GearPath Plan your season →

How GearPath works

Gearing is a budgeting problem. A BiS list tells you where you want to end up; it does not tell you how to get there on the currency you will actually earn. That gap is what this tool fills.

In one paragraph

You import your character, pick a target loadout, and GearPath lays the season out week by week: what you acquire, what it costs in crests, sparks and bonus rolls, and whether that spend is even possible on the income you will have. Overspend and the balance turns red — that's the plan telling you the route is infeasible before you waste a month finding out.

The problem it solves

Every week of a season you make spending decisions you cannot take back. Which slot gets the Myth crests. Whether to hold the spark for the weapon or burn it on a ring now. Which of three vault choices actually moves your item level and which just looks good. Get one wrong in week two and you spend the next month chasing the loss.

The tools we already have solve the destination. What nothing tells you is how to get there from where you are — in the order you will actually earn things.

1 · Import your character

Sign in with Battle.net and pull your character straight from the armory: current gear, spec, talents, and the base stats everything is modelled on top of. Sign-in is required — it's how GearPath reads your characters and keeps plans across devices — but there's no separate password to create.

That import is the starting position, not the goal. Everything the planner says is relative to the gear you are actually wearing right now.

2 · Set the destination

You can build the target loadout by hand from the item browser — which filters to your armour type and weapon skill, so you only ever see gear you can equip — or load one of the built-in per-spec guides and adjust from there.

Each slot carries an upgrade track and a rank, and that decides the item level to chase. The tracks matter because they determine what an upgrade costs:

Track Item level range Paid with
Hero 305 → 321 over six ranks Hero Mistcrests
Myth 318 → 334 over six ranks Hero to 321, then Myth
Myth 7/6 – 9/6 337 → 344 Ascendant Venomstones

Every rank costs 20 crests, and you earn 100 of each per week. So a full Myth upgrade is a fifth of a week's income per step — and five steps from a Heroic bonus roll to Myth 6/6 is a whole week gone. Those are the numbers the planner is doing for you in the background.

3 · Read the week-by-week route

This is the part that doesn't exist anywhere else. The plan lays out one tab per week from Pre Season onward, and the character sheet always shows your cumulative state as of the week you have selected — week six shows everything from weeks one to six, not just week six.

A season laid out week by week with income and spend A timeline from Pre Season to Week 8. Crest income starts at 100 per week, bonus rolls arrive from Week 2 and double from Week 8, and sparks arrive at half per week after an initial one. What arrives, and when — the income the whole plan is priced against Pre Wk 1 Wk 2 Wk 3 Wk 4 Wk 6 Wk 8 Hero Mistcrests — 100 every week, capped Myth Mistcrests — 100 a week, but none exist in Pre Season Bonus rolls — 1 a week from Week 2 · 2 a week from Week 8 Sparks — one in Pre Season, then half a week (one craft every two weeks)
Income is fixed and knowable, which is exactly why a plan can be checked against it. If a route spends crests you could not have earned by that week, it is wrong — and the planner says so instead of letting you find out in week five.

The ledger is the point

Every item you plan is charged against a running balance of the four resources you actually earn. Overspend and the number turns red.

Red means impossible, not "a bit tight"

A red balance is the plan telling you that on the income you will genuinely have, this route cannot happen. That is the single most useful thing the tool does, and it is the reason the ledger matters as much as the character sheet when you share a plan for review.

It also means the interesting question changes. Not "what is my BiS?" but "given a hundred Myth crests this week, which slot moves my character the most?" — which is a question with a defensible answer.

4 · Track it as the season runs

The route is a suggestion, and reality gets a vote. GearPath never guesses at your progress: it lays out the route, and you say what you actually did.

Sharing a plan

Share plan gives you a read-only link anyone can open without signing in. It is a frozen snapshot, not a live view — it shows the plan exactly as it was when you shared it, so it won't quietly rewrite itself into something else while people are discussing it.

That makes it the right unit for asking "is this route sensible?", because whoever answers can see the weeks you didn't ask about — usually where the problem started. There's also a SimulationCraft export if you want to run the loadout yourself; GearPath never submits sims automatically, because Raidbots' terms permit only manual submission.

Start with your own character

About thirty minutes to import a character and plan a season end to end. Free while in open beta, and beta testers keep it free for life.

Plan your gearing path →