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Shadow Priest
Mirrors the current rank-1 Sinister Single parse — every slot is what the best Shadow Priest actually wears.
Simulated DPS on the best-in-slot profile below, five-minute patchwerk. Compare every spec →
Hero tree: Archon
Stat priority: Critical Strike > Mastery > Haste > Versatility
Content: Raid
How it plays
- You press Shadow Word: Madness more than anything else — about 10 times a minute — but the damage lands on Void Volley, which is 18% of the total.
Measured on the reference parse below, not a description of the spec — so it changes when the tuning does.
Stat priority
Critical Strike > Mastery > Haste > Versatility
These are not weights pulled from a spreadsheet — they are the live ratings on the reference character this build is taken from, so the order reflects what the best-performing Shadow Priest is actually stacking right now.
Source: Slicestuck — the log. Rank 1 Shadow Priest on Sinister Single (Dummy Dome), avg ilvl 335.
Talent build
Laid out exactly as the in-game talent UI draws it, hero tree Archon. Lit nodes and gold lines are the path this build takes; everything dimmed was passed over. Hover any node for what it does.
Priest · 34 points
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Archon · 13 points
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Shadow · 34 points
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Rotation
Insanity buys Devouring Plague and the Voidform window. Everything else exists to keep the dots up and the Insanity flowing.
Keep these up
Vampiric Touch and
Shadow Word: Pain, refreshed when refreshable rather than reapplied early.
Shadow Word: Madness on the target whenever it is missing.
Priority
Void Blast and
Void Volley inside Voidform — that is what the window is for.
Void Torrent on cooldown, unless you are holding it for a tentacle.
Mind Blast on cooldown, and immediately on Mind Devourer.
Shadow Word: Death in execute range, and on Devour Matter procs.
Mind Flay Insanity when it procs,
Mind Flay otherwise.
Cooldowns
Voidform with both dots already on the target.
Halo on cooldown.
Power Infusion inside
Voidform.
Tentacle Slam when
Vampiric Touch needs refreshing anyway — it does both jobs at once.
Keep these up
Vampiric Touch on everything you can reach. On enough targets the dots are the damage.
Priority
Void Torrent and
Halo into the pack.- Mind Sear in place of
Mind Flay. - Shadow Crash to apply
Vampiric Touch to several at once.
Cooldowns
- Unchanged — but do not enter
Voidform until the dots are out, or the window spends itself on nothing.
- Every cooldown Shadow has multiplies dot damage. Pressing one before the dots are out is the standard way to waste it.
Openers
Single target
Vampiric Touch and
Shadow Word: Pain.
Mind Blast, then Devouring Plague.
Voidform with
Power Infusion.
Void Blast and
Void Torrent through the window.
Where the damage comes from
Measured on the reference log — a 300-second single-target parse. Worth comparing against the rotation above: the button you press most is rarely the one doing the most.
| Ability | Share | |
|---|---|---|
| Void Volley | 18.3% | |
| Shadow Word: Madness | 16.9% | |
| Mind Blast | 10.3% | |
| Shadowy Apparition | 9.5% | |
| Mind Flay: Insanity | 7.7% | |
| Mind Flay | 7.5% | |
| Shadeburst | 6.3% | |
| Shadow Word: Pain | 5.6% | |
| Tentacle Slam | 3.6% | |
| Vampiric Touch | 3.5% | |
| Thing from Beyond | 3.4% | |
| Idol of N'Zoth | 3.2% |
Source: Sinister Single, 300s.
Best in slot
The finished loadout, built by Pathfinder — the strongest item available for every slot, with the item level to chase and where it drops. 334 average item level across 15 slots, gathered from 3 places.
Where to spend bonus rolls as Shadow Priest
A Voidcore pays out an item every time — the question is only whether it is one you wanted. For this build, in order:
Roll Vashnik the Malignant — 3 of its 4 drops are on your list
75% of every roll here lands something on the list. In The Venomous Abyss, it owes you chest, ring 1 and main hand.
Then Entombed Sentinels — 2 of its 4 drops are on your list
50% of every roll here lands something on the list. In The Venomous Abyss, it owes you wrist and hands.
The general principles behind this — knockout protection, why finishing one boss beats spreading rolls, and the crests a roll quietly costs you — are in the bonus roll guide.
Week-by-week route
- Pre-season: the campaign, a world tour of Mythic 0s for a 292 loadout, and the weekly Spark quest. No Myth crests exist yet — bank the Spark.
- Week 1: farm +10 keys to a full Hero 3/6 (311) loadout and fill the vault. The first Myth crests arrive, so spend the banked Spark on Adherent's Silken Shroud. Every Hero crest goes into lifting pieces toward 6/6 (321).
- Week 2: first Voidcore — roll Vashnik the Malignant, where 3 of 4 drops are on this list. Catalyse the set slots for the 4-set. Second Spark goes to Arcanoweave Cord.
- Weeks 3–6: one Voidcore a week down the order above — finish a boss before starting the next. Keep spending Hero crests; every slot should sit at 321 by about Week 6.
- Week 7 onward: two Voidcores a week (the vault and Orin Straylight). Roll Myth-track bases in the set slots, re-catalyse them, and take each to 6/6 for 80 Myth and 20 Hero crests.
- Late season: everything here caps at Myth 6/6 (334); this list has no end-boss item to chase past it.
The fast variant
Same stat priority, 2 slots moved. Pathfinder builds the list above for raw power and does not care how many bosses that takes; Slate prices the route as well, and takes an equal-strength item from a boss you are already farming over one that sends you somewhere new. It visits 3 places against the strongest list's 3, at the same average item level.
- Wrist — Aetherlume Silken Cuffs instead of Venom-Singed Cuffs
- Waist — Caustic Chain-Wrapped Sash instead of Arcanoweave Cord
Load this into a plan
GearPath can load this build straight into a full season plan — the BiS list, the talents, and the route — then price it against the crests, sparks and vault choices you will actually earn, and tell you when the plan is impossible. Free while in open beta.