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Retribution Paladin

Mirrors the current rank-1 Sinister Single parse — every slot is what the best Retribution Paladin actually wears.

141,864 1 target
176,463 2 targets · 24%
255,656 3 targets · 80%
350,885 5 targets · 147%

Simulated DPS on the best-in-slot profile below, five-minute patchwerk. Compare every spec →

The short version

Hero tree: Herald of the Sun
Stat priority: Critical Strike > Mastery > Haste > Versatility
Content: Raid

How it plays

Measured on the reference parse below, not a description of the spec — so it changes when the tuning does.

Stat priority

Critical Strike > Mastery > Haste > Versatility

These are not weights pulled from a spreadsheet — they are the live ratings on the reference character this build is taken from, so the order reflects what the best-performing Retribution Paladin is actually stacking right now.

SECONDARIES Critical Strike
Critical Strike36%
Mastery36%
Haste27%
Versatility1%

Source: Notaish — the log. Rank 1 Retribution Paladin on Sinister Single (Dummy Dome), avg ilvl 336.

Talent build

Laid out exactly as the in-game talent UI draws it, hero tree Herald of the Sun. Lit nodes and gold lines are the path this build takes; everything dimmed was passed over. Hover any node for what it does.

Paladin · 34 points

Lay on HandsHeals a friendly target for an amount equal to your maximum health. Grants the target % increased armor for . Cannot be used on a target with Forbearance. Causes Forbearance for .
Auras of the ResoluteLearn Concentration Aura, Devotion Aura, and Crusader Aura: $@spellicon317920that ability: $@spelldesc317920 $@spellicon465 that ability: $@spelldesc465 $@spellicon32223 that ability: $@spelldesc32223
Hammer of WrathDuring Avenging Wrath, Judgment is empowered into Hammer of Wrath. $@spellicon24275that ability $@spelldesc24275
Cleanse ToxinsCleanses a friendly target, removing all Poison and Disease effects.
Not taken
Empyreal WardLay on Hands grants the target % increased armor for and now ignores healing reduction effects.
Not taken
Fist of JusticeHammer of Justice's cooldown is reduced by ${/-1000} sec.
Blinding LightEmits dazzling light in all directions, blinding enemies within yds, causing them to wander disoriented for . Damage may cancel the effect.
Turn EvilThe power of the Light compels an Undead, Aberration, or Demon target to flee for up to . Damage may break the effect. Lesser creatures have a chance to be destroyed. Only one target can be turned at a time.
Not taken
A Just RewardAfter Cleanse successfully removes an effect from an ally, they are healed for ${*}.
Not taken
Healing HandsThe cooldown of Lay on Hands is reduced up to , based on the target's missing health. Word of Glory's healing is increased by up to on yourself, based on your missing health.
Choice node
Guided PrayerWhen your health is brought below , you instantly cast a free Word of Glory at effectiveness on yourself. Cannot occur more than once every sec.
Divine SteedLeap atop your Charger for , increasing movement speed by %. Usable while indoors or in combat.
Light's CountenanceThe cooldown of Blinding Light is reduced by ${/-1000} sec.
Not taken
Greater JudgmentJudgment causes the target to take increased damage from your next Holy Power ability. Multiple applications may overlap.
Wrench EvilTurn Evil's cast time is reduced by .
Choice node — not taken

