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Augmentation Evoker

Mirrors the current rank-1 Sinister Single parse — every slot is what the best Augmentation Evoker actually wears.

65,366 1 target
105,943 2 targets · 62%
134,975 3 targets · 106%
178,934 5 targets · 174%

Simulated DPS on the best-in-slot profile below, five-minute patchwerk. Compare every spec →

The short version

Hero tree: Chronowarden
Stat priority: Critical Strike > Haste > Versatility > Mastery
Content: Raid

How it plays

Measured on the reference parse below, not a description of the spec — so it changes when the tuning does.

Stat priority

Critical Strike > Haste > Versatility > Mastery

These are not weights pulled from a spreadsheet — they are the live ratings on the reference character this build is taken from, so the order reflects what the best-performing Augmentation Evoker is actually stacking right now.

SECONDARIES Critical Strike
Critical Strike53%
Haste39%
Versatility5%
Mastery4%

Source: Jurashevoker — the log. Rank 1 Augmentation Evoker on Sinister Single (Dummy Dome), avg ilvl 318. Slots the parse left un-upgraded (head, waist, ring1, offhand) use the field-standard pick instead.

Talent build

Laid out exactly as the in-game talent UI draws it, hero tree Chronowarden. Lit nodes and gold lines are the path this build takes; everything dimmed was passed over. Hover any node for what it does.

Evoker · 34 points

LandslideConjure a path of shifting stone towards the target location, rooting enemies for . Damage may cancel the effect.
Obsidian ScalesReinforce your scales, reducing damage taken by and causing you to be healed over equal to the damage it prevented. Lasts .
ExpungeExpunge toxins affecting an ally, removing all Poison effects.
Natural ConvergenceDisintegrate channels faster and Eruption's cast time is reduced by .
Heavy WingbeatsWing Buffet's cooldown is reduced by ${/-60000} min.
Verdant EmbraceFly to an ally and heal them for , or heal yourself for the same amount.
Forger of MountainsLandslide's cooldown is reduced by ${/-1000} sec, and it can withstand more damage before breaking.
Not taken
2/2 Innate MagicEssence regenerates faster.
Obsidian BulwarkObsidian Scales has an additional charge.
2/2 EnkindledLiving Flame deals more damage and healing.
Scarlet AdaptationStore of your effective healing, up to $<cap>. Your next damaging Living Flame consumes all stored healing to increase its damage dealt.
Inner RadianceYour Living Flame and Emerald Blossom are more effective on yourself.
RecallYou may reactivate Dream Flight and Breath of Eons within sec after landing to travel back in time to your takeoff location.
Not taken
Clobbering SweepTail Swipe's cooldown is reduced by ${/-60000} min.
Not taken
TailwindHover increases your movement speed by ${+}% for the first .
Cauterizing FlameCauterize an ally's wounds, removing all Bleed, Poison, Curse, and Disease effects. Heals for upon removing any effect.
Not taken
Ancient FlameCasting Emerald Blossom or Verdant Embrace reduces the cast time of your next Living Flame by %.
Not taken
2/2 Instinctive ArcanaYour Magic damage done is increased by .
Tip the ScalesCompress time to make your next empowered spell cast instantly at its maximum empower level.
Attuned to the DreamYour healing done and healing received are increased by .
Not taken
Sleep WalkDisorient an enemy for , causing them to sleep walk towards you. Damage has a chance to awaken them.
Not taken
Protracted TalonsAzure Strike damages additional :enemies;.
2/2 Inherent ResistanceMagic damage taken reduced by .
Draconic LegacyYour Stamina is increased by .
2/2 Extended FlightHover lasts ${/1000} sec longer.
Bountiful BloomEmerald Blossom heals additional allies.
Not taken
Regenerative MagicYour Leech is increased by .
Blast FurnaceFire Breath's damage over time lasts sec longer.
ExuberanceWhile above 75% health, your movement speed is increased by .
Not taken
Renewing BlazeObsidian Scales surrounds you with a Renewing Blaze, causing of the damage it prevented to be healed back over .
Walloping BlowWing Buffet and Tail Swipe knock enemies further and daze them, reducing movement speed by 70% for 4 sec.
Not taken
PanaceaEmerald Blossom and Verdant Embrace instantly heal you for when cast.
Stretch TimeWhile flying during Breath of Eons, % of damage you would take is instead dealt over .
UnravelDirect damage from Fire Breath consumes absorb shields from enemies, dealing additional Spellfrost damage to them.
Not taken
Oppressing RoarLet out a bone-shaking roar at enemies in a cone in front of you, increasing the duration of crowd controls that affect them by in the next . Removes Enrage effect from each enemy.
Not taken
Foci of LifeRenewing Blaze restores you more quickly, causing damage you take to be healed back over $<newDur> sec.
RescueSwoop to an ally and fly with them to the target location. Clears movement impairing effects from you and your ally.
Lush GrowthGreen spells restore more health.
Not taken
Source of MagicRedirect your excess magic to a friendly healer for . When you cast an empowered spell, you restore ${/100}.2% of their maximum mana per empower level. Limit 1.
Strike from AboveGlide speed and height increased by .
Not taken
Leaping FlamesFire Breath causes your next Living Flame to strike 1 additional target per empower level.
OveraweOppressing Roar removes Enrage effect from each enemy, and its cooldown is reduced by ${/-1000} sec.
Not taken
Aerial MasteryHover gains additional charge.
Twin GuardianRescue increases movement speed by % and allows spells to be cast while moving for .
Not taken
Potent ManaSource of Magic increases the target's healing and damage done by .
Terror of the SkiesBreath of Eons stuns enemies for .
Not taken
Time SpiralBend time, allowing you and your allies within yds to cast their major movement ability once in the next , even if it is on cooldown.
Choice node
ZephyrConjure an updraft to lift you and your nearest allies within yds into the air, reducing damage taken from area-of-effect attacks by and increasing movement speed by for .

