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Fire Mage

Mirrors the current rank-1 Sinister Single parse — every slot is what the best Fire Mage actually wears.

161,122 1 target
211,767 2 targets · 31%
259,424 3 targets · 61%
449,971 5 targets · 179%

Simulated DPS on the best-in-slot profile below, five-minute patchwerk. Compare every spec →

The short version

Hero tree: Sunfury
Stat priority: Haste > Mastery > Critical Strike > Versatility
Content: Raid

How it plays

Measured on the reference parse below, not a description of the spec — so it changes when the tuning does.

Stat priority

Haste > Mastery > Critical Strike > Versatility

These are not weights pulled from a spreadsheet — they are the live ratings on the reference character this build is taken from, so the order reflects what the best-performing Fire Mage is actually stacking right now.

SECONDARIES Haste
Haste43%
Mastery23%
Critical Strike19%
Versatility15%

Source: 凜冽寒风 — the log. Rank 1 Fire Mage on Sinister Single (Dummy Dome), avg ilvl 334.

Talent build

Laid out exactly as the in-game talent UI draws it, hero tree Sunfury. Lit nodes and gold lines are the path this build takes; everything dimmed was passed over. Hover any node for what it does.

Mage · 34 points

Blazing BarrierShields you in flame, absorbing $<shield> damage and reducing Physical damage taken by for . Melee attacks against you cause the attacker to take Fire damage.
Alter TimeAlters the fabric of time, returning you to your current location and health when cast a second time, or after ${+} sec. Effect negated by long distance or death.
Ice BlockEncases you in a block of ice, protecting you from all attacks and damage for , but during that time you cannot attack, move, or cast spells. While inside Ice Block, you heal for ${*10}% of your maximum health over the duration. Causes Hypothermia, preventing you from recasting Ice Block for .
Time WalkAlter Time resets the cooldown of Blink and Shimmer when you return to your original location.
Choice node
1/2 Master of TimeReduces the cooldown of Temporal Realignment by ${/-1000} sec.
2/2 Winter's ProtectionThe cooldown of Ice Block is reduced by ${/-1000} sec.
Frost ConditioningHypothermia's duration is reduced by ${-/1000} sec.
2/2 Arcane WardingReduces magic damage taken by .
Inspired IntellectArcane Intellect grants you an additional Intellect.
Mirror ImageCreates copies of you nearby for , which cast spells and attack your enemies. While active, you generate significantly reduced threat. Taking direct damage will cause one of your images to dissipate.
SpellstealSteals all beneficial magic effects from the target. These effects lasts a maximum of 2 min.
Quick WittedCounterspell's cooldown is reduced by ${-/1000} sec.
SupernovaPulses arcane energy around the target enemy or ally, dealing Arcane damage to all enemies within yds, and knocking them upward. A primary enemy target will take increased damage.
Choice node
Remove CurseRemoves all Curses from a friendly target. If any Curses are successfully removed, you deal % additional damage for .
Not taken
2/2 Improved ConjurationMirror Image's cooldown is reduced by ${-/1000} sec.
Improved SpellstealSpellsteal repeats its effect after , but it now has a cooldown of ${/1000}.1 sec.
Not taken
ShimmerTeleports you yds forward, unless something is in the way. Unaffected by the global cooldown and castable while casting. Gain a shield that absorbs % of your maximum health for after you Shimmer.
Choice node
Improved CounterspellCounterspell prevents casting for an additional ${/1000}.1 sec.
Not taken
Overflowing EnergyEach time your $?a137021[Arcane Barrage]?a137019[Fireball]?a137020[Frostbolt][Arcane Barrage, Fireball, or Frostbolt] fails to critically strike, it gains $?a137021[]?a137019[]?a137020[][]% increased critical strike chance. Critical strike bonus is removed when the affected spell critically strikes.
Improved Remove CurseCasting Remove Curse on a friendly target also casts it on yourself, but its cooldown is increased by ${/1000} sec.
Not taken
Greater InvisibilityMakes you invisible and untargetable for , removing all threat. Any action taken cancels this effect. Increases your movement speed by ${}% for .
Improved Frost NovaFrost Nova duration is increased by ${/1000} sec.
Choice node — not taken

