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Shadow Priest

Mirrors the current rank-1 Sinister Single parse — every slot is what the best Shadow Priest actually wears.

182,302 1 target
240,653 2 targets · 32%
300,695 3 targets · 65%
422,365 5 targets · 132%

Simulated DPS on the best-in-slot profile below, five-minute patchwerk. Compare every spec →

The short version

Hero tree: Archon
Stat priority: Critical Strike > Mastery > Haste > Versatility
Content: Raid

How it plays

Measured on the reference parse below, not a description of the spec — so it changes when the tuning does.

Stat priority

Critical Strike > Mastery > Haste > Versatility

These are not weights pulled from a spreadsheet — they are the live ratings on the reference character this build is taken from, so the order reflects what the best-performing Shadow Priest is actually stacking right now.

SECONDARIES Critical Strike
Critical Strike38%
Mastery31%
Haste28%
Versatility3%

Source: Slicestuck — the log. Rank 1 Shadow Priest on Sinister Single (Dummy Dome), avg ilvl 335.

Talent build

Laid out exactly as the in-game talent UI draws it, hero tree Archon. Lit nodes and gold lines are the path this build takes; everything dimmed was passed over. Hover any node for what it does.

Priest · 34 points

Improved Flash HealIncreases healing done by Flash Heal and Shadow Mend by .
Not taken
Angelic FeatherPlaces a feather at the target location, granting the first ally to walk through it % increased movement speed for . When an ally walks through a feather, you are also granted % of its effect. Only 3 feathers can be placed at one time.
Mind BlastBlast the target's mind for Shadow damage. Costs a high amount of mana. Generates ${/100} Insanity.
Holy NovaAn explosion of holy light around you deals up to Holy damage to enemies and up to healing to allies within yds, reduced if there are more than targets.
Not taken
Dispel MagicDispels Magic on the enemy target, removing beneficial Magic :effects;.
Spiritual GuidanceIncreases your Intellect by .
Psychic ScreamLets out a psychic scream, causing all enemies within yards to flee, disorienting them for . Damage may interrupt the effect.
LightburstIncreases the damage of Holy Nova by , its healing by , and its cooldown by ${/1000} sec.
Not taken
Leap of FaithPulls the spirit of a party or raid member, instantly moving them directly in front of you.
Purify DiseaseRemoves all Disease effects from a friendly target.
Power InfusionInfuses the target with power for , increasing haste by . Can only be cast on players.
Painful InvocationIncreases the damage of $?a137031&?s14914[Holy Fire]?a137031&!s14914[Holy Fire and Shadow Word: Pain][Shadow Word: Pain] by .
Petrifying ScreamPsychic Scream causes enemies to tremble in place instead of fleeing in fear.
Choice node
Surge of LightYour healing spells and Smite have a chance to make your next Flash Heal or Shadow Mend or Prayer of Healing instant and cost $?a137030[]?a137031[][]% less mana. Stacks to .
Not taken
Body and SoulPrayer of Mending and Leap of Faith increase your target's movement speed by % for .
Mass DispelDispels magic in a yard radius, removing all harmful Magic from friendly targets and beneficial Magic :effects; from enemy targets. Potent enough to remove Magic that is normally undispellable.
Twins of the Sun PriestessPower Infusion also grants you its effect at value when used on an ally. If no ally is targeted, it will grant its effect at value to a nearby ally, preferring damage dealers.
Strength of ResolveIncreases your Stamina by .
Mind ControlControls a mind up to 1 level above yours for . Does not work versus Demonic or Mechanical beings. Shares diminishing returns with other disorienting effects.
Choice node — not taken