Chronowarden · 13 points

Chrono FlameLiving Flame is enhanced with Bronze magic, repeating of the damage or healing you dealt to the target in the last sec as Arcane, up to $<cap2>.
WarpHover now causes you to briefly warp out of existence and appear at your destination. Hover's cooldown is also reduced by ${/-1000} sec. Hover continues to allow Evoker spells to be cast while moving.
Temporal BurstTip the Scales overloads you with temporal energy, increasing your haste, movement speed, and cooldown recovery rate by ${*}%, decreasing over .
ChronoboonTip the Scales' cooldown is reduced by ${/-1000} sec.
ReverberationsVerdant Embrace heals for an additional over .
TemporalityWarp reduces damage taken by ${/-1}%, starting high and reducing over .
Choice node
Nozdormu AdeptTemporal Anomaly mana cost reduced by and cooldown reduced by ${/-1000} sec.
Chronal DynamoLiving Flame's cast time is reduced by ${/-1000}.1 sec, and it deals increased damage or healing when it is a non-instant cast.
PrimacyFor each healing over time effect from Verdant Embrace, gain haste, up to .
Double-timeWhen Dream Breath or Fire Breath critically strike, their duration is extended by sec, up to a maximum of ${*6} sec.
Choice node
Instability MatrixEach time you cast an empower spell, unstable time magic reduces its cooldown by up to sec.
OverclockChrono Flames' maximum damage or healing is increased by , up to $<cap> Arcane.
Golden OpportunityEcho is more effective.
AfterimageEmpower spells send up to Chrono Flames to your targets.

