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Mchimba the Embalmer

Kings' Rest · boss 2 of 4

Lore

There was once a caste of Zandalari whose purpose was to preserve and defend the remains of past rulers. But when a terrible plague of corrupted blood tore through the empire, it was too risky for mortals to handle the dead. Golems were summoned for the grim work of preservation and burial; they have been used ever since.

In one sentence

Someone gets sealed in a crypt and every wrong crypt opened releases a mummy. Listen for the struggling — that is them telling you which door.

A timed search. Entomb hides a player in one of the chamber's crypts and Mchimba starts opening the others, deliberately saving the occupied one for last; every empty crypt releases a Finished Mummy, and each opening happens faster than the last. Freeing the trapped player ends the ritual on the spot.

What actually kills you

Everything else is noise until these three are handled.

  • Searching slowly. Open Coffin accelerates with every crypt, so the mummies arrive in a rush rather than a trickle.
  • Ignoring Desiccation. Drain Fluids ends in a debuff that cuts damage and movement speed and lasts until that player is healed above 90% — it does not time out.
  • Standing in Burning Ground. Burn Corruption puts fire under someone and it stays.

Your job

If you tank

If you heal

If you DPS

How the fight goes

PartWhat to do
Step 1He drains and burns while Interment Constructs work the room.
Step 2Entomb seals a player. Mchimba begins opening crypts, empty ones first, each faster than the last.
Step 3Find and release the trapped player to end the ritual — or fight everything that came out of the other crypts.

Higher keys

Heroic and Mythic

The encounter journal publishes no difficulty-specific text for this fight. We would rather say that than invent a difference.

Reference Mchimba the Embalmer: every ability Full spell-by-spell text from the encounter journal, with damage types and targets.

Loot

Everything Mchimba the Embalmer can drop, from the Midnight Season 2 item database.

Armour Weapons Rings & necks Trinkets
7 items
SlotItem
Wrist Embalmer's Steadying Bracers
Hands Sepulchral Construct's Gloves
Hands Desiccator's Blessed Gloves
Ring Ritual Binder's Ring
Trinket Mchimba's Ritual Bandages
Two-hand Royal Purifier's Spade
Held in off-hand Vessel of Last Rites

This boss drops a trinket. Trinket value varies enormously by spec — see the simulated trinket rankings.

Worth a bonus roll?

You cannot roll this boss on its own. A dungeon roll is against the whole instance, so this table is one part of a pool that includes every other boss in Kings' Restthe bonus roll guide explains what that changes, and the planner works it out per spec.

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