Not taken
Captured ThoughtsThe duration of $?a137019[Hot Streak]?a137020[Brain Freeze][Clearcasting] is increased by ${/1000} sec.
Not taken
Tome of RhoninIncreases critical strike chance by .
Improved WardingDamage taken from area of effect attacks reduced by .
Tome of AntonidasIncreases Haste by .
Incantation of SwiftnessGreater Invisibility increases your movement speed by for .
Not taken
Master of EscapeReduces the cooldown of Invisibility by ${-/1000} sec.
Charm of AegwynnThe critical strike damage of your spells is increased by .
BrainstormGaining $?a137021[Clearcasting]?a137020[Brain Freeze][Hot Streak] increases your Intellect by % for . Multiple instances may overlap.
Flow of TimeThe cooldowns of Blink and Shimmer are reduced by ${/-1000} sec.
Mana ConfluenceYour mana costs are reduced by ${-}%.
Not taken
Charm of MedivhYour Mastery is increased by .
Permafrost BaubleThe cooldown of Ice Block and Ice Cold are reduced by ${-/1000} sec.
Freezing ColdEnemies hit by Cone of Cold are frozen in place for instead of snared. When your roots expire or are dispelled, your target is snared by %, decaying over .
Choice node — not taken

Not taken
Time ManipulationThe cooldowns of your loss of control spells are reduced by ${-/1000} sec.
Ring of FrostSummons a Ring of Frost for at the target location. Enemies entering the ring are incapacitated for . Limit 10 targets. When the incapacitate expires, enemies are slowed by % for .
Choice node — not taken

Not taken
Energized BarriersCasting your barrier removes all snare effects.
Mass InvisibilityYou and your allies within yards instantly become invisible for . Taking any action will cancel the effect. $?a415945[] [Does not affect allies in combat.]
Not taken
Barrier DiffusionWhen your Barrier is removed, reduce its cooldown by ${/1000} sec.
Ice ColdIce Block now reduces all damage taken by % for but no longer grants Immunity, prevents movement, attacks, or casting spells. Does not incur the Global Cooldown.
Spatial ManipulationShimmer gains an additional charge.
Choice node
Improved Blazing BarrierBlazing Barrier gains an additional charge and cauterizes your wounds, healing you for of the damage it absorbs.

Sunfury · 13 points

Spellfire SpheresCasting a damaging spell has a chance to conjure a Spellfire Sphere. While you're out of combat, you will slowly conjure Spellfire Spheres over time. $@spellicon448604 that ability $@spelldesc448604
Mana CascadeCasting Arcane Blast, Arcane Pulse, Arcane Barrage, or Prismatic Bolt grants you ${/10}.1% Haste for . Multiple applications may overlap.
Invocation: Arcane PhoenixWhen you cast Arcane Surge, summon an Arcane Phoenix to aid you in battle. $@spellicon448659 that ability Your Arcane Phoenix aids you for the duration of your Arcane Surge, casting random Arcane and Fire spells.
Burden of PowerArcane Blast damage increased by . Arcane Pulse damage increased by .
Glorious IncandescenceGenerating a Spellfire Sphere causes your next cast of Fire Blast to call down a storm of Meteorites on its target. $@spellicon449559 that ability $@spelldesc449559
Time TwistThe cooldown of Alter Time is reduced by ${-/1000} sec.
Choice node
Codex of the SunstridersWhen your Arcane Phoenix is summoned, it consumes all your Spellfire Spheres. Each Sphere consumed increases your spell damage during Arcane Surge by and causes your Arcane Phoenix to cast an exceptional Arcane or Fire spell over its duration.
Explosive PotentialAfter casting Arcane Surge, your next Shimmer will cause a Blast Wave at your previous location, dealing Fire damage, knocking enemies back yds, and slowing them by % for .
Choice node
PyrocosmEach wave of Arcane Missiles has a chance to summon a Meteorite. When a Meteorite lands, you have a chance to gain Clearcasting.
Sunfury ExecutionPyroclasm's damage bonus is increased by and Meteor grants Pyroclasm if talented.
Choice node
Ashes of InspirationEach time your Phoenix casts a spell, gain stack of Mana Cascade. Exceptional spells grant additional :stacks;.
RondurmancyYour chance to generate a Spellfire Sphere is increased by . Spellfire Spheres grant an additional spell damage.
Spellfire SalvoArcane Salvo can stack additional times. Meteorite damage increased by .
Memory of Al'arWhen your Arcane Phoenix expires it empowers you, granting Arcane Soul for ${/1000}.1 sec. $@spellicon451038that ability: $@spelldesc451038