Not taken
Holy ReprieveYour Forbearance's duration is reduced by ${/-1000} sec.
Not taken
Shield of VengeanceDivine Protection reduces damage taken by an additional and casts Shield of Vengeance. $@spellicon184662that ability $@spelldesc184662
CavalierDivine Steed now has ${1+} charges.
Divine SpursDivine Steed's cooldown is reduced by , but its duration is reduced by .
Not taken
Blessing of FreedomBlesses a party or raid member, granting immunity to movement impairing effects and increasing movement speed by % for .
Choice node
RebukeInterrupts spellcasting and prevents any spell in that school from being cast for .
2/2 ObduracySpeed increased by and damage taken from area of effect attacks reduced by .
Divine TollInstantly cast $?a137029[Holy Shock at % effectiveness]?a137028[Avenger's Shield]?a137027[Judgment][Holy Shock, Avenger's Shield, or Judgment] on up to targets within yds. Divine Toll's Judgment deals increased damage. Generates Holy Power per target hit.
Unbound FreedomBlessing of Freedom increases movement speed by , and you gain Blessing of Freedom when cast on a friendly target.
2/2 Sanctified PlatesArmor increased by , Stamina increased by and damage taken from area of effect attacks reduced by .
PunishmentSuccessfully interrupting an enemy with Rebuke or Avenger's Shield casts an extra $?s204019[Blessed Hammer]?s53595[Hammer of the Righteous]?s137029[Holy Shock][Crusader Strike].
Divine ReachThe radius of your auras is increased by yds.
Not taken
Brought to LightKilling an enemy that yields experience or honor causes you to explode with holy energy, healing up to nearby allies and yourself for , split evenly among them.
Not taken
Blessing of SacrificeBlesses a party or raid member, reducing their damage taken by , but you suffer ${100*}% of damage prevented. Last , or until transferred damage would cause you to fall below health.
Divine Resonance$@spelldesc384028
Choice node
Blessing of ProtectionBlesses a party or raid member, granting immunity to Physical damage and harmful effects for . Cannot be used on a target with Forbearance. Causes Forbearance for . Shares a cooldown with Blessing of Spellwarding.
Not taken
Fear No EvilFear duration on you reduced by . This effect is increased to during Avenging Wrath.
Not taken
Consecrated GroundYour Consecration is larger, and enemies within it have reduced movement speed.
Holy AegisArmor and critical strike chance increased by .
RecompenseAfter your Blessing of Sacrifice ends, of the total damage it diverted is added to your next Judgment as bonus damage, or your next Word of Glory as bonus healing. This effect's bonus damage cannot exceed of your maximum health and its bonus healing cannot exceed of your maximum health.
Choice node
Divine PurposeHoly Power spending abilities have a chance to make your next Holy Power spending ability free and deal % increased damage and healing.
Choice node
Improved Blessing of ProtectionReduces the cooldown of Blessing of Protection and Blessing of Spellwarding by ${-/1000} sec.
Not taken
Unbreakable SpiritReduces the cooldown of your Divine Shield, Shield of Vengeance, Ardent Defender, and Lay on Hands by .
Lightforged BlessingDivine Storm heals you and up to nearby allies for .
Not taken
Lead the ChargeDivine Steed reduces the cooldown of nearby ally's major movement ability by ${/-1000}.1 sec. Your movement speed is increased by .
Worthy SacrificeYou automatically cast Blessing of Sacrifice onto an ally within yds when they are below health and you are not in a loss of control effect. This effect activates of Blessing of Sacrifice's cooldown.
Choice node — not taken

Not taken
Holy RitualAllies are healed for when you cast Blessing of Protection or Blessing of Sacrifice on them.
Not taken
Blessed CallingAllies affected by your Blessings have increased movement speed.
Inspired GuardArdent Defender increases healing taken by for its duration.
Not taken
Light's RevocationRemoving harmful effects with Divine Shield heals you for for each effect removed. This heal cannot exceed ${*}% of your maximum health. Divine Shield may now be cast while Forbearance is active.
Faith's Armor$@spelldesc379017
Not taken
StoicismThe duration of stun effects on you is reduced by .
Not taken
2/2 Seal of MightMastery increased by and Intellect increased by .
2/2 Vengeful WrathHammer of Wrath deals up to additional damage based on its target's health. Lower health targets receive more damage.
Eye for an EyeMelee and ranged attackers receive Holy damage each time they strike you during Ardent Defender and Divine Shield.
Not taken
Golden PathConsecration heals you and allies within it for $<points> every sec.
Choice node
Blessing of DawnWhile you are above health, of all damage taken by allies within yds is redirected to you, up to a maximum of $<maxAbsorb> every sec.
Not taken
Lightbearerof all healing done to you from other sources heals up to nearby allies, divided evenly among them.
Blessing of DuskDamage taken reduced by up to , increasing as your health decreases.