Not taken
Psychic VoiceReduces the cooldown of Psychic Scream by ${/-1000} sec.
Choice node
Everlasting LightSurge of Light occurs up to more often based on your missing mana.
Not taken
Move with GraceReduces the cooldown of Leap of Faith by ${/-1000} sec.
Not taken
Mental AgilityReduces the mana cost of Purify Disease and Mass Dispel by and Dispel Magic by .
Not taken
Twin DisciplinesIncreases the damage and healing of your Holy and Shadow spells by .
Dark EnlightenmentIncreases your haste by .
False AutonomyIncreases the duration of Mind Control and Dominate Mind against enemy creatures by ${/1000} sec.
Not taken
Shackle HorrorShackles an aberration or undead enemy for , preventing all actions and movement. Damage will cancel the effect. Limit 1.
Not taken
InspirationReduces your target's physical damage taken by % for after a critical heal with $?c1[Flash Heal, Shadow Mend, or Penance]?c2[Flash Heal or Holy Word: Serenity][Flash Heal].
Not taken
Binding Healsof Flash Heal or Shadow Mend healing on other targets also heals you.
Shadow Word: DeathA word of dark binding that inflicts Shadow damage to your target. If your target is not killed by Shadow Word: Death, you take backlash damage equal to of your maximum health. Damage increased by ${+}% to targets below ${+}% health. Generates ${/100} Insanity.
Sanguine TeachingsIncreases your Leech by .
Desperate PrayerIncreases maximum health by ${+}% for ${(+)/1000} sec, and instantly heals you for that amount.
2/2 Twist of FateAfter damaging or healing a target below health, gain increased damage and healing for .
Tithe EvasionShadow Word: Death deals less damage to you.
FadeFade out, removing all your threat and reducing enemies' detection range against you for .
Angel's MercyReduces the cooldown of Desperate Prayer by ${/-1000} sec.
Protective LightCasting Flash Heal or Shadow Mend on yourself reduces all damage you take by % for .
Not taken
MindpierceIncreases the damage of Mind Flay by .
Spectral IllusionFade creates an illusion of you for , tricking enemies to attack it instead.
Not taken
2/2 Improved FadeReduces the cooldown of Fade by ${/-1000)} sec.
Light's InspirationIncreases the maximum health gained from Desperate Prayer by .
Unwavering WillWhile above health, the cast time of your $?c1[Flash Heal, Shadow Mend, and Smite are]?c2[Flash Heal, Prayer of Healing, and Smite are][Flash Heal is] reduced by .
Not taken
2/2 Spell WardingReduces all magic damage taken by .
PhantasmActivating Fade removes all snare effects.
Not taken
Angelic BulwarkWhen an attack brings you below health, you gain an absorption shield equal to of your maximum health for . Cannot occur more than once every sec.
Focused PowerIncreases the damage of your spells by .
Choice node
Phantom ReachIncreases the range of most spells by .
Translucent ImageFade reduces damage you take by %.

Archon · 13 points

HaloCreates a ring of Shadow energy around you that quickly expands to a yd radius, healing allies for and dealing $<shadowhalodamage> Shadow damage to enemies. Healing reduced beyond targets. Generates ${/100} Insanity.
Perfected FormYour healing done is increased by while Apotheosis is active.
Power SurgeCasting Halo also causes you to create a Halo around you at effectiveness every sec for .
Manifested PowerCreating a Halo upgrades your next Mind Flay to Mind Flay: Insanity. $@spellicon391403 that ability $@spelldesc391403
Focused OutburstPrayer of Healing mana cost reduced by and its cast time is reduced by .
Incessant ScreamsPsychic Scream creates an image of you at your location. After sec, the image will let out a Psychic Scream.
Choice node
Energy ConservationPower Surge lasts an additional ${/1000} sec.
Empowered SurgesIncreases the damage done by Mind Flay: Insanity by .
Word of SupremacyPower Word: Fortitude grants you an additional stamina.
Choice node
Sustained PotencyCreating a Halo extends the duration of Apotheosis by ${/1000} sec. If Apotheosis is not active, up to seconds is stored. While out of combat or affected by a loss of control effect, the duration of Apotheosis is paused for up to sec.
Choice node
Resonant EnergyCreating a Halo increases your spell damage by % for , stacking up to times.
Energy Cycle$?a137031&?a1246517[Consuming Surge of Light reduces the cooldown of Holy Word: Serenity by ${/-1000} sec.]?a137031&!a1246517[Consuming Surge of Light reduces the cooldown of Holy Word: Sanctify by ${/-1000} sec.][Casting Mind Flay: Insanity has a chance to conjure Shadowy Apparitions.]
SpiritwellSurge of Light can now be consumed by Prayer of Healing in addition to Flash Heal. $@spellicon109186 that ability $@spelldesc109186
Choice node
Divine HaloHalo now centers around you and returns to you after it reaches its maximum distance, healing allies and damaging enemies each time it passes through them.

