferingIncreases Versatility by and reduces threat generated by ${*-1}%.
DemonicEye Beam causes you to enter demon form for ${/1000} sec after it finishes dealing damage.
Furious ThrowsThrow Glaive now costs Fury and throws a second glaive at the target.
Not taken
Trail of RuinThe final slash of Blade Dance inflicts an additional Chaos damage.
Not taken
Tactical RetreatVengeful Retreat has a ${/-1000} sec reduced cooldown and generates ${/*} Fury over .
1/2 Blind FuryEye Beam generates ${/5} Fury every second, has increased duration, and deals increased damage.
Furious GazeWhen Eye Beam finishes fully channeling, your Haste is increased by an additional % for .
2/2 Dancing with FateThe final slash of Blade Dance deals an additional damage.
Growing InfernoImmolation Aura's damage increases by each time it deals damage.
Not taken
ExergyThe Hunt and Vengeful Retreat increase your damage by % for .
Choice node
Isolated PreyChaos Nova, Eye Beam, and Immolation Aura gain bonuses when striking 1 target. $@spellicon179057 that ability: Stun duration increased by ${/1000} sec. $@spellicon198013 that ability: Deals increased damage. $@spellicon258920 that ability: Always critically strikes.
The HuntCharge to your target, striking them for Chaos damage, rooting them in place for and inflicting Chaos damage over to up to enemies in your path.
Serrated GlaiveStriking an enemy with Chaos Strike or Throw Glaive increases Chaos Strike and Throw Glaive damage by for .
Burning WoundDemon Blades and Throw Glaive leave open wounds on your enemies, dealing Chaos damage over and increasing damage taken from your Immolation Aura by %. May be applied to up to targets.
Not taken
Unbound ChaosThe Hunt and Vengeful Retreat increase the damage of your next Fel Rush or Felblade by . Lasts .
Not taken
Chaos TheoryBlade Dance causes your next Chaos Strike within to have a - increased critical strike chance and will always refund Fury.
Choice node
Chaotic TransformationWhen you activate Metamorphosis, the cooldowns of Blade Dance and Eye Beam are immediately reset.
Relentless OnslaughtChaos Strike has a chance to trigger a second Chaos Strike.
Choice node
RagefireEach time Immolation Aura deals damage, of the damage dealt by up to critical strikes is gathered as Ragefire. When Immolation Aura expires you explode, dealing all stored Ragefire damage to nearby enemies.
Not taken
2/2 Know Your EnemyGain critical strike damage equal to of your critical strike chance.
Cycle of HatredActivating Eye Beam reduces the cooldown of your next Eye Beam by ${/1000}.1 sec, stacking up to sec.
2/2 Chaotic DispositionYour Chaos damage has a ${/100}.2% chance to be increased by , occurring up to total :times;.
Essence BreakSlash all enemies in front of you for Chaos damage, causing Chaos Strike and Blade Dance to deal Chaos damage to them for . Deals reduced damage beyond targets.
Glaive TempestThe final slash of Blade Dance consumes Fury when it strikes or more enemies, launching two demonic glaives in a whirlwind of energy, causing ${14*} Chaos damage over to all nearby enemies. Deals reduced damage beyond targets.
Not taken
Shattered DestinyThe duration of your active demon form is extended by ${/1000}.1 sec per Fury spent.
Choice node
Screaming BrutalityBlade Dance automatically triggers Throw Glaive on your primary target for damage and each slash has a chance to Throw Glaive an enemy for damage.
Not taken
A Fire InsideImmolation Aura has additional :charges;, has ${/-1000} sec reduced cooldown, and deals Chaos damage instead of Fire. You can have multiple Immolation Auras active at a time.
Not taken
Eternal HuntThe Hunt empowers your next Eye Beam, increasing damage by and affecting enemies in a wider area.
Choice node — not taken

Not taken
Paste into the in-game talent UI to load this build exactly.

Rotation

Fury goes into Chaos StrikeAnnihilation inside Metamorphosis — and everything that matters is squeezed into the seconds after Essence Break.

Single target Three or more targets

The window

  • Essence Break at 35 or more Fury, with Blade Dance nearly ready. Everything you press for the next few seconds is amplified, so arrive with Fury banked.
  • Inside it: Death Sweep then Annihilation, and nothing else.

Priority

  • Blade Dance on cooldown outside the window — Death Sweep replaces it in Metamorphosis.
  • Eye Beam to enter Metamorphosis, timed so Blade Dance is coming up.
  • Immolation Aura on cooldown; with A Fire Inside, at two charges rather than sitting on them.
  • Felblade whenever Fury is short. Running dry inside a window is worse than a wasted global outside one.
  • Chaos Strike to spend, Throw Glaive as the filler that will not overcap you.

Cooldowns

  • Metamorphosis on cooldown, and on Fel-Scarred again when Demonsurge is ready to be consumed.
  • The Hunt outside Essence Break, with Metamorphosis not already up.
  • Consume every Demonsurge the tree hands you — Death Sweep, Annihilation and Immolation Aura each get their own, and an unconsumed one is damage you paid for and did not take.
  • Havoc is a spec about arriving at Essence Break with Fury and Blade Dance both ready. Everything before it is preparation.

Openers

Single target

  1. Immolation Aura before the pull for Fury.
  2. Eye Beam into Metamorphosis.
  3. The Hunt, then Essence Break.
  4. Death Sweep and Annihilation for the whole window.
  5. Normal priority once Essence Break falls off.