Herald of the Sun · 13 points

DawnlightCasting $?c1[Holy Prism or Divine Toll]?c3[Wake of Ashes][] causes your next Holy Power spending abilities to apply Dawnlight on your target, dealing Radiant damage or healing over . % of Dawnlight's damage and healing radiates to nearby allies or enemies, reduced beyond targets. Dawnlight's healing does not transfe…
Gleaming RaysYour Holy Power spenders deal additional damage and healing.
Choice node
Eternal FlameHeals an ally for and an additional over . Healing increased by when cast on self.
Luminosity$?c1[Critical Strike chance of Holy Shock and Light of Dawn increased by .]?c3[Critical Strike chance of Hammer of Wrath and Divine Storm increased by .][]
Endless GleamDawnlight's duration is increased by ${/1000}.1 sec when it heals an ally with full health.
Will of the DawnMovement speed increased by % while above health. When your health is brought below , your movement speed is increased by % for . Cannot occur more than once every .
Choice node
Blessing of An'she$?c1[The healing and damage of Holy Shock is increased by .]?c3[Your damage and healing over time effects have a chance to increase the damage of your next Judgment by %.][]
Choice node
Sun Sear$?c1[Holy Shock and Light of Dawn critical strikes cause the target to be healed for an additional over .]?c3[Hammer of Wrath and Divine Storm critical strikes cause the target to burn for an additional Radiant damage over .][]
Solar GraceHaste is increased by .
AuroraAfter you cast $?c1[Holy Prism or Divine Toll]?c3[Wake of Ashes][], gain Divine Purpose. $?c1[$@spellicon223819 that ability $@spellaura223819]?c3[$@spellicon408458 that ability $@spellaura408458][]
Walk Into LightYou have a chance to gain Blessing of An'she and generate Holy Power after casting Avenging Wrath. During Avenging Wrath, Hammer of Wrath casts Blade of Justice at effectiveness.
Second Sunrise$?c1[Light of Dawn and Holy Shock have a chance to cast again at effectiveness.]?c3[Divine Storm and Hammer of Wrath have a chance to cast again at effectiveness.][]
Born in SunlightDawnlight's critical strike chance is increased by % during Avenging Wrath.
Sun's AvatarYou link to your Dawnlights within yds, causing Radiant damage to enemies or healing to allies that pass through the beams, reduced beyond targets.

Retribution · 30 points

Blade of JusticePierce enemies with a blade of light, dealing Holy damage to your target and Holy damage to nearby enemies. Generates Holy Power.
Divine StormUnleashes a whirl of divine energy, dealing ${*1.05} Radiant damage to all nearby enemies. Deals reduced damage beyond targets.
ExpurgationYour Blade of Justice causes the target to burn for Holy damage over . When reapplied, any remaining damage is added to the new effect.
Light of JusticeReduces the cooldown of Blade of Justice by ${/-1000} sec.
Choice node
Judgment of JusticeJudgment deals increased damage and increases your movement speed by % for . If you have Greater Judgment, Judgment slows enemies by % for .
Avenging WrathCall upon the Light to become an avatar of retribution, $?s53376&c2[causing Judgment to generate additional Holy Power, ]?s53376&c3[each Holy Power spent causing you to explode with Holy light for damage to nearby enemies, ][]increasing your damage, healing, and critical strike chance by and Haste by for . Each Holy…
Final VerdictUnleashes a powerful weapon strike that deals Holy damage to an enemy target, Has a chance to reset the cooldown of Judgment.
Holy BladeBlade of Justice generates additional Holy Power.
Choice node
Art of WarYour auto attacks have a chance to reset the cooldown of Blade of Justice and increase the damage of its next cast by %. Critical strikes increase the chance by an additional .
Choice node
JurisdictionFinal Verdict and Blade of Justice deal increased damage. The range of Final Verdict and Blade of Justice is increased to yds.
Tempest of the LightbringerDivine Storm projects an additional wave of light, striking all enemies up to yds in front of you for of Divine Storm's damage.
Not taken
Rush of LightThe critical strikes of your Holy Power generating abilities grant you Haste for .
SanctifyEnemies hit by Divine Storm take % more damage from Consecration and Divine Hammers for .
Not taken
Holy FlamesYou deal % increased Holy damage to targets burning from your Expurgation.
Improved JudgmentJudgment now has ${+1} charges.
Choice node
2/2 Zealot's FervorAuto-attack speed increased by .
2/2 Heart of the CrusaderCrusader Strike and auto-attacks deal increased damage and deal increased critical strike damage.
Blade of VengeanceBlade of Justice now hits nearby enemies for Holy damage. Deals reduced damage beyond 5 targets.
Not taken
Empyrean PowerCrusading Strikes has a chance to make your next Divine Storm free and deal % additional damage.
Not taken
Highlord's WrathMastery: Highlord's Judgment is ${/2}% more effective on Judgment and Hammer of Wrath. Judgment applies an additional stack of Greater Judgment if it is known.
Crusading StrikesCrusader Strike replaces your auto-attacks and deals Physical damage. Auto-attack speed is increased by .
Choice node
Blessed ChampionCrusader Strike and Judgment hit an additional targets but deal reduced damage to secondary targets.
Not taken
Burning CrusadeYour damage over time effects deal more damage.
2/2 Blades of Light$?s406646[Templar Strikes, ]?s404542[Crusading Strikes, ][Crusader Strike, ]Judgment and Blade of Justice deal increased damage.
Wake of AshesLash out at your enemies, dealing Radiant damage to all enemies within yds in front of you, and applying that ability, burning the targets for an additional ${*(/+1)} damage over . Demon and Undead enemies are also stunned for . Generates Holy Power.
2/2 Divine WrathIncreases the duration of Avenging Wrath or Crusade by ${/1000} sec.
Execution SentenceUnleash a heavenly blast around the target, dealing Holy damage to all enemies within yds, and call down a hammer that slowly falls from the sky upon the target. After , they suffer of the Holy damage you dealt to all targets affected by the initial blast during that time.
Seething FlamesWake of Ashes deals significantly reduced damage to secondary targets, but now causes you to lash out extra times for Radiant damage.
Empyrean LegacyAvenging Wrath empowers your next damage dealing single target Holy Power ability to automatically activate Divine Storm with increased effectiveness.
Judge, Jury and ExecutionerHoly Power spending abilities deal increased damage. After casting Execution Sentence, your next Holy Power :abilities; will refund :their; Holy Power cost.
Not taken
Radiant GloryCrusade is replaced with Radiant Glory. $@spellicon458359that ability Wake of Ashes activates Crusade for .
Not taken
Burn to AshWhen Truth's Wake critically strikes, its duration is extended by sec. Your other damage over time effects deal increased damage to targets affected by Truth's Wake.
CrusadeAvenging Wrath now grants you Haste. Each Holy Power spent during Avenging Wrath increases Haste by an additional , up to .
Light WithinRighteous Cause increases the damage of your next Blade of Justice by and can now accumulate an additional time.
Choice node — not taken