Fire · 34 points

PyroblastHurls an immense fiery boulder that causes Fire damage and an additional Fire damage over .
Fire BlastBlasts the enemy, critically striking for ${*2} Frostfire damage. Castable while casting other spells.
FirestarterYour Fireball and Pyroblast spells always deal a critical strike when the target is above health.
FlamestrikeCalls down a pillar of fire, burning all enemies within the area for Fire damage. Deals reduced damage beyond targets. Leaves behind a patch of flames that burns enemies within it for ${*} Fire damage over . This spell is cast at a selected location.
Choice node
IgnitionFire Blast now spreads of your target's Ignite to :enemies;. Flamestrike applies more Ignite.
CombustionEngulfs you in flames for , increasing your spells' critical strike chance by .$?a383967[ Additionally, increases your Mastery by % of your critical strike chance.]?a1254512[ Additionally, increases your spell damage by plus an additional % of your critical strike chance.]?449382[ Additionally, increases your spell …
Fuel the FireFlamestrike has a chance equal to of your spell critical strike chance to build up to a Hot Streak. Flamestrike deals increased damage for each enemy it damages, up to ${*}%.
Fervent FlickeringFire Blast gains additional charge and its damage is increased by .
CauterizeFatal damage instead brings you to % health and then burns you for % of your maximum health over . While burning, movement slowing effects are suppressed and your movement speed is increased by %. This effect cannot occur more than once every .
MeteorCalls down a meteor which lands at the target location after , dealing Fire damage to all enemies, and burns the ground, dealing ${8*} Fire damage over to all enemies in the area. The enemy closest to the center of the Meteor's impact takes % increased damage. Damage reduced beyond 8 targets.
ScorchScorches an enemy for Fire damage. When cast on a target below health, Scorch is a guaranteed critical strike. Castable while moving.
Flame OnFire Blast gains additional charge and its cooldown is reduced by ${-/1000}.1 sec.
KindlingCombustion's cooldown is reduced by ${-/1000} sec.
Critical MassYour spells have a increased chance to deal a critical strike. You gain more of the Critical Strike stat from all sources.
Not taken
Deep ImpactThe enemy closest to the center of Meteor's impact takes increased damage.
Heat ShimmerWhile Combustion is not active, damage from Ignite has a small chance to make your next Scorch instant, deal % increased damage, and deal damage as though your target was below health.
ScaldFireball always critically strikes enemies below health. When Fireball or Scorch damage an enemy below health, Fireball deals increased damage and Scorch deals increased damage.
Controlled DestructionDamaging an enemy with Fireball, Pyroblast, or Flamestrike increases the damage it receives from Ignite by ${/100}.1%. Stacks up to times.
Mote of FlameAll Fire damage dealt increased by .
Blast ZoneMeteor's cooldown is reduced by ${/-1000} sec.
ConflagrationFire Blast deals additional Fire damage to up to nearby enemies.
Not taken
Intensifying FlameWhile Ignite is on or fewer enemies it flares up dealing an additional of its damage to affected targets.
Spontaneous CombustionCasting Combustion refreshes up to :charges; of Fire Blast.
Not taken
Molten FuryDamage dealt to targets below health is increased by %.
InflameHot Streak increases the amount of Ignite damage from Pyroblast or Flamestrike by an additional .
WildfireFire Blast damage increased by and it now spreads Ignite to additional :targets;.
Not taken
2/2 Fevered IncantationEach consecutive critical strike you deal increases critical strike damage you deal by , up to ${ *}% for .
Fire's IreYour spell critical strike chance is increased by ${/1000}.1%. Combustion increases your critical strike damage by ${/1000}.1%.
Not taken
Master of FlameIgnite deals more damage when Combustion is not active. Fire Blast now spreads an additional of your Ignite.
Not taken
From the AshesFire Blast damage increased by . Your direct damage spells reduce the cooldown of Fire Blast by ${/-1000}.2 sec.
Fiery RushWhile Combustion is active, Fire Blast recharges % faster.
Flame AccelerantThe cast time of Pyroblast and Flamestrike is reduced by .
PyromaniacCasting Pyroblast or Flamestrike while Hot Streak is active has a chance to repeat the spell cast at effectiveness. This effect counts as consuming Hot Streak.
Not taken
BurnoutWhen Combustion expires, all of your active Ignites explode, dealing of their remaining damage.
Not taken
Feel the BurnFire Blast increases your mastery by ${}% for . Multiple applications may overlap.
Burn It AllCombustion grants you increased spell damage plus an additional of your critical strike chance as spell damage.
Choice node
PyroclasmConsuming Hot Streak has a chance to make your next non-instant Pyroblast or Flamestrike cast within deal % additional damage. Maximum stacks.
CinderstormCasting Pyroblast or Flamestrike has a chance to summon a storm of cinders that pursue your target. Upon reaching your target, each cinder deals Fire damage, applies Ignite at effectiveness, and spreads of your Ignite to up to nearby :targets;.
Not taken
4/4 Fired UpConsuming Hot Streak has a chance to grant you a stack of Fired Up, increasing your Fire damage by % for . Multiple applications may overlap.
Choice node
Paste into the in-game talent UI to load this build exactly.

