The Golden Serpent
Kings' Rest · boss 1 of 4
Kings' Rest has come under attack before. After a foolish troll tried to summon Hakkar the Soulflayer to this island many millennia ago, the priests of Zandalar created a mighty construct to defend this tomb. The Golden Serpent has stood against intruders ever since, judging who is worthy to enter these sacred halls.
The gold he spits at you becomes a pool, and the pools eventually stand up and walk back to him. Drop them far away, and kill what walks.
A fight you lose slowly by being careless with the floor. Every Spit Gold leaves a pool wherever the target was standing; Lucre's Call animates all of them at once and each one that reaches the Serpent gives him Luster — a shield and a permanent damage increase, stacking.
What actually kills you
Everything else is noise until these three are handled.
- Dropping pools near him. The Animated Gold has less distance to cover, and Luster does not come off.
- Assuming a killed one is dealt with. Animated Gold that dies reverts to a pool of Molten Gold — it is still there for the next Lucre's Call.
- Letting Luster build. Each stack shields him and raises his damage, so a fight that starts comfortable ends unhealable.
Your job
If you tank
- Hold him in one place and let the group take the gold to the far side. Moving him toward the pools is doing the Serpent's work for him.
- Tail Thrash is ordinary heavy melee. It is not the fight.
If you heal
- Spit Gold is a burn on the target plus damage around them. The target should be running away from the group and toward clean ground, so expect them out of position.
- Serpentine Gust hits everybody and is the predictable part of the damage pattern.
If you DPS
- Run out with Spit Gold before it lands. Where you stand is where the pool goes, and that decision is the whole encounter.
- Kill Animated Gold as far from him as you can reach it — the reverted pool then sits somewhere harmless.
How the fight goes
| Part | What to do |
|---|---|
| Step 1 | Spit Gold marks players; each one leaves a pool of Molten Gold where they were. |
| Step 2 | Lucre's Call animates every pool at once and they begin walking toward the Serpent. |
| Step 3 | Anything that arrives becomes a stack of Luster. Anything killed becomes a pool again, ready for the next call. |
Higher keys
Heroic and Mythic
The encounter journal publishes no difficulty-specific text for this fight. We would rather say that than invent a difference.
Loot
Everything The Golden Serpent can drop, from the Midnight Season 2 item database.
| Slot | Item |
|---|---|
| Waist | Belt of the Consecrated Tomb |
| Legs | Breeches of the Sacred Hall |
| Legs | Down-Lined Breeches |
| Feet | Auric Puddle Stompers |
| Feet | Goldfeather Boots |
| Hands | Gauntlets of the Avian Sentinel |
| Trinket | Lustrous Golden Plumage |
| One-hand | Gilded Serpent's Tooth |
Nothing matches that.
This boss drops a trinket. Trinket value varies enormously by spec — see the simulated trinket rankings.
Worth a bonus roll?
You cannot roll this boss on its own. A dungeon roll is against the whole instance, so this table is one part of a pool that includes every other boss in Kings' Rest — the bonus roll guide explains what that changes, and the planner works it out per spec.