Where the damage comes from

Measured on the reference log — a 300-second single-target parse. Worth comparing against the rotation above: the button you press most is rarely the one doing the most.

AbilityShare
Burning Blades19.5%
Death Sweep14.8%
Annihilation12.5%
Demonsurge10.3%
Eye Beam7.9%
Essence Break7.4%
Perfected Guillotine5.5%
The Hunt4.7%
Melee4.2%
Chaos Strike3.7%
Blade Dance2.6%
Venomfang2.6%

Source: Sinister Single, 300s.

Best in slot

The finished loadout, built by Pathfinder — the strongest item available for every slot, with the item level to chase and where it drops. 334 average item level across 16 slots, gathered from 2 places.

Gaze of the Coiled Watcher 334 · Myth 6/6 The Venomous Abyss — Ula'tek ✦ Empowered Hex of Leeching
Aqirbane Reliquary 334 · Myth 6/6 The Venomous Abyss — Ula'tek ◆ Powerful Eversong Diamond
Abyssal Doomhound's Jaws 334 · Myth 6/6 The Venomous Abyss — The Lost Explorers ✦ Silvermoon's Mending
Adherent's Silken Shroud 331 · Spark Crafted +Myth Epic Profession Items — Tailoring
Abyssal Doomhound's Coreguard 334 · Myth 6/6 The Venomous Abyss — Vashnik the Malignant ✦ Mark of the Worldsoul
Aetherlume Bands 331 · Spark Crafted +Myth Epic Profession Items — Engineering
Venomous Boneglaive 334 · Myth 6/6 The Venomous Abyss — Sszorak ✦ Acuity of the Ren'dorei
Tomb-Creeper's Claw 334 · Myth 6/6 The Venomous Abyss — Nek'zali the Soulcoiler ✦ Acuity of the Ren'dorei
Havoc Demon Hunter 334 average item level
Abyssal Doomhound's Studded Gauntlets 334 · Myth 6/6 The Venomous Abyss — Entombed Sentinels ✦ Gloves Enchant (+3 Stamina)
Unpossessed Skullsash 334 · Myth 6/6 The Venomous Abyss — The Lost Explorers
Abyssal Doomhound's Legwraps 334 · Myth 6/6 The Venomous Abyss — Sszorak ✦ Forest Hunter's Armor Kit
Bespittled Slitherslippers 334 · Myth 6/6 The Venomous Abyss — The Twin Fangs ✦ Lynx's Dexterity
Apex Brute's Claw Ring 334 · Myth 6/6 The Venomous Abyss — Sszorak ✦ Nature's Fury◆ Flawless Masterful Garnet
Vile Alchemist's Band 334 · Myth 6/6 The Venomous Abyss — Vashnik the Malignant ✦ Nature's Fury◆ Flawless Masterful Garnet
Gebbo's Bottomless Bag 334 · Myth 6/6 The Venomous Abyss — The Lost Explorers
Zul'jin's Guillotine Technique 344 · Myth 9/6 (Mythic end-boss drop) The Venomous Abyss — The Coiled Altar

Where to spend bonus rolls as Havoc Demon Hunter

A Voidcore pays out an item every time — the question is only whether it is one you wanted. For this build, in order:

Roll The Lost Explorers — 3 of its 3 drops are on your list

Every roll here lands something on the list — this boss cannot miss. In The Venomous Abyss, it owes you shoulder, waist and trinket 1.

Then Sszorak — 3 of its 4 drops are on your list

75% of every roll here lands something on the list. In The Venomous Abyss, it owes you legs, ring 1 and main hand.

The general principles behind this — knockout protection, why finishing one boss beats spreading rolls, and the crests a roll quietly costs you — are in the bonus roll guide.

Week-by-week route

  1. Pre-season: the campaign, a world tour of Mythic 0s for a 292 loadout, and the weekly Spark quest. No Myth crests exist yet — bank the Spark.
  2. Week 1: farm +10 keys to a full Hero 3/6 (311) loadout and fill the vault. The first Myth crests arrive, so spend the banked Spark on Adherent's Silken Shroud. Every Hero crest goes into lifting pieces toward 6/6 (321).
  3. Week 2: first Voidcore — roll The Lost Explorers, where 3 of 3 drops are on this list. Catalyse the set slots for the 4-set. Second Spark goes to Aetherlume Bands.
  4. Weeks 3–6: one Voidcore a week down the order above — finish a boss before starting the next. Keep spending Hero crests; every slot should sit at 321 by about Week 6.
  5. Week 7 onward: two Voidcores a week (the vault and Orin Straylight). Roll Myth-track bases in the set slots, re-catalyse them, and take each to 6/6 for 80 Myth and 20 Hero crests.
  6. Late season: Zul'jin's Guillotine Technique comes from the last two bosses at Myth 9 (344). Secure the base item early — that is the only place the extra three ranks exist.

The fast variant

There isn't one for Havoc Demon Hunter. Slate builds its list around the quickest route and Pathfinder around raw power, and for this spec they reach for the same 16 items — so there is no trade to make between finishing sooner and hitting harder. Chase the list above.

Load this into a plan

GearPath can load this build straight into a full season plan — the BiS list, the talents, and the route — then price it against the crests, sparks and vault choices you will actually earn, and tell you when the plan is impossible. Free while in open beta.

Plan your Havoc Demon Hunter →