Rotation

Hot Streak is the resource, and Fire Blast is how you manufacture it. Never sit on two charges outside Combustion, and never cap Hot Streak.

Single target Three or more targets

Priority

  • Pyroblast on every Hot Streak.
  • Fire Blast to convert a Heating Up into a Hot Streak — that is its only job outside the window.
  • Scorch on Heat Shimmer, and as the filler once the target is in execute range.
  • Fireball for everything else.

Cooldowns

  • Combustion pressed while Scorch is mid-cast, so the cast lands inside the window.
  • Bank Fire Blast charges going in — inside Combustion they are what makes it a burst window rather than a buff.
  • Meteor inside Combustion, and with Bloodlust up.
  • Combustion entered with no Fire Blast charges is worth a fraction of one entered with two. The banking happens twenty seconds before the button.

Openers

Single target

  1. Fireball into the pull with Fire Blast charges banked.
  2. Combustion during a Scorch cast.
  3. Meteor inside the window.
  4. Pyroblast on every Hot Streak, Fire Blast to make more.

Where the damage comes from

Measured on the reference log — a 300-second single-target parse. Worth comparing against the rotation above: the button you press most is rarely the one doing the most.

AbilityShare
Pyroblast50.9%
Ignite24%
Meteorite7.4%
Fire Blast5.3%
Arcane Phoenix3.2%
Meteor3%
Scorch3%
Fireball2.5%

Source: Sinister Single, 300s.

Best in slot

The finished loadout, built by Pathfinder — the strongest item available for every slot, with the item level to chase and where it drops. 334 average item level across 16 slots, gathered from 4 places.

Crown of the Primal Leywarden 334 · Myth 6/6 The Venomous Abyss — The Twin Fangs ✦ Empowered Hex of Leeching
Sentinel's Vitriolic Chain 334 · Myth 6/6 The Venomous Abyss — Entombed Sentinels ◆ Powerful Eversong Diamond
Primal Leywarden's Manaflux 334 · Myth 6/6 The Venomous Abyss — The Lost Explorers ✦ Silvermoon's Mending
Adherent's Silken Shroud 331 · Spark Crafted +Myth Epic Profession Items — Tailoring
Crest of the Primal Leywarden 334 · Myth 6/6 The Venomous Abyss — Vashnik the Malignant ✦ Mark of the Worldsoul
Venom-Singed Cuffs 334 · Myth 6/6 The Venomous Abyss — Entombed Sentinels
Baleful Hexblade 334 · Myth 6/6 The Venomous Abyss — The Coiled Altar ✦ Acuity of the Ren'dorei
Spine of the Hissing Abyss 334 · Myth 6/6 The Venomous Abyss — Entombed Sentinels ✦ Acuity of the Ren'dorei
Fire Mage 334 average item level
Primal Leywarden's Manashapers 334 · Myth 6/6 The Venomous Abyss — Entombed Sentinels ✦ Gloves Enchant (+3 Stamina)
Arcanoweave Cord 331 · Spark Crafted +Myth Epic Profession Items — Tailoring
Primal Leywarden's Tailored Legwraps 334 · Myth 6/6 The Venomous Abyss — Sszorak ✦ Sunfire Silk Spellthread
Cackling Soultreads 334 · Myth 6/6 The Venomous Abyss — The Coiled Altar ✦ Lynx's Dexterity
Alluring Bubbleband 334 · Myth 6/6 The Tidebound Grotto — Nymrissa Wavecaller ✦ Silvermoon's Alacrity◆ Flawless Masterful Peridot
Vile Alchemist's Band 334 · Myth 6/6 The Venomous Abyss — Vashnik the Malignant ✦ Silvermoon's Alacrity◆ Flawless Masterful Peridot
Gebbo's Bottomless Bag 334 · Myth 6/6 The Venomous Abyss — The Lost Explorers
Stormbound Emblem of Dazar 334 · Myth 6/6 Kings' Rest — Dazar, The First King

Where to spend bonus rolls as Fire Mage

A Voidcore pays out an item every time — the question is only whether it is one you wanted. For this build, in order:

Roll The Lost Explorers — 2 of its 3 drops are on your list

67% of every roll here lands something on the list. In The Venomous Abyss, it owes you shoulder and trinket 1.