Not taken
Paste into the in-game talent UI to load this build exactly.

Rotation

Spend at five Holy Power, and never overcap. Templar's Verdict on one target, Divine Storm on several, and Hammer of Light the moment it is available.

Single target Three or more targets

Finishers

  • Hammer of Light whenever it is up — it outranks everything else you could spend on.
  • Templar's Verdict for the rest.

Generators

  • Wake of Ashes on cooldown, held only if Avenging Wrath is a few seconds away.
  • Blade of Justice on cooldown, and immediately on Art of War.
  • Divine Toll on cooldown.
  • Judgment, then Hammer of Wrath whenever it is available.
  • Crusader Strike — or Templar Strike and Templar Slash — only when nothing above generates.

Cooldowns

  • Avenging Wrath on cooldown, with Wake of Ashes saved to go inside it.
  • Execution Sentence just before Avenging Wrath so it detonates in the window.
  • Holy Power overcap is the only way this spec quietly loses damage. If a generator would waste a point, spend first.

Openers

Single target

  1. Judgment into the pull.
  2. Execution Sentence, then Avenging Wrath.
  3. Wake of Ashes inside the window.
  4. Hammer of Light, then the normal priority.

Where the damage comes from

Measured on the reference log — a 300-second single-target parse. Worth comparing against the rotation above: the button you press most is rarely the one doing the most.

AbilityShare
Final Verdict20.3%
Blade of Justice14.3%
Dawnlight11.1%
Hammer of Wrath8.6%
Crusading Strikes7.7%
Execution Sentence6.2%
Divine Arbiter5.3%
Perfected Guillotine4.9%
Highlord's Judgment4.2%
Sun's Avatar3.8%
Divine Storm3.5%
Wake of Ashes2.8%

Source: Sinister Single, 300s.

Best in slot

The finished loadout, built by Pathfinder — the strongest item available for every slot, with the item level to chase and where it drops. 335 average item level across 15 slots, gathered from 2 places.

