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Elemental Shaman
Mirrors the current rank-1 Sinister Single parse — every slot is what the best Elemental Shaman actually wears.
Hero tree: Farseer
Stat priority: Haste > Critical Strike > Mastery > Versatility
Content: Raid
How it plays
- You press Lightning Bolt more than anything else — about 25 times a minute — but the damage lands on Elemental Blast, which is 38% of the total.
- Damage is concentrated — the top three abilities are 72% of it, so protecting those casts matters more than squeezing the filler.
Measured on the reference parse below, not a description of the spec — so it changes when the tuning does.
Stat priority
Haste > Critical Strike > Mastery > Versatility
These are not weights pulled from a spreadsheet — they are the live ratings on the reference character this build is taken from, so the order reflects what the best-performing Elemental Shaman is actually stacking right now.
Source: Shamaray — the log. Rank 1 Elemental Shaman on Sinister Single (Dummy Dome), avg ilvl 333. Slots the parse left un-upgraded (ring1) use the field-standard pick instead.
Talent build
Laid out exactly as the in-game talent UI draws it, hero tree Farseer. Lit nodes and gold lines are the path this build takes; everything dimmed was passed over. Hover any node for what it does.
Shaman · 32 points
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Farseer · 8 points
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Elemental · 32 points
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Rotation
Maelstrom goes into
Earth Shock on one target and
Earthquake on several.
Lava Burst into Flame Shock is a guaranteed critical strike, so the dot comes first.
Keep this up
- Flame Shock on the target. Every
Lava Burst you cast into it crits, which is most of the reason to cast one.
Priority
Stormkeeper when Ascendance is not about to come up.
Lava Burst on cooldown, into Flame Shock.
Tempest once it is charged, and Lightning Bolt through
Stormkeeper.
Elemental Blast to spend, then
Earth Shock.- Lightning Bolt to fill,
Frost Shock only while moving.
Cooldowns
- Ascendance with
Stormkeeper lined up behind it.
Ancestral Swiftness to make a hard cast instant inside the window.
Keep this up
- Flame Shock on as many as you can hold without losing casts to it.
Priority
Earthquake to spend once Maelstrom allows.
Chain Lightning through
Stormkeeper, and as the filler.
Tempest whenever it is charged.
Voltaic Blaze on cooldown.
Cooldowns
- Ascendance into the pack with
Stormkeeper ready to follow.
Lava Burst on a target without Flame Shock is a normal cast instead of a guaranteed crit. The dot is not optional.
Openers
Single target
- Flame Shock before anything else.
Stormkeeper, then Ascendance.
Lava Burst into the dot.
Earth Shock to spend, Lightning Bolt to fill.
Where the damage comes from
Measured on the reference log — a 300-second single-target parse. Worth comparing against the rotation above: the button you press most is rarely the one doing the most.
| Ability | Share | |
|---|---|---|
| Elemental Blast | 37.5% | |
| Call of the Ancestors | 18.8% | |
| Lightning Bolt | 15.7% | |
| Lava Burst | 15.6% | |
| Primal Fire Elemental | 4.4% | |
| Primal Storm Elemental | 3.8% | |
| Flame Shock | 2% | |
| Earthen Rage | 1.2% | |
| Sporecaller's Blooming Loop | 0.3% |
Source: Sinister Single, 300s.
Best in slot
The finished loadout, built by Pathfinder — the strongest item available for every slot, with the item level to chase and where it drops. 334 average item level across 16 slots, gathered from 4 places.
Where to spend bonus rolls as Elemental Shaman
A Voidcore pays out an item every time — the question is only whether it is one you wanted. For this build, in order:
Roll Sszorak — 3 of its 3 drops are on your list
Every roll here lands something on the list — this boss cannot miss. In The Venomous Abyss, it owes you legs, feet and ring 1.
Then Ula'tek — 3 of its 4 drops are on your list
75% of every roll here lands something on the list. In The Venomous Abyss, it owes you neck, chest and main hand.
The general principles behind this — knockout protection, why finishing one boss beats spreading rolls, and the crests a roll quietly costs you — are in the bonus roll guide.
Week-by-week route
- Pre-season: the campaign, a world tour of Mythic 0s for a 292 loadout, and the weekly Spark quest. No Myth crests exist yet — bank the Spark.
- Week 1: farm +10 keys to a full Hero 3/6 (311) loadout and fill the vault. The first Myth crests arrive, so spend the banked Spark on Axe-Flingin' Bands. Every Hero crest goes into lifting pieces toward 6/6 (321).
- Week 2: first Voidcore — roll Sszorak, where 3 of 3 drops are on this list. Catalyse the set slots for the 4-set. Second Spark goes to Aln'hara Lantern.
- Weeks 3–6: one Voidcore a week down the order above — finish a boss before starting the next. Keep spending Hero crests; every slot should sit at 321 by about Week 6.
- Week 7 onward: two Voidcores a week (the vault and Orin Straylight). Roll Myth-track bases in the set slots, re-catalyse them, and take each to 6/6 for 80 Myth and 20 Hero crests.
- Late season: everything here caps at Myth 6/6 (334); this list has no end-boss item to chase past it.
The fast variant
There isn't one for Elemental Shaman. Slate builds its list around the quickest route and Pathfinder around raw power, and for this spec they reach for the same 16 items — so there is no trade to make between finishing sooner and hitting harder. Chase the list above.
Load this into a plan
GearPath can load this build straight into a full season plan — the BiS list, the talents, and the route — then price it against the crests, sparks and vault choices you will actually earn, and tell you when the plan is impossible. Free while in open beta.