Shadow · 34 points

Shadow Word: MadnessA word of madness haunts the target's mind, dealing Shadow damage instantly plus an additional Shadow damage over . Heals you for ${*100}% of damage dealt. When reapplied to a target, all remaining damage is added to the new effect.
Psychic LinkYour direct damage spells inflict of their damage on all other targets afflicted by your Vampiric Touch within yards. Does not apply to damage from Shadowy Apparitions, Shadow Word: Pain, and Vampiric Touch.
Not taken
Invoked NightmareShadow Word: Pain deals increased damage.
Choice node
Mental FortitudeHealing from Vampiric Touch and Shadow Word: Madness when you are at maximum health will shield you for the same amount. The shield cannot exceed of your maximum health.
Choice node
Thought HarvesterMind Blast gains an additional charge.
Not taken
Tentacle SlamSummons a massive shadowy appendage to slam the ground, dealing Shadow damage in front of you and yds around your target. Applies Vampiric Touch to up to enemies, prioritizing ones without Vampiric Touch. Generates $/100;s2 Insanity.
Shadowy ApparitionsShadow Word: Madness conjures Shadowy Apparitions that float towards all targets afflicted by your Vampiric Touch for Shadow damage.
Tormenting WhispersIncreases Shadow Word: Madness damage by .
Descending DarknessIncreases Tentacle Slam damage by .
Surge of InsanityMind Flay damage increased by and Insanity generation increased by .
Shadowy InsightShadow Word: Pain periodic damage has a chance to cause your next Mind Blast to be instant and ignore its cooldown.
Not taken
VoidtouchedIncreases your Shadow Word: Madness damage by and increases your maximum Insanity by ${/100}.
Not taken
VoidformBombards your target with a Void Volley and twists your Shadowform with void magic, increasing your spell damage by % for . During Voidform, Void Volley replaces this spell and can be used up to times. $@spellicon1242173 that ability $@spelldesc1242173
Haunting ShadowsShadowy Apparition damage increased by . When Shadowy Apparitions deal damage, they extend the duration of your Shadow Word: Pain and Vampiric Touch on the target by ${/1000}.1 sec.
Mental DecayIncreases the damage of Mind Flay by .
ShadowfiendShadow Word: Death has a chance to summon a Shadowfiend for sec when damaging targets below health. $@spellicon1280172 that ability Summons a Shadowfiend to attack your target for . Generates ${/100} Insanity each time the Shadowfiend attacks.
Not taken
Dark ThoughtsIncreases the chance for Shadowy Insight to occur by . When consuming Shadowy Insight, Mind Blast generates ${/100} additional Insanity.
Not taken
Maddening TouchVampiric Touch deals additional damage and has a chance to generate ${/100} Insanity each time it deals damage.
Ancient MadnessShadow Word: Madness increases your haste during Voidform by % and increases its duration by ${/1000}.1 sec, stacking up to times. When Voidform ends, the haste lingers and decays over .
Choice node
ShadeburstShadowy Apparitions that float towards your primary target explode, dealing Shadow damage to all enemies within yds. Damage reduced beyond targets.
Dark EvangelismIncreases your periodic spell damage by .
Shattered PsycheMind Flay damage increases the critical strike chance of Mind Blast by , stacking up to times. Lasts .
Subservient ShadowsSummoned minions last longer and deal an additional damage.
Not taken
2/2 MastermindIncreases the critical strike chance of Mind Blast, Mind Flay, and Shadow Word: Death by and increases their critical strike damage by .
Mind's EyeReduces the Insanity cost of Shadow Word: Madness by ${/-100}.
Choice node
Spectral HorrorsShadow Apparitions deal increased damage to targets affected by your Shadow Word: Madness.
Instilled DoubtIncreases the critical strike chance of Vampiric Touch and Shadow Word: Pain by and their critical strike damage by .
Not taken
MindbenderCasting Voidform summons a Mindbender for . $@spellicon200174 that ability Summons a shadowy fiend to attack your target. Generates ${/100} Insanity each time the Mindbender attacks.
Not taken
DeathspeakerShadow Word: Death damage increased by . Shadow Word: Death gains its damage and talent bonuses against targets below ${+}% health instead of .
Choice node — not taken