Then Dazar, The First King — 1 of its 3 drops is on your list

33% of every roll here lands something on the list. In Kings' Rest, it owes you trinket 2.

Then The Twin Fangs — 1 of its 4 drops is on your list

25% of every roll here lands something on the list. In The Venomous Abyss, it owes you head.

The general principles behind this — knockout protection, why finishing one boss beats spreading rolls, and the crests a roll quietly costs you — are in the bonus roll guide.

Week-by-week route

  1. Pre-season: the campaign, a world tour of Mythic 0s for a 292 loadout, and the weekly Spark quest. No Myth crests exist yet — bank the Spark.
  2. Week 1: farm +10 keys to a full Hero 3/6 (311) loadout and fill the vault. The first Myth crests arrive, so spend the banked Spark on Adherent's Silken Shroud. Every Hero crest goes into lifting pieces toward 6/6 (321).
  3. Week 2: first Voidcore — roll The Lost Explorers, where 2 of 3 drops are on this list. Catalyse the set slots for the 4-set. Second Spark goes to Arcanoweave Cord.
  4. Weeks 3–6: one Voidcore a week down the order above — finish a boss before starting the next. Keep spending Hero crests; every slot should sit at 321 by about Week 6.
  5. Week 7 onward: two Voidcores a week (the vault and Orin Straylight). Roll Myth-track bases in the set slots, re-catalyse them, and take each to 6/6 for 80 Myth and 20 Hero crests.
  6. Late season: everything here caps at Myth 6/6 (334); this list has no end-boss item to chase past it.

The fast variant

Same stat priority, 3 slots moved. Pathfinder builds the list above for raw power and does not care how many bosses that takes; Slate prices the route as well, and takes an equal-strength item from a boss you are already farming over one that sends you somewhere new. It visits 4 places against the strongest list's 4, at the same average item level.

Crown of the Primal Leywarden 334 · Myth 6/6 The Venomous Abyss — The Twin Fangs ✦ Empowered Hex of Leeching
Amulet of the Twin Fangs 334 · Myth 6/6 The Venomous Abyss — The Twin Fangs ◆ Powerful Eversong Diamond
Primal Leywarden's Manaflux 334 · Myth 6/6 The Venomous Abyss — The Lost Explorers ✦ Silvermoon's Mending
Adherent's Silken Shroud 331 · Spark Crafted +Myth Epic Profession Items — Tailoring
Crest of the Primal Leywarden 334 · Myth 6/6 The Venomous Abyss — Vashnik the Malignant ✦ Mark of the Worldsoul
Venom-Singed Cuffs 334 · Myth 6/6 The Venomous Abyss — Entombed Sentinels
Baleful Hexblade 334 · Myth 6/6 The Venomous Abyss — The Coiled Altar ✦ Acuity of the Ren'dorei
Spine of the Hissing Abyss 334 · Myth 6/6 The Venomous Abyss — Entombed Sentinels ✦ Acuity of the Ren'dorei
Fire Mage 334 average item level
Primal Leywarden's Manashapers 334 · Myth 6/6 The Venomous Abyss — Entombed Sentinels ✦ Gloves Enchant (+3 Stamina)
Cincture of the Abyssal Grotto 334 · Myth 6/6 The Tidebound Grotto — Nymrissa Wavecaller
Primal Leywarden's Tailored Legwraps 334 · Myth 6/6 The Venomous Abyss — Sszorak ✦ Sunfire Silk Spellthread
Aetherlume Softsteppers 331 · Spark Crafted +Myth Epic Profession Items — Engineering ✦ Lynx's Dexterity
Alluring Bubbleband 334 · Myth 6/6 The Tidebound Grotto — Nymrissa Wavecaller ✦ Silvermoon's Alacrity◆ Flawless Masterful Peridot
Vile Alchemist's Band 334 · Myth 6/6 The Venomous Abyss — Vashnik the Malignant ✦ Silvermoon's Alacrity◆ Flawless Masterful Peridot
Gebbo's Bottomless Bag 334 · Myth 6/6 The Venomous Abyss — The Lost Explorers
Stormbound Emblem of Dazar 334 · Myth 6/6 Kings' Rest — Dazar, The First King

Load this into a plan

GearPath can load this build straight into a full season plan — the BiS list, the talents, and the route — then price it against the crests, sparks and vault choices you will actually earn, and tell you when the plan is impossible. Free while in open beta.

Plan your Fire Mage →