Warhelm of the Consecrated Flame 334 · Myth 6/6 The Venomous Abyss — The Twin Fangs ✦ Empowered Hex of Leeching
Aqirbane Reliquary 334 · Myth 6/6 The Venomous Abyss — Ula'tek ◆ Powerful Eversong Diamond
Pauldrons of the Consecrated Flame 334 · Myth 6/6 The Venomous Abyss — The Lost Explorers ✦ Silvermoon's Mending
Adherent's Silken Shroud 331 · Spark Crafted +Myth Epic Profession Items — Tailoring
Bulwark of the Consecrated Flame 334 · Myth 6/6 The Venomous Abyss — Vashnik the Malignant ✦ Mark of the Worldsoul
Shellbound Bracers 334 · Myth 6/6 The Venomous Abyss — The Lost Explorers
Maze-roa, Warlord's Fury 334 · Myth 6/6 · Two-handed The Venomous Abyss — The Coiled Altar ✦ Acuity of the Ren'dorei
Retribution Paladin 335 average item level
Gauntlets of the Consecrated Flame 334 · Myth 6/6 The Venomous Abyss — Entombed Sentinels ✦ Gloves Enchant (+3 Stamina)
Spellbreaker's Girdle 331 · Spark Crafted +Myth Epic Profession Items — Blacksmithing
Chausses of Unbound Rancor 334 · Myth 6/6 The Venomous Abyss — Ula'tek ✦ Forest Hunter's Armor Kit
Scaled Fiend's Warboots 334 · Myth 6/6 The Venomous Abyss — Vashnik the Malignant ✦ Lynx's Dexterity
Vile Alchemist's Band 334 · Myth 6/6 The Venomous Abyss — Vashnik the Malignant ✦ Nature's Fury◆ Flawless Masterful Garnet
Apex Brute's Claw Ring 334 · Myth 6/6 The Venomous Abyss — Sszorak ✦ Nature's Fury◆ Flawless Masterful Garnet
Voracious Heart of Ula'tek 344 · Myth 9/6 (Mythic end-boss drop) The Venomous Abyss — Ula'tek
Zul'jin's Guillotine Technique 344 · Myth 9/6 (Mythic end-boss drop) The Venomous Abyss — The Coiled Altar

Where to spend bonus rolls as Retribution Paladin

A Voidcore pays out an item every time — the question is only whether it is one you wanted. For this build, in order:

Roll Ula'tek — 3 of its 4 drops are on your list

75% of every roll here lands something on the list. In The Venomous Abyss, it owes you neck, legs and trinket 1.

Then Vashnik the Malignant — 3 of its 4 drops are on your list

75% of every roll here lands something on the list. In The Venomous Abyss, it owes you chest, feet and ring 1.

The general principles behind this — knockout protection, why finishing one boss beats spreading rolls, and the crests a roll quietly costs you — are in the bonus roll guide.

Week-by-week route

  1. Pre-season: the campaign, a world tour of Mythic 0s for a 292 loadout, and the weekly Spark quest. No Myth crests exist yet — bank the Spark.
  2. Week 1: farm +10 keys to a full Hero 3/6 (311) loadout and fill the vault. The first Myth crests arrive, so spend the banked Spark on Adherent's Silken Shroud. Every Hero crest goes into lifting pieces toward 6/6 (321).
  3. Week 2: first Voidcore — roll Ula'tek, where 3 of 4 drops are on this list. Catalyse the set slots for the 4-set. Second Spark goes to Spellbreaker's Girdle.
  4. Weeks 3–6: one Voidcore a week down the order above — finish a boss before starting the next. Keep spending Hero crests; every slot should sit at 321 by about Week 6.
  5. Week 7 onward: two Voidcores a week (the vault and Orin Straylight). Roll Myth-track bases in the set slots, re-catalyse them, and take each to 6/6 for 80 Myth and 20 Hero crests.
  6. Late season: Voracious Heart of Ula'tek and Zul'jin's Guillotine Technique come from the last two bosses at Myth 9 (344). Secure the base items early — that is the only place the extra three ranks exist.

The fast variant

There isn't one for Retribution Paladin. Slate builds its list around the quickest route and Pathfinder around raw power, and for this spec they reach for the same 15 items — so there is no trade to make between finishing sooner and hitting harder. Chase the list above.

Load this into a plan

GearPath can load this build straight into a full season plan — the BiS list, the talents, and the route — then price it against the crests, sparks and vault choices you will actually earn, and tell you when the plan is impossible. Free while in open beta.

Plan your Retribution Paladin →