Augmentation · 30 points

No description available.
Not taken
Ebon MightIncrease all damage dealing allies' primary stat by $<amount>% of your own and increase your own damage by % for . Ebon Might will split its effect when applied to more than other allies. Eruption, Breath of Eons, and your empower spells extend the duration of these effects.
EruptionCause a violent eruption beneath an enemy's feet, dealing Volcanic damage split between them and nearby enemies. Increases the duration of your active Ebon Might effects by ${/1000}.1 sec.
Essence BurstYour Living Flame has a % chance, and your Azure Strike has a % chance, to make your next Eruption or Emerald Blossom cost no Essence. Stacks times.
QuellInterrupt an enemy's spellcasting and prevent any spell from that school of magic from being cast for .
Not taken
Ricocheting PyroclastEruption deals more damage per enemy struck, up to ${*}%.
Essence AttunementEssence Burst stacks ${+1} times.
Pupil of AlexstraszaWhen cast at an enemy, Living Flame strikes additional enemy for damage.
Choice node
UpheavalGather earthen power beneath your enemy's feet and send them hurtling upwards, dealing Volcanic damage to the target and nearby enemies. Increases the duration of your active Ebon Might effects by ${/1000} sec. Empowering expands the area of effect. I: $<radiusI> yd radius. II: $<radiusII> yd radius. III: $<radiusII…
Breath of EonsFly to the targeted location, exposing a that ability on enemies in your path for and granting Ebon Might for ${/1000} sec. Removes roots and grants immunity to movement impairing and loss of control effects while flying. $@spellicon409560 that ability % of damage dealt by allies affected by Ebon Might is copied as …
Defy FateFatal attacks are diverted into a nearby timeline, preventing the damage, and your death, in this one. The release of temporal energy restores ${*(1+/100)} health to you, and to ${-1} nearby allies, over . Healing starts high and declines over the duration. May only occur once every .
Ignition RushEssence Burst reduces the cast time of Eruption by and increases its damage by .
Power NexusIncreases your maximum Essence to $<max>.
VolcanismEruption's Essence cost is reduced by .
Chrono WardWhen allies deal damage with Temporal Wounds, they gain a shield for of the damage dealt. Absorption cannot exceed of your maximum health.
Choice node
Bestow WeyrnstoneConjure a pair of Weyrnstones, one for your target ally and one for yourself. Only one ally may bear your Weyrnstone at a time. A Weyrnstone can be activated by the bearer to transport them to the other Weyrnstone's location, if they are within 100 yds.
Not taken
TimelessnessEnchant an ally to appear out of sync with the normal flow of time, reducing threat they generate by for . Less effective on tank-specialized allies. May only be placed on one target at a time.
Not taken
Improved Defy FateDefy Fate healing increased by and its cooldown is reduced by min.
Blistering ScalesProtect an ally with explosive dragonscales, increasing their Armor by $<perc>% of your own. Melee attacks against the target cause 1 scale to explode, dealing $<dmg> Volcanic damage to enemies near them. This damage can only occur every few sec. Blistering Scales can only be placed on one target at a time. Casts on…
Draconic AttunementsLearn to attune yourself to the essence of the Black or Bronze Dragonflights: $@spellicon403264that ability: You and your nearest allies have % increased maximum health. $@spellicon403265that ability:You and your nearest allies have % increased movement speed.
Not taken
PrescienceGrant an ally the gift of foresight, increasing their critical strike chance by and occasionally copying their damage and healing spells at % power for . Affects the nearest ally within yds, preferring damage dealers with their cooldowns active, if you do not have an ally targeted.
Tectonic LocusUpheaval deals increased damage to the primary target, and launches them higher.
Choice node
Regenerative ChitinBlistering Scales no longer loses charges and deals more damage.
Choice node
Momentum ShiftConsuming Essence Burst grants you Intellect for . Stacks up to times.
Aspects' FavorObsidian Scales activates Black Attunement, and amplifies it to increase maximum health by $<blacktotal>% for . Hover activates Bronze Attunement, and amplifies it to increase movement speed by $<bronzetotal>% for .
Not taken
Arcane ReachThe range of your helpful magics is increased by yards.
Not taken
Fate MirrorPrescience grants the ally a chance for their spells and abilities to echo their damage or healing, dealing of the amount again.
Symbiotic BloomEmerald Blossom increases targets' healing received by for .
Not taken
Reactive HideEach time Blistering Scales explodes it deals % more damage for , stacking times.
Not taken
Font of MagicYour empower spells' maximum level is increased by 1, and they reach maximum empower level faster.
Not taken
Hoarded PowerEssence Burst has a chance to not be consumed.
Motes of PossibilityEruption has a chance to form a mote of diverted essence near you. Allies who comes in contact with the mote gain a random buff from your arsenal.
Not taken
AnachronismPrescience has a chance to grant Essence Burst.
Prolong LifeYour effects that extend Ebon Might also extend Symbiotic Bloom.
Choice node — not taken

