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Fire Mage
Mirrors the current rank-1 Sinister Single parse — every slot is what the best Fire Mage actually wears.
Simulated DPS on the best-in-slot profile below, five-minute patchwerk. Compare every spec →
Hero tree: Sunfury
Stat priority: Haste > Mastery > Critical Strike > Versatility
Content: Raid
How it plays
- Pyroblast is both what you press most and where the damage comes from: 51% of it, at roughly 39 casts a minute.
- Damage is concentrated — the top three abilities are 82% of it, so protecting those casts matters more than squeezing the filler.
Measured on the reference parse below, not a description of the spec — so it changes when the tuning does.
Stat priority
Haste > Mastery > Critical Strike > Versatility
These are not weights pulled from a spreadsheet — they are the live ratings on the reference character this build is taken from, so the order reflects what the best-performing Fire Mage is actually stacking right now.
Source: 凜冽寒风 — the log. Rank 1 Fire Mage on Sinister Single (Dummy Dome), avg ilvl 334.
Talent build
Laid out exactly as the in-game talent UI draws it, hero tree Sunfury. Lit nodes and gold lines are the path this build takes; everything dimmed was passed over. Hover any node for what it does.
Mage · 34 points
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Sunfury · 13 points
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Fire · 34 points
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Rotation
Hot Streak is the resource, and
Fire Blast is how you manufacture it. Never sit on two charges outside
Combustion, and never cap Hot Streak.
Priority
Pyroblast on every Hot Streak.
Fire Blast to convert a Heating Up into a Hot Streak — that is its only job outside the window.
Scorch on Heat Shimmer, and as the filler once the target is in execute range.
Fireball for everything else.
Cooldowns
Combustion pressed while
Scorch is mid-cast, so the cast lands inside the window.- Bank
Fire Blast charges going in — inside
Combustion they are what makes it a burst window rather than a buff.
Meteor inside
Combustion, and with Bloodlust up.
Priority
Flamestrike instead of
Pyroblast on Hot Streak with Fuel the Fire.
Fire Blast to keep the Hot Streaks coming.
Meteor from four targets on cooldown.
Fireball and
Scorch to fill.
Cooldowns
Combustion into the pack, same
Scorch timing,
Flamestrike through the window.
Combustion entered with no
Fire Blast charges is worth a fraction of one entered with two. The banking happens twenty seconds before the button.
Openers
Single target
Fireball into the pull with
Fire Blast charges banked.
Combustion during a
Scorch cast.
Meteor inside the window.
Pyroblast on every Hot Streak,
Fire Blast to make more.
Where the damage comes from
Measured on the reference log — a 300-second single-target parse. Worth comparing against the rotation above: the button you press most is rarely the one doing the most.
| Ability | Share | |
|---|---|---|
| Pyroblast | 50.9% | |
| Ignite | 24% | |
| Meteorite | 7.4% | |
| Fire Blast | 5.3% | |
| Arcane Phoenix | 3.2% | |
| Meteor | 3% | |
| Scorch | 3% | |
| Fireball | 2.5% |
Source: Sinister Single, 300s.
Best in slot
The finished loadout, built by Pathfinder — the strongest item available for every slot, with the item level to chase and where it drops. 334 average item level across 16 slots, gathered from 4 places.
Where to spend bonus rolls as Fire Mage
A Voidcore pays out an item every time — the question is only whether it is one you wanted. For this build, in order:
Roll The Lost Explorers — 2 of its 3 drops are on your list
67% of every roll here lands something on the list. In The Venomous Abyss, it owes you shoulder and trinket 1.
Then Dazar, The First King — 1 of its 3 drops is on your list
33% of every roll here lands something on the list. In Kings' Rest, it owes you trinket 2.
Then The Twin Fangs — 1 of its 4 drops is on your list
25% of every roll here lands something on the list. In The Venomous Abyss, it owes you head.
The general principles behind this — knockout protection, why finishing one boss beats spreading rolls, and the crests a roll quietly costs you — are in the bonus roll guide.
Week-by-week route
- Pre-season: the campaign, a world tour of Mythic 0s for a 292 loadout, and the weekly Spark quest. No Myth crests exist yet — bank the Spark.
- Week 1: farm +10 keys to a full Hero 3/6 (311) loadout and fill the vault. The first Myth crests arrive, so spend the banked Spark on Adherent's Silken Shroud. Every Hero crest goes into lifting pieces toward 6/6 (321).
- Week 2: first Voidcore — roll The Lost Explorers, where 2 of 3 drops are on this list. Catalyse the set slots for the 4-set. Second Spark goes to Arcanoweave Cord.
- Weeks 3–6: one Voidcore a week down the order above — finish a boss before starting the next. Keep spending Hero crests; every slot should sit at 321 by about Week 6.
- Week 7 onward: two Voidcores a week (the vault and Orin Straylight). Roll Myth-track bases in the set slots, re-catalyse them, and take each to 6/6 for 80 Myth and 20 Hero crests.
- Late season: everything here caps at Myth 6/6 (334); this list has no end-boss item to chase past it.
The fast variant
Same stat priority, 3 slots moved. Pathfinder builds the list above for raw power and does not care how many bosses that takes; Slate prices the route as well, and takes an equal-strength item from a boss you are already farming over one that sends you somewhere new. It visits 4 places against the strongest list's 4, at the same average item level.
- Neck — Amulet of the Twin Fangs instead of Sentinel's Vitriolic Chain
- Waist — Cincture of the Abyssal Grotto instead of Arcanoweave Cord
- Feet — Aetherlume Softsteppers instead of Cackling Soultreads
Load this into a plan
GearPath can load this build straight into a full season plan — the BiS list, the talents, and the route — then price it against the crests, sparks and vault choices you will actually earn, and tell you when the plan is impossible. Free while in open beta.