Not taken
Mind DevourerMind Blast has a chance to make your next Shadow Word: Madness cost no Insanity and deal % additional damage.
Not taken
Auspicious SpiritsYour Shadowy Apparitions deal increased damage and have a chance to generate ${/100} Insanity.
Maddening TentaclesTentacle Slam afflicts your target with Shadow Word: Madness at effectiveness.
Inescapable TormentPenance, Mind Blast and Shadow Word: Death cause your Shadowfiend, Mindbender, and Voidwraith to teleport behind your target, slashing up to nearby enemies for $<value> Shadow damage and extending their durations by ${/1000}.1 sec.
Not taken
Madness WeavingThe damage bonus from your Mastery: Shadow Weaving gains additional benefit from Shadow Word: Madness.
Not taken
Death's TormentShadow Word: Death deals damage additional :times; at effectiveness.
Not taken
2/2 Screams of the VoidShadow Word: Madness causes your Shadow Word: Pain and Vampiric Touch to deal damage faster on all targets for .
Tormented SpiritsYour Shadow Word: Pain damage has a chance to create Shadowy Apparitions that float towards all targets afflicted by your Vampiric Touch. Critical strikes increase the chance by .
2/2 Insidious IreWhile you have Shadow Word: Pain, Shadow Word: Madness, and Vampiric Touch active on the same target, your Mind Blast, Void Torrent, Mind Flay, and Void Volley deal more damage.
Crushing VoidTentacle Slam deals increased damage and Void Volley deals increased damage. When Voidform ends, you can cast Void Volley additional :times; within .
Idol of Y'ShaarjWhile Shadowfiend, Mindbender, or Voidwraith are active, your haste is increased by %.
Not taken
Idol of N'ZothYou create Horrific Visions when casting harmful spells on enemies. At stacks of Horrific Visions, your target sees a nightmare, dealing Shadow damage and granting you ${/100} Insanity over sec. At stacks, your target witnesses a vision of N'Zoth, dealing Shadow damage and granting you ${/100} Insanity over sec.
Idol of Yogg-SaronAfter conjuring Shadowy Apparitions, gain a stack of Idol of Yogg-Saron. At stacks, you summon a Thing from Beyond that casts Void Spike at nearby enemies for . $@spellicon373279 that ability $@spelldesc373279
Idol of C'ThunMind Flay has a chance to spawn a Void Tendril that channels Mind Flay or Void Lasher that channels Mind Sear at your target. $@spellicon193473 that ability $@spelldesc193473 $@spellicon394976 that ability $@spelldesc394976
Not taken
4/4 Void ApparitionsWhen an effect from an Idol is activated, conjure Shadowy Apparitions.
Choice node
Paste into the in-game talent UI to load this build exactly.

Rotation

Insanity buys Devouring Plague and the Voidform window. Everything else exists to keep the dots up and the Insanity flowing.

Single target Three or more targets

Keep these up

  • Vampiric Touch and Shadow Word: Pain, refreshed when refreshable rather than reapplied early.
  • Shadow Word: Madness on the target whenever it is missing.

Priority

  • Void Blast and Void Volley inside Voidform — that is what the window is for.
  • Void Torrent on cooldown, unless you are holding it for a tentacle.
  • Mind Blast on cooldown, and immediately on Mind Devourer.
  • Shadow Word: Death in execute range, and on Devour Matter procs.
  • Mind Flay Insanity when it procs, Mind Flay otherwise.