Not taken
AccretionEruption reduces the remaining cooldown of Upheaval by ${/-1000}.1 sec.
Imminent DestructionBreath of Eons reduces the Essence cost of your next Eruptions by .
Time SkipSurge forward in time, causing your cooldowns to recover faster for .
ClairvoyantMotes of Possibility may now grant Prescience to allies and have a increased chance to activate.
Not taken
Inferno's BlessingFire Breath grants the inferno's blessing for to you and a nearby ally, giving their damaging attacks and spells a high chance to deal an additional $<dmg> Fire damage.
Rumbling EarthUpheaval causes an aftershock at its location, dealing of its damage additional :times;.
Plot the FutureBreath of Eons grants you Fury of the Aspects for sec after you land, without causing Exhaustion.
Tomorrow, TodayTime Skip channels for ${/1000} sec longer.
Choice node
OverlordBreath of Eons casts an Eruption at the first enemies struck. These Eruptions have a chance to create a Mote of Possibility.
Not taken
Mighty InfernoInferno's Blessing's damage is increased by , and your effects that extend Ebon Might also extend Inferno's Blessing.
DuplicateBreath of Eons summons a version of you from the future to assist you in battle, lasting . Your duplicate casts Eruption, Fire Breath, and Upheaval.
Choice node — not taken

Not taken
Paste into the in-game talent UI to load this build exactly.

Rotation

Augmentation is measured on other people's damage. Ebon Might uptime is the job; everything else exists to extend it or to fill the gaps.

Keep these up

  • Ebon Might — refresh it before it falls, every time. A gap here costs more than any cooldown you could press instead.
  • Prescience on cooldown, keeping it rolling on the two players who will do the most with it.

Priority

  • Upheaval while Ebon Might is on you.
  • Fire Breath while Ebon Might is on you.
  • Eruption to spend Essence, and immediately on Mass Eruption stacks.
  • Living Flame and Azure Strike to fill.

Cooldowns

  • Breath of Eons on a target that will live 20 seconds, and timed for when your group is bursting — it pays out what they do, not what you do.
  • Time Skip to bring Breath of Eons back sooner.
  • Tip the Scales on Fire Breath when Breath of Eons is not up.
  • Your own damage meter is not the measurement. A perfect Augmentation parse looks unremarkable on your own row and moves four other rows up.

Openers

Any number of targets

  1. Prescience out before the pull, on your two biggest players.
  2. Ebon Might so it is running as the pull lands.
  3. Fire Breath, then Upheaval.
  4. Breath of Eons once the group's cooldowns are up.
  5. Eruption to fill, refreshing Ebon Might on time.

Where the damage comes from

Measured on the reference log — a 300-second single-target parse. Worth comparing against the rotation above: the button you press most is rarely the one doing the most.

AbilityShare
Duplicate25.5%
Chrono Flames19.7%
Eruption18.3%
Fire Breath12.1%
Upheaval11.1%
Prescience4.7%
Fang of Umbral Malignance3.9%
Breath of Eons2.3%
Shifting Sands1.6%

Source: Sinister Single, 300s.

Best in slot

The finished loadout, built by Pathfinder — the strongest item available for every slot, with the item level to chase and where it drops. 334 average item level across 16 slots, gathered from 3 places.

