Switch spec
Augmentation Evoker
Mirrors the current rank-1 Sinister Single parse — every slot is what the best Augmentation Evoker actually wears.
Simulated DPS on the best-in-slot profile below, five-minute patchwerk. Compare every spec →
Hero tree: Chronowarden
Stat priority: Critical Strike > Haste > Versatility > Mastery
Content: Raid
How it plays
- You press Eruption more than anything else — about 21 times a minute — but the damage lands on Duplicate, which is 26% of the total.
Measured on the reference parse below, not a description of the spec — so it changes when the tuning does.
Stat priority
Critical Strike > Haste > Versatility > Mastery
These are not weights pulled from a spreadsheet — they are the live ratings on the reference character this build is taken from, so the order reflects what the best-performing Augmentation Evoker is actually stacking right now.
Source: Jurashevoker — the log. Rank 1 Augmentation Evoker on Sinister Single (Dummy Dome), avg ilvl 318. Slots the parse left un-upgraded (head, waist, ring1, offhand) use the field-standard pick instead.
Talent build
Laid out exactly as the in-game talent UI draws it, hero tree Chronowarden. Lit nodes and gold lines are the path this build takes; everything dimmed was passed over. Hover any node for what it does.
Evoker · 34 points
Not taken
Not taken
Not taken
Not taken
Not taken
Not taken
Not taken
Not taken
Not taken
Not taken
Not taken
Not taken
Not taken
Not taken
Not taken
Not taken
Not taken
Choice node
Chronowarden · 13 points
Choice node
Choice node
Augmentation · 30 points
Not taken
Not taken
Choice node
Choice node
Not taken
Not taken
Not taken
Choice node
Choice node
Not taken
Not taken
Not taken
Not taken
Not taken
Not taken
Choice node — not taken
Not taken
Not taken
Choice node
Not taken
Choice node — not taken
Not taken
Rotation
Augmentation is measured on other people's damage.
Ebon Might uptime is the job; everything else exists to extend it or to fill the gaps.
Keep these up
Ebon Might — refresh it before it falls, every time. A gap here costs more than any cooldown you could press instead.
Prescience on cooldown, keeping it rolling on the two players who will do the most with it.
Priority
Upheaval while
Ebon Might is on you.
Fire Breath while
Ebon Might is on you.
Eruption to spend Essence, and immediately on Mass Eruption stacks.
Living Flame and Azure Strike to fill.
Cooldowns
Breath of Eons on a target that will live 20 seconds, and timed for when your group is bursting — it pays out what they do, not what you do.
Time Skip to bring
Breath of Eons back sooner.
Tip the Scales on
Fire Breath when
Breath of Eons is not up.
- Your own damage meter is not the measurement. A perfect Augmentation parse looks unremarkable on your own row and moves four other rows up.
Openers
Any number of targets
Prescience out before the pull, on your two biggest players.
Ebon Might so it is running as the pull lands.
Fire Breath, then
Upheaval.
Breath of Eons once the group's cooldowns are up.
Eruption to fill, refreshing
Ebon Might on time.
Where the damage comes from
Measured on the reference log — a 300-second single-target parse. Worth comparing against the rotation above: the button you press most is rarely the one doing the most.
| Ability | Share | |
|---|---|---|
| Duplicate | 25.5% | |
| Chrono Flames | 19.7% | |
| Eruption | 18.3% | |
| Fire Breath | 12.1% | |
| Upheaval | 11.1% | |
| Prescience | 4.7% | |
| Fang of Umbral Malignance | 3.9% | |
| Breath of Eons | 2.3% | |
| Shifting Sands | 1.6% |
Source: Sinister Single, 300s.
Best in slot
The finished loadout, built by Pathfinder — the strongest item available for every slot, with the item level to chase and where it drops. 334 average item level across 16 slots, gathered from 3 places.
Where to spend bonus rolls as Augmentation Evoker
A Voidcore pays out an item every time — the question is only whether it is one you wanted. For this build, in order:
Roll Sszorak — 3 of its 3 drops are on your list
Every roll here lands something on the list — this boss cannot miss. In The Venomous Abyss, it owes you legs, feet and ring 1.
Then Nek'zali the Soulcoiler — 2 of its 4 drops are on your list
50% of every roll here lands something on the list. In The Venomous Abyss, it owes you back and waist.
The general principles behind this — knockout protection, why finishing one boss beats spreading rolls, and the crests a roll quietly costs you — are in the bonus roll guide.
Week-by-week route
- Pre-season: the campaign, a world tour of Mythic 0s for a 292 loadout, and the weekly Spark quest. No Myth crests exist yet — bank the Spark.
- Week 1: farm +10 keys to a full Hero 3/6 (311) loadout and fill the vault. The first Myth crests arrive, so spend the banked Spark on Axe-Flingin' Bands. Every Hero crest goes into lifting pieces toward 6/6 (321).
- Week 2: first Voidcore — roll Sszorak, where 3 of 3 drops are on this list. Catalyse the set slots for the 4-set. Second Spark goes to Aln'hara Lantern.
- Weeks 3–6: one Voidcore a week down the order above — finish a boss before starting the next. Keep spending Hero crests; every slot should sit at 321 by about Week 6.
- Week 7 onward: two Voidcores a week (the vault and Orin Straylight). Roll Myth-track bases in the set slots, re-catalyse them, and take each to 6/6 for 80 Myth and 20 Hero crests.
- Late season: everything here caps at Myth 6/6 (334); this list has no end-boss item to chase past it.
The fast variant
There isn't one for Augmentation Evoker. Slate builds its list around the quickest route and Pathfinder around raw power, and for this spec they reach for the same 16 items — so there is no trade to make between finishing sooner and hitting harder. Chase the list above.
Load this into a plan
GearPath can load this build straight into a full season plan — the BiS list, the talents, and the route — then price it against the crests, sparks and vault choices you will actually earn, and tell you when the plan is impossible. Free while in open beta.