Cooldowns

  • Voidform with both dots already on the target.
  • Halo on cooldown.
  • Power Infusion inside Voidform.
  • Tentacle Slam when Vampiric Touch needs refreshing anyway — it does both jobs at once.
  • Every cooldown Shadow has multiplies dot damage. Pressing one before the dots are out is the standard way to waste it.

Openers

Single target

  1. Vampiric Touch and Shadow Word: Pain.
  2. Mind Blast, then Devouring Plague.
  3. Voidform with Power Infusion.
  4. Void Blast and Void Torrent through the window.

Where the damage comes from

Measured on the reference log — a 300-second single-target parse. Worth comparing against the rotation above: the button you press most is rarely the one doing the most.

AbilityShare
Void Volley18.3%
Shadow Word: Madness16.9%
Mind Blast10.3%
Shadowy Apparition9.5%
Mind Flay: Insanity7.7%
Mind Flay7.5%
Shadeburst6.3%
Shadow Word: Pain5.6%
Tentacle Slam3.6%
Vampiric Touch3.5%
Thing from Beyond3.4%
Idol of N'Zoth3.2%

Source: Sinister Single, 300s.

Best in slot

The finished loadout, built by Pathfinder — the strongest item available for every slot, with the item level to chase and where it drops. 334 average item level across 15 slots, gathered from 3 places.

Venomkeeper's Horrific Cowl 334 · Myth 6/6 The Venomous Abyss — Ula'tek ✦ Empowered Hex of Leeching
Aqirbane Reliquary 334 · Myth 6/6 The Venomous Abyss — Ula'tek ◆ Powerful Eversong Diamond
Cosmic Penitent's Echoing Screams 334 · Myth 6/6 The Venomous Abyss — The Lost Explorers ✦ Silvermoon's Mending
Adherent's Silken Shroud 331 · Spark Crafted +Myth Epic Profession Items — Tailoring
Cosmic Penitent's Eclipsing Robes 334 · Myth 6/6 The Venomous Abyss — Vashnik the Malignant ✦ Mark of the Worldsoul
Venom-Singed Cuffs 334 · Myth 6/6 The Venomous Abyss — Entombed Sentinels
Venomancer's Winged Channeler 334 · Myth 6/6 · Two-handed The Venomous Abyss — Vashnik the Malignant ✦ Acuity of the Ren'dorei
Shadow Priest 334 average item level
Cosmic Penitent's Celestial Grips 334 · Myth 6/6 The Venomous Abyss — Entombed Sentinels ✦ Gloves Enchant (+3 Stamina)
Arcanoweave Cord 331 · Spark Crafted +Myth Epic Profession Items — Tailoring
Enveloping Legwraps of the Cosmic Penitent 334 · Myth 6/6 The Venomous Abyss — Sszorak ✦ Sunfire Silk Spellthread
Nek'zali's Spiritwalkers 334 · Myth 6/6 The Venomous Abyss — Nek'zali the Soulcoiler ✦ Lynx's Dexterity
Vile Alchemist's Band 334 · Myth 6/6 The Venomous Abyss — Vashnik the Malignant ✦ Nature's Fury◆ Flawless Deadly Amethyst
Apex Brute's Claw Ring 334 · Myth 6/6 The Venomous Abyss — Sszorak ✦ Nature's Fury◆ Flawless Deadly Amethyst
Freightrunner's Flask 334 · Myth 6/6 Murder Row — Zaen Bladesorrow
Gebbo's Bottomless Bag 334 · Myth 6/6 The Venomous Abyss — The Lost Explorers

Where to spend bonus rolls as Shadow Priest

A Voidcore pays out an item every time — the question is only whether it is one you wanted. For this build, in order:

Roll Vashnik the Malignant — 3 of its 4 drops are on your list

75% of every roll here lands something on the list. In The Venomous Abyss, it owes you chest, ring 1 and main hand.

Then Entombed Sentinels — 2 of its 4 drops are on your list

50% of every roll here lands something on the list. In The Venomous Abyss, it owes you wrist and hands.