Calamitous Echo's Magmashapers 334 · Myth 6/6 The Venomous Abyss — The Twin Fangs ✦ Empowered Hex of Leeching
Aqirbane Reliquary 334 · Myth 6/6 The Venomous Abyss — Ula'tek ◆ Powerful Eversong Diamond
Calamitous Echo's Sundered Peaks 334 · Myth 6/6 The Venomous Abyss — The Lost Explorers ✦ Silvermoon's Mending
Amani Summoning Shawl 334 · Myth 6/6 The Venomous Abyss — Nek'zali the Soulcoiler
Searing Caldera of Calamity 334 · Myth 6/6 The Venomous Abyss — Vashnik the Malignant ✦ Mark of the Worldsoul
Axe-Flingin' Bands 331 · Spark Crafted +Myth Epic Profession Items — Leatherworking
Jan'thrazet, the Soul Fang 334 · Myth 6/6 The Venomous Abyss — Ula'tek ✦ Acuity of the Ren'dorei
Aln'hara Lantern 331 · Spark Crafted +Myth Epic Profession Items — Inscription ✦ Acuity of the Ren'dorei
Augmentation Evoker 334 average item level
Calamitous Echo's Ebon Greathorns 334 · Myth 6/6 The Venomous Abyss — Entombed Sentinels ✦ Gloves Enchant (+3 Stamina)
Cursed Reliquary Cincture 334 · Myth 6/6 The Venomous Abyss — Nek'zali the Soulcoiler
Earthen Pillars of Calamity 334 · Myth 6/6 The Venomous Abyss — Sszorak ✦ Sunfire Silk Spellthread
Ferocious Scaleboots 334 · Myth 6/6 The Venomous Abyss — Sszorak ✦ Lynx's Dexterity
Apex Brute's Claw Ring 334 · Myth 6/6 The Venomous Abyss — Sszorak ✦ Nature's Fury◆ Flawless Quick Garnet
Alluring Bubbleband 334 · Myth 6/6 The Tidebound Grotto — Nymrissa Wavecaller ✦ Nature's Fury◆ Flawless Quick Garnet
Fang of Umbral Malignance 334 · Myth 6/6 The Venomous Abyss — Vashnik the Malignant
Wavecaller's Seastone 334 · Myth 6/6 The Tidebound Grotto — Nymrissa Wavecaller

Where to spend bonus rolls as Augmentation Evoker

A Voidcore pays out an item every time — the question is only whether it is one you wanted. For this build, in order:

Roll Sszorak — 3 of its 3 drops are on your list

Every roll here lands something on the list — this boss cannot miss. In The Venomous Abyss, it owes you legs, feet and ring 1.

Then Nek'zali the Soulcoiler — 2 of its 4 drops are on your list

50% of every roll here lands something on the list. In The Venomous Abyss, it owes you back and waist.

The general principles behind this — knockout protection, why finishing one boss beats spreading rolls, and the crests a roll quietly costs you — are in the bonus roll guide.

Week-by-week route

  1. Pre-season: the campaign, a world tour of Mythic 0s for a 292 loadout, and the weekly Spark quest. No Myth crests exist yet — bank the Spark.
  2. Week 1: farm +10 keys to a full Hero 3/6 (311) loadout and fill the vault. The first Myth crests arrive, so spend the banked Spark on Axe-Flingin' Bands. Every Hero crest goes into lifting pieces toward 6/6 (321).
  3. Week 2: first Voidcore — roll Sszorak, where 3 of 3 drops are on this list. Catalyse the set slots for the 4-set. Second Spark goes to Aln'hara Lantern.
  4. Weeks 3–6: one Voidcore a week down the order above — finish a boss before starting the next. Keep spending Hero crests; every slot should sit at 321 by about Week 6.
  5. Week 7 onward: two Voidcores a week (the vault and Orin Straylight). Roll Myth-track bases in the set slots, re-catalyse them, and take each to 6/6 for 80 Myth and 20 Hero crests.
  6. Late season: everything here caps at Myth 6/6 (334); this list has no end-boss item to chase past it.

The fast variant

There isn't one for Augmentation Evoker. Slate builds its list around the quickest route and Pathfinder around raw power, and for this spec they reach for the same 16 items — so there is no trade to make between finishing sooner and hitting harder. Chase the list above.

Load this into a plan

GearPath can load this build straight into a full season plan — the BiS list, the talents, and the route — then price it against the crests, sparks and vault choices you will actually earn, and tell you when the plan is impossible. Free while in open beta.

Plan your Augmentation Evoker →