The general principles behind this — knockout protection, why finishing one boss beats spreading rolls, and the crests a roll quietly costs you — are in the bonus roll guide.

Week-by-week route

  1. Pre-season: the campaign, a world tour of Mythic 0s for a 292 loadout, and the weekly Spark quest. No Myth crests exist yet — bank the Spark.
  2. Week 1: farm +10 keys to a full Hero 3/6 (311) loadout and fill the vault. The first Myth crests arrive, so spend the banked Spark on Adherent's Silken Shroud. Every Hero crest goes into lifting pieces toward 6/6 (321).
  3. Week 2: first Voidcore — roll Vashnik the Malignant, where 3 of 4 drops are on this list. Catalyse the set slots for the 4-set. Second Spark goes to Arcanoweave Cord.
  4. Weeks 3–6: one Voidcore a week down the order above — finish a boss before starting the next. Keep spending Hero crests; every slot should sit at 321 by about Week 6.
  5. Week 7 onward: two Voidcores a week (the vault and Orin Straylight). Roll Myth-track bases in the set slots, re-catalyse them, and take each to 6/6 for 80 Myth and 20 Hero crests.
  6. Late season: everything here caps at Myth 6/6 (334); this list has no end-boss item to chase past it.

The fast variant

Same stat priority, 2 slots moved. Pathfinder builds the list above for raw power and does not care how many bosses that takes; Slate prices the route as well, and takes an equal-strength item from a boss you are already farming over one that sends you somewhere new. It visits 3 places against the strongest list's 3, at the same average item level.

Venomkeeper's Horrific Cowl 334 · Myth 6/6 The Venomous Abyss — Ula'tek ✦ Empowered Hex of Leeching
Aqirbane Reliquary 334 · Myth 6/6 The Venomous Abyss — Ula'tek ◆ Powerful Eversong Diamond
Cosmic Penitent's Echoing Screams 334 · Myth 6/6 The Venomous Abyss — The Lost Explorers ✦ Silvermoon's Mending
Adherent's Silken Shroud 331 · Spark Crafted +Myth Epic Profession Items — Tailoring
Cosmic Penitent's Eclipsing Robes 334 · Myth 6/6 The Venomous Abyss — Vashnik the Malignant ✦ Mark of the Worldsoul
Aetherlume Silken Cuffs 331 · Spark Crafted +Myth Epic Profession Items — Engineering
Venomancer's Winged Channeler 334 · Myth 6/6 · Two-handed The Venomous Abyss — Vashnik the Malignant ✦ Acuity of the Ren'dorei
Shadow Priest 334 average item level
Cosmic Penitent's Celestial Grips 334 · Myth 6/6 The Venomous Abyss — Entombed Sentinels ✦ Gloves Enchant (+3 Stamina)
Caustic Chain-Wrapped Sash 334 · Myth 6/6 The Venomous Abyss — Sszorak
Enveloping Legwraps of the Cosmic Penitent 334 · Myth 6/6 The Venomous Abyss — Sszorak ✦ Sunfire Silk Spellthread
Nek'zali's Spiritwalkers 334 · Myth 6/6 The Venomous Abyss — Nek'zali the Soulcoiler ✦ Lynx's Dexterity
Vile Alchemist's Band 334 · Myth 6/6 The Venomous Abyss — Vashnik the Malignant ✦ Nature's Fury◆ Flawless Deadly Amethyst
Apex Brute's Claw Ring 334 · Myth 6/6 The Venomous Abyss — Sszorak ✦ Nature's Fury◆ Flawless Deadly Amethyst
Freightrunner's Flask 334 · Myth 6/6 Murder Row — Zaen Bladesorrow
Gebbo's Bottomless Bag 334 · Myth 6/6 The Venomous Abyss — The Lost Explorers

Load this into a plan

GearPath can load this build straight into a full season plan — the BiS list, the talents, and the route — then price it against the crests, sparks and vault choices you will actually earn, and tell you when the plan is impossible. Free while in open beta.

Plan